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authorJacek Antonelli2008-08-15 23:45:07 -0500
committerJacek Antonelli2008-08-15 23:45:07 -0500
commit8465910c79b8e746e04fd581cca2d60399e569b9 (patch)
treef43fec3e83c46e0d6190dca923d6fb268b52ffdd /linden/indra/newview/llviewerwindow.cpp
parentSecond Life viewer sources 1.18.2.1 (diff)
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Second Life viewer sources 1.18.3.2-RC
Diffstat (limited to '')
-rw-r--r--linden/indra/newview/llviewerwindow.cpp20
1 files changed, 2 insertions, 18 deletions
diff --git a/linden/indra/newview/llviewerwindow.cpp b/linden/indra/newview/llviewerwindow.cpp
index 13a4c41..fb52827 100644
--- a/linden/indra/newview/llviewerwindow.cpp
+++ b/linden/indra/newview/llviewerwindow.cpp
@@ -1305,7 +1305,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated)
1305 { 1305 {
1306 if (!gQuit) 1306 if (!gQuit)
1307 { 1307 {
1308 if (gStartupState >= STATE_STARTED) 1308 if (LLStartUp::getStartupState() >= STATE_STARTED)
1309 { 1309 {
1310 // if we're in world, show a progress bar to hide reloading of textures 1310 // if we're in world, show a progress bar to hide reloading of textures
1311 llinfos << "Restoring GL during activate" << llendl; 1311 llinfos << "Restoring GL during activate" << llendl;
@@ -2746,27 +2746,11 @@ BOOL LLViewerWindow::handlePerFrameHover()
2746 2746
2747 gPipeline.sRenderProcessBeacons = FALSE; 2747 gPipeline.sRenderProcessBeacons = FALSE;
2748 KEY key = gKeyboard->currentKey(); 2748 KEY key = gKeyboard->currentKey();
2749 if (((mask & MASK_CONTROL) && ('N' == key || 'n' == key)) || (gFloaterTools && gFloaterTools->getVisible()) || gSavedSettings.getBOOL("BeaconAlwaysOn")) 2749 if (((mask & MASK_CONTROL) && ('N' == key || 'n' == key)) || gSavedSettings.getBOOL("BeaconAlwaysOn"))
2750 { 2750 {
2751 gPipeline.sRenderProcessBeacons = TRUE; 2751 gPipeline.sRenderProcessBeacons = TRUE;
2752 } 2752 }
2753 2753
2754/*
2755 // Show joints while in edit mode and hold down alt key.
2756 if (gHUDManager)
2757 {
2758 BOOL menuOption = gSavedSettings.getBOOL("AltShowsPhysical");
2759 if (menuOption
2760 || (gFloaterTools && gFloaterTools->getVisible()))
2761 {
2762 gHUDManager->toggleShowPhysical( mask & MASK_ALT );
2763 }
2764 else
2765 {
2766 gHUDManager->toggleShowPhysical( FALSE );
2767 }
2768 }
2769*/
2770 BOOL handled = FALSE; 2754 BOOL handled = FALSE;
2771 2755
2772 BOOL handled_by_top_ctrl = FALSE; 2756 BOOL handled_by_top_ctrl = FALSE;