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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
commit38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch)
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/llmorphview.cpp')
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1/**
2 * @file llmorphview.cpp
3 * @brief Container for Morph functionality
4 *
5 * Copyright (c) 2001-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#include "llviewerprecompiledheaders.h"
29
30#include "llmorphview.h"
31
32#include "lljoint.h"
33
34#include "llagent.h"
35#include "lldrawable.h"
36#include "lldrawpoolavatar.h"
37#include "llface.h"
38#include "llfirstuse.h"
39#include "llfloatercustomize.h"
40#include "llfloatertools.h"
41#include "llresmgr.h"
42#include "lltoolmgr.h"
43#include "lltoolmorph.h"
44#include "llviewercamera.h"
45#include "llvoavatar.h"
46#include "llviewerwindow.h"
47#include "pipeline.h"
48#include "viewer.h"
49
50LLMorphView *gMorphView = NULL;
51
52
53const F32 EDIT_AVATAR_ORBIT_SPEED = 0.1f;
54const F32 EDIT_AVATAR_MAX_CAMERA_PITCH = 0.5f;
55
56const F32 CAMERA_MOVE_TIME = 0.5f;
57const F32 MORPH_NEAR_CLIP = 0.1f;
58
59const F32 CAMERA_DIST_MIN = 0.4f;
60const F32 CAMERA_DIST_MAX = 4.0f;
61const F32 CAMERA_DIST_STEP = 1.5f;
62
63//-----------------------------------------------------------------------------
64// LLMorphView()
65//-----------------------------------------------------------------------------
66LLMorphView::LLMorphView(const std::string& name, const LLRect& rect)
67 :
68 LLView(name, rect, FALSE, FOLLOWS_ALL),
69 mCameraTargetJoint( NULL ),
70 mCameraOffset(-0.5f, 0.05f, 0.07f ),
71 mCameraTargetOffset(0.f, 0.f, 0.05f ),
72 mOldCameraNearClip( 0.f ),
73 mCameraPitch( 0.f ),
74 mCameraYaw( 0.f ),
75 mCameraDist( -1.f ),
76 mCameraDrivenByKeys( FALSE )
77{
78}
79
80EWidgetType LLMorphView::getWidgetType() const
81{
82 return WIDGET_TYPE_MORPH_VIEW;
83}
84
85LLString LLMorphView::getWidgetTag() const
86{
87 return LL_MORPH_VIEW_TAG;
88}
89
90//-----------------------------------------------------------------------------
91// initialize()
92//-----------------------------------------------------------------------------
93void LLMorphView::initialize()
94{
95 mCameraPitch = 0.f;
96 mCameraYaw = 0.f;
97 mCameraDist = -1.f;
98
99 LLVOAvatar *avatarp = gAgent.getAvatarObject();
100 if (!avatarp || avatarp->isDead())
101 {
102 gAgent.changeCameraToDefault();
103 return;
104 }
105
106 avatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
107 avatarp->mSpecialRenderMode = 3;
108
109 // set up camera for close look at avatar
110 mOldCameraNearClip = gCamera->getNear();
111 gCamera->setNear(MORPH_NEAR_CLIP);
112}
113
114//-----------------------------------------------------------------------------
115// shutdown()
116//-----------------------------------------------------------------------------
117void LLMorphView::shutdown()
118{
119 LLVOAvatar::onCustomizeEnd();
120
121 LLVOAvatar *avatarp = gAgent.getAvatarObject();
122 if(avatarp && !avatarp->isDead())
123 {
124 avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
125 avatarp->mSpecialRenderMode = 0;
126 // reset camera
127 gCamera->setNear(mOldCameraNearClip);
128 }
129}
130
131
132//-----------------------------------------------------------------------------
133// setVisible()
134//-----------------------------------------------------------------------------
135void LLMorphView::setVisible(BOOL visible)
136{
137 if( visible != getVisible() )
138 {
139 LLView::setVisible(visible);
140
141 if (visible)
142 {
143 llassert( !gFloaterCustomize );
144 gFloaterCustomize = new LLFloaterCustomize();
145 gFloaterCustomize->fetchInventory();
146 gFloaterCustomize->open();
147
148 // Must do this _after_ gFloaterView is initialized.
149 gFloaterCustomize->switchToDefaultSubpart();
150
151 initialize();
152
153 // First run dialog
154 LLFirstUse::useAppearance();
155 }
156 else
157 {
158 if( gFloaterCustomize )
159 {
160 gFloaterView->removeChild( gFloaterCustomize );
161 delete gFloaterCustomize;
162 gFloaterCustomize = NULL;
163 }
164
165 shutdown();
166 }
167 }
168}
169
170void LLMorphView::updateCamera()
171{
172 if (!mCameraTargetJoint)
173 {
174 setCameraTargetJoint(gAgent.getAvatarObject()->getJoint("mHead"));
175 }
176
177 LLVOAvatar* avatar = gAgent.getAvatarObject();
178 if( !avatar )
179 {
180 return;
181 }
182 LLJoint* root_joint = avatar->getRootJoint();
183 if( !root_joint )
184 {
185 return;
186 }
187
188 const LLQuaternion& avatar_rot = root_joint->getWorldRotation();
189
190 LLVector3d joint_pos = gAgent.getPosGlobalFromAgent(mCameraTargetJoint->getWorldPosition());
191 LLVector3d target_pos = joint_pos + mCameraTargetOffset * avatar_rot;
192
193 LLQuaternion camera_rot_yaw(mCameraYaw, LLVector3::z_axis);
194 LLQuaternion camera_rot_pitch(mCameraPitch, LLVector3::y_axis);
195
196 LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot;
197
198 gAgent.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() );
199}
200
201void LLMorphView::setCameraDrivenByKeys(BOOL b)
202{
203 if( mCameraDrivenByKeys != b )
204 {
205 if( b )
206 {
207 // Reset to the default camera position specified by mCameraPitch, mCameraYaw, etc.
208 updateCamera();
209 }
210 mCameraDrivenByKeys = b;
211 }
212}