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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llviewerparceloverlay.h
3 * @brief LLViewerParcelOverlay class header file
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLVIEWERPARCELOVERLAY_H
29#define LL_LLVIEWERPARCELOVERLAY_H
30
31// The ownership data for land parcels.
32// One of these structures per region.
33
34#include "lldarray.h"
35#include "llframetimer.h"
36#include "lluuid.h"
37#include "llviewerimage.h"
38
39class LLViewerRegion;
40class LLVector3;
41class LLColor4U;
42class LLVector2;
43
44class LLViewerParcelOverlay
45{
46public:
47 LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters);
48 ~LLViewerParcelOverlay();
49
50 // ACCESS
51 LLImageGL* getTexture() const { return mTexture; }
52
53 BOOL isOwned(const LLVector3& pos) const;
54 BOOL isOwnedSelf(const LLVector3& pos) const;
55 BOOL isOwnedGroup(const LLVector3& pos) const;
56 BOOL isOwnedOther(const LLVector3& pos) const;
57 BOOL isSoundLocal(const LLVector3& pos) const;
58
59 BOOL isBuildCameraAllowed(const LLVector3& pos) const;
60 F32 getOwnedRatio() const;
61
62 // Returns the number of vertices drawn
63 S32 renderPropertyLines();
64
65 U8 ownership( const LLVector3& pos) const;
66
67 // MANIPULATE
68 void uncompressLandOverlay(S32 chunk, U8 *compressed_overlay);
69
70 // Indicate property lines and overlay texture need to be rebuilt.
71 void setDirty();
72
73 void idleUpdate(bool update_now = false);
74
75private:
76 // This is in parcel rows and columns, not grid rows and columns
77 // Stored in bottom three bits.
78 U8 ownership(S32 row, S32 col) const
79 { return 0x7 & mOwnership[row * mParcelGridsPerEdge + col]; }
80
81 void addPropertyLine(LLDynamicArray<LLVector3, 256>& vertex_array,
82 LLDynamicArray<LLColor4U, 256>& color_array,
83 LLDynamicArray<LLVector2, 256>& coord_array,
84 const F32 start_x, const F32 start_y,
85 const U32 edge,
86 const LLColor4U& color);
87
88 void updateOverlayTexture();
89 void updatePropertyLines();
90
91private:
92 // Back pointer to the region that owns this structure.
93 LLViewerRegion* mRegion;
94
95 S32 mParcelGridsPerEdge;
96
97 LLPointer<LLImageGL> mTexture;
98 LLPointer<LLImageRaw> mImageRaw;
99
100 // Size: mParcelGridsPerEdge * mParcelGridsPerEdge
101 // Each value is 0-3, PARCEL_AVAIL to PARCEL_SELF in the two low bits
102 // and other flags in the upper bits.
103 U8 *mOwnership;
104
105 // Update propery lines and overlay texture
106 BOOL mDirty;
107 LLFrameTimer mTimeSinceLastUpdate;
108 S32 mOverlayTextureIdx;
109
110 LLUUID mLineImageID;
111 S32 mVertexCount;
112 F32* mVertexArray;
113 U8* mColorArray;
114};
115
116#endif