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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
commit38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch)
treeadca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/newview/llpreviewsound.cpp
parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/llpreviewsound.cpp')
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1/**
2 * @file llpreviewsound.cpp
3 * @brief LLPreviewSound class implementation
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#include "llviewerprecompiledheaders.h"
29
30#include "llpreviewsound.h"
31#include "llbutton.h"
32#include "llresmgr.h"
33#include "llinventory.h"
34#include "llinventoryview.h"
35#include "audioengine.h"
36#include "llviewermessage.h" // send_guid_sound_trigger
37#include "llagent.h" // gAgent
38#include "llvieweruictrlfactory.h"
39
40extern LLAudioEngine* gAudiop;
41extern LLAgent gAgent;
42
43const F32 SOUND_GAIN = 1.0f;
44
45LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) :
46 LLPreview( name, rect, title, item_uuid, object_uuid)
47{
48
49 gUICtrlFactory->buildFloater(this,"floater_preview_sound.xml");
50
51 childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
52 childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
53
54 LLButton* button = LLUICtrlFactory::getButtonByName(this, "Sound play btn");
55 button->setSoundFlags(LLView::SILENT);
56
57 button = LLUICtrlFactory::getButtonByName(this, "Sound audition btn");
58 button->setSoundFlags(LLView::SILENT);
59
60 LLInventoryItem* item = getItem();
61
62 childSetCommitCallback("desc", LLPreview::onText, this);
63 childSetText("desc", item->getDescription());
64 childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
65
66 // preload the sound
67 if(item && gAudiop)
68 {
69 gAudiop->preloadSound(item->getAssetUUID());
70 }
71
72 setTitle(title);
73
74 if (!getHost())
75 {
76 LLRect curRect = getRect();
77 translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
78 }
79
80}
81
82// static
83void LLPreviewSound::playSound( void *userdata )
84{
85 LLPreviewSound* self = (LLPreviewSound*) userdata;
86 LLInventoryItem *item = self->getItem();
87
88 if(item && gAudiop)
89 {
90 send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
91 }
92}
93
94// static
95void LLPreviewSound::auditionSound( void *userdata )
96{
97 LLPreviewSound* self = (LLPreviewSound*) userdata;
98 LLInventoryItem *item = self->getItem();
99
100 if(item && gAudiop)
101 {
102 LLVector3d lpos_global = gAgent.getPositionGlobal();
103
104 gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, lpos_global);
105 }
106}