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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file lllocalanimationobject.h
3 * @brief LLHUDLocalAnimationObject class definition
4 *
5 * Copyright (c) 2006-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LOCALANIMATIONOBJECT_H
29#define LL_LOCALANIMATIONOBJECT_H
30
31#include "llhudobject.h"
32#include "llflexibleobject.h"
33
34//-----------------------------------------------------------------------------------
35// Default setting for the attributes of a localAnimationObjectControls object...
36//-----------------------------------------------------------------------------------
37//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
38//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
39//const LLColor4 LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
40//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY = 0.3f;
41//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION = 10.0f;
42//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION = 10.0f;
43//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH = 1.0f;
44//const int LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS = 4;
45//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS = 0.05f;
46//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE = -0.01f;
47
48class LLViewerObject;
49/*
50
51//-------------------------------------------------
52// This structure is also used in the part of the
53// code that creates new localAnimationObjectControls objects.
54//-------------------------------------------------
55struct LLLocalAnimationObjectAttributes
56{
57 //LLVector3 mAnchorPositionOffset;
58 //LLVector3 mAnchorDirection;
59 //LLColor4 mColor;
60 //F32 mAnchorRadius;
61 //S32 mNumSections;
62 //F32 mLength;
63 //F32 mGravity;
64 //F32 mAirFriction;
65 //F32 mTension;
66 //F32 mRadiusChange;
67 bool mUsingBodyControls;
68 bool mUsingHeadControls;
69 bool mUsingTailControls;
70 bool mUsingLegControls;
71
72 //------ the constructor for the structure ------------
73 LLLocalAnimationObjectAttributes()
74 {
75 //mAnchorPositionOffset = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION;
76 //mAnchorDirection = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET;
77 //mAnchorRadius = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS;
78 //mColor = LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR;
79 //mNumSections = LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS;
80 //mLength = LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH;
81 //mGravity = LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY;
82 //mAirFriction = LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION;
83 //mTension = LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION;
84 //mRadiusChange = LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE;
85 }
86};// end of attributes structure
87
88
89
90//---------------------------------------------------------
91// The LLHUDLocalAnimationObject class
92//---------------------------------------------------------
93class LLHUDLocalAnimationObject : public LLHUDObject
94{
95 public:
96 LLHUDLocalAnimationObject();
97 void setParentObject( LLViewerObject * );
98 void setAttributes( LLLocalAnimationObjectAttributes );
99 void markAsDead();
100 void update();
101 LLViewerObject * getParentObject();
102 void render();
103
104 private:
105 //--------------------------------------
106 // private members
107 //--------------------------------------
108 LLViewerObject* mParentObject;
109 LLLocalAnimationObjectAttributes mAttributes;
110 LLHUDFlexibleObject mTrunk;
111 LLHUDFlexibleObject mFrond1;
112 LLHUDFlexibleObject mFrond2;
113 LLHUDFlexibleObject mFrond3;
114 LLHUDFlexibleObject mFrond4;
115 LLHUDFlexibleObject mFrond5;
116
117 //--------------------------------------
118 // private methods
119 //--------------------------------------
120 void updateVirtualServer();
121
122 friend class LLHUDObject;
123
124};// end of class definition
125*/
126
127#endif // LL_LOCALANIMATIONOBJECT_H