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authorJacek Antonelli2008-08-15 23:45:34 -0500
committerJacek Antonelli2008-08-15 23:45:34 -0500
commitcd17687f01420952712a500107e0f93e7ab8d5f8 (patch)
treece48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/lllocalanimationobject.h
parentSecond Life viewer sources 1.19.0.5 (diff)
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Second Life viewer sources 1.19.1.0
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-rw-r--r--linden/indra/newview/lllocalanimationobject.h131
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1/**
2 * @file lllocalanimationobject.h
3 * @brief LLHUDLocalAnimationObject class definition
4 *
5 * $LicenseInfo:firstyear=2006&license=viewergpl$
6 *
7 * Copyright (c) 2006-2008, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 *
22 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above,
24 * and agree to abide by those obligations.
25 *
26 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
27 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
28 * COMPLETENESS OR PERFORMANCE.
29 * $/LicenseInfo$
30 */
31
32#ifndef LL_LOCALANIMATIONOBJECT_H
33#define LL_LOCALANIMATIONOBJECT_H
34
35#include "llhudobject.h"
36#include "llflexibleobject.h"
37
38//-----------------------------------------------------------------------------------
39// Default setting for the attributes of a localAnimationObjectControls object...
40//-----------------------------------------------------------------------------------
41//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
42//const LLVector3 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
43//const LLColor4 LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
44//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY = 0.3f;
45//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION = 10.0f;
46//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION = 10.0f;
47//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH = 1.0f;
48//const int LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS = 4;
49//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS = 0.05f;
50//const F32 LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE = -0.01f;
51
52class LLViewerObject;
53/*
54
55//-------------------------------------------------
56// This structure is also used in the part of the
57// code that creates new localAnimationObjectControls objects.
58//-------------------------------------------------
59struct LLLocalAnimationObjectAttributes
60{
61 //LLVector3 mAnchorPositionOffset;
62 //LLVector3 mAnchorDirection;
63 //LLColor4 mColor;
64 //F32 mAnchorRadius;
65 //S32 mNumSections;
66 //F32 mLength;
67 //F32 mGravity;
68 //F32 mAirFriction;
69 //F32 mTension;
70 //F32 mRadiusChange;
71 bool mUsingBodyControls;
72 bool mUsingHeadControls;
73 bool mUsingTailControls;
74 bool mUsingLegControls;
75
76 //------ the constructor for the structure ------------
77 LLLocalAnimationObjectAttributes()
78 {
79 //mAnchorPositionOffset = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_DIRECTION;
80 //mAnchorDirection = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_POSITION_OFFSET;
81 //mAnchorRadius = LOCAL_ANIMATION_OBJECT_DEFAULT_ANCHOR_RADIUS;
82 //mColor = LOCAL_ANIMATION_OBJECT_DEFAULT_COLOR;
83 //mNumSections = LOCAL_ANIMATION_OBJECT_DEFAULT_NUM_SECTIONS;
84 //mLength = LOCAL_ANIMATION_OBJECT_DEFAULT_LENGTH;
85 //mGravity = LOCAL_ANIMATION_OBJECT_DEFAULT_GRAVITY;
86 //mAirFriction = LOCAL_ANIMATION_OBJECT_DEFAULT_AIR_FRICTION;
87 //mTension = LOCAL_ANIMATION_OBJECT_DEFAULT_TENSION;
88 //mRadiusChange = LOCAL_ANIMATION_OBJECT_DEFAULT_RADIUS_CHANGE;
89 }
90};// end of attributes structure
91
92
93
94//---------------------------------------------------------
95// The LLHUDLocalAnimationObject class
96//---------------------------------------------------------
97class LLHUDLocalAnimationObject : public LLHUDObject
98{
99 public:
100 LLHUDLocalAnimationObject();
101 void setParentObject( LLViewerObject * );
102 void setAttributes( LLLocalAnimationObjectAttributes );
103 void markAsDead();
104 void update();
105 LLViewerObject * getParentObject();
106 void render();
107
108 private:
109 //--------------------------------------
110 // private members
111 //--------------------------------------
112 LLViewerObject* mParentObject;
113 LLLocalAnimationObjectAttributes mAttributes;
114 LLHUDFlexibleObject mTrunk;
115 LLHUDFlexibleObject mFrond1;
116 LLHUDFlexibleObject mFrond2;
117 LLHUDFlexibleObject mFrond3;
118 LLHUDFlexibleObject mFrond4;
119 LLHUDFlexibleObject mFrond5;
120
121 //--------------------------------------
122 // private methods
123 //--------------------------------------
124 void updateVirtualServer();
125
126 friend class LLHUDObject;
127
128};// end of class definition
129*/
130
131#endif // LL_LOCALANIMATIONOBJECT_H