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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
commit38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch)
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/llhudrender.cpp')
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1/**
2 * @file llhudrender.cpp
3 * @brief LLHUDRender class implementation
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#include "llviewerprecompiledheaders.h"
29
30#include "llhudrender.h"
31
32#include "llgl.h"
33#include "llviewercamera.h"
34#include "v3math.h"
35#include "llquaternion.h"
36#include "llfontgl.h"
37#include "llimagegl.h"
38#include "llglheaders.h"
39#include "llviewerwindow.h"
40
41void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
42 const LLFontGL &font,
43 const U8 style,
44 const F32 x_offset, const F32 y_offset,
45 const LLColor4& color,
46 const BOOL orthographic)
47{
48 LLWString wstr(utf8str_to_wstring(str));
49 hud_render_text(wstr, pos_agent, font, style, x_offset, y_offset, color, orthographic);
50}
51
52void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
53 const LLFontGL &font,
54 const U8 style,
55 const F32 x_offset, const F32 y_offset,
56 const LLColor4& color,
57 const BOOL orthographic)
58{
59 // Do cheap plane culling
60 LLVector3 dir_vec = pos_agent - gCamera->getOrigin();
61 dir_vec /= dir_vec.magVec();
62
63 if (wstr.empty() || (!orthographic && dir_vec * gCamera->getAtAxis() <= 0.f))
64 {
65 return;
66 }
67
68 LLVector3 right_axis;
69 LLVector3 up_axis;
70 if (orthographic)
71 {
72 right_axis.setVec(0.f, -1.f / gViewerWindow->getWindowHeight(), 0.f);
73 up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWindowHeight());
74 }
75 else
76 {
77 gCamera->getPixelVectors(pos_agent, up_axis, right_axis);
78 }
79 LLCoordFrame render_frame = *gCamera;
80 LLQuaternion rot;
81 if (!orthographic)
82 {
83 rot = render_frame.getQuaternion();
84 rot = rot * LLQuaternion(-F_PI_BY_TWO, gCamera->getYAxis());
85 rot = rot * LLQuaternion(F_PI_BY_TWO, gCamera->getXAxis());
86 }
87 else
88 {
89 rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
90 rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
91 }
92 F32 angle;
93 LLVector3 axis;
94 rot.getAngleAxis(&angle, axis);
95
96 LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
97
98 //get the render_pos in screen space
99 F64 modelview[16];
100 F64 projection[16];
101 GLint viewport[4];
102 glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
103 glGetDoublev(GL_PROJECTION_MATRIX, projection);
104 glGetIntegerv(GL_VIEWPORT, viewport);
105
106 F64 winX, winY, winZ;
107 gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
108 modelview, projection, viewport,
109 &winX, &winY, &winZ);
110
111 //fonts all render orthographically, set up projection
112 glMatrixMode(GL_PROJECTION);
113 glPushMatrix();
114 glMatrixMode(GL_MODELVIEW);
115
116 LLUI::pushMatrix();
117
118 gViewerWindow->setup2DRender();
119
120 LLUI::loadIdentity();
121 LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
122 //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
123 //glScalef(right_scale, up_scale, 1.f);
124 F32 right_x;
125
126 font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x);
127 LLUI::popMatrix();
128
129 glMatrixMode(GL_PROJECTION);
130 glPopMatrix();
131 glMatrixMode(GL_MODELVIEW);
132}