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author | Jacek Antonelli | 2008-08-15 23:45:49 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:45:49 -0500 |
commit | 8538c0f35dc5fb780f02930256e627e5266ede4a (patch) | |
tree | 58950646aae6534fafe680a5cf879d01cd99d254 /linden/indra/newview/llviewerjoint.cpp | |
parent | Second Life viewer sources 1.20.5 (diff) | |
download | meta-impy-8538c0f35dc5fb780f02930256e627e5266ede4a.zip meta-impy-8538c0f35dc5fb780f02930256e627e5266ede4a.tar.gz meta-impy-8538c0f35dc5fb780f02930256e627e5266ede4a.tar.bz2 meta-impy-8538c0f35dc5fb780f02930256e627e5266ede4a.tar.xz |
Second Life viewer sources 1.20.6
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/llviewerjoint.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/linden/indra/newview/llviewerjoint.cpp b/linden/indra/newview/llviewerjoint.cpp index bea90e6..71f9211 100644 --- a/linden/indra/newview/llviewerjoint.cpp +++ b/linden/indra/newview/llviewerjoint.cpp | |||
@@ -148,7 +148,7 @@ void LLViewerJoint::renderSkeleton(BOOL recursive) | |||
148 | //---------------------------------------------------------------- | 148 | //---------------------------------------------------------------- |
149 | if (mComponents & SC_AXES) | 149 | if (mComponents & SC_AXES) |
150 | { | 150 | { |
151 | gGL.begin(GL_LINES); | 151 | gGL.begin(LLVertexBuffer::LINES); |
152 | gGL.color3f( 1.0f, 0.0f, 0.0f ); | 152 | gGL.color3f( 1.0f, 0.0f, 0.0f ); |
153 | gGL.vertex3f( 0.0f, 0.0f, 0.0f ); | 153 | gGL.vertex3f( 0.0f, 0.0f, 0.0f ); |
154 | gGL.vertex3f( 0.1f, 0.0f, 0.0f ); | 154 | gGL.vertex3f( 0.1f, 0.0f, 0.0f ); |
@@ -170,7 +170,7 @@ void LLViewerJoint::renderSkeleton(BOOL recursive) | |||
170 | { | 170 | { |
171 | gGL.color3f( 1.0f, 1.0f, 0.0f ); | 171 | gGL.color3f( 1.0f, 1.0f, 0.0f ); |
172 | 172 | ||
173 | gGL.begin(GL_TRIANGLES); | 173 | gGL.begin(LLVertexBuffer::TRIANGLES); |
174 | 174 | ||
175 | // joint top half | 175 | // joint top half |
176 | glNormal3f(nc, nc, nc); | 176 | glNormal3f(nc, nc, nc); |
@@ -360,7 +360,7 @@ void LLViewerJoint::drawBone() | |||
360 | // render the bone | 360 | // render the bone |
361 | gGL.color3f( 0.5f, 0.5f, 0.0f ); | 361 | gGL.color3f( 0.5f, 0.5f, 0.0f ); |
362 | 362 | ||
363 | gGL.begin(GL_TRIANGLES); | 363 | gGL.begin(LLVertexBuffer::TRIANGLES); |
364 | 364 | ||
365 | gGL.vertex3f( length, 0.0f, 0.0f); | 365 | gGL.vertex3f( length, 0.0f, 0.0f); |
366 | gGL.vertex3f( 0.0f, boneSize, 0.0f); | 366 | gGL.vertex3f( 0.0f, boneSize, 0.0f); |