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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llhudobject.h
3 * @brief LLHUDObject class definition
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLHUDOBJECT_H
29#define LL_LLHUDOBJECT_H
30
31/**
32 * Base class and manager for in-world 2.5D non-interactive objects
33 */
34
35#include "llmemory.h"
36
37#include "v4color.h"
38#include "v3math.h"
39#include "v3dmath.h"
40#include "linked_lists.h"
41#include "lldrawpool.h"
42#include <list>
43
44class LLViewerCamera;
45class LLFontGL;
46class LLFace;
47class LLViewerObject;
48
49class LLHUDObject : public LLRefCount
50{
51public:
52 virtual void markDead();
53 virtual F32 getDistance() const;
54 virtual void setSourceObject(LLViewerObject* objectp);
55 virtual void setTargetObject(LLViewerObject* objectp);
56 virtual LLViewerObject* getSourceObject() { return mSourceObject; }
57 virtual LLViewerObject* getTargetObject() { return mTargetObject; }
58
59 void setPositionGlobal(const LLVector3d &position_global);
60 void setPositionAgent(const LLVector3 &position_agent);
61
62 BOOL isVisible() const { return mVisible; }
63
64 U8 getType() const { return mType; }
65
66 static LLHUDObject *addHUDObject(const U8 type);
67 static void updateAll();
68 static void renderAll();
69 static void renderAllForSelect();
70
71 static void cleanupHUDObjects();
72
73 enum
74 {
75 LL_HUD_TEXT,
76 LL_HUD_ICON,
77 LL_HUD_CONNECTOR,
78 LL_HUD_FLEXIBLE_OBJECT, // Ventrella
79 LL_HUD_ANIMAL_CONTROLS, // Ventrella
80 LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
81 LL_HUD_CLOTH, // Ventrella
82 LL_HUD_EFFECT_BEAM,
83 LL_HUD_EFFECT_GLOW,
84 LL_HUD_EFFECT_POINT,
85 LL_HUD_EFFECT_TRAIL,
86 LL_HUD_EFFECT_SPHERE,
87 LL_HUD_EFFECT_SPIRAL,
88 LL_HUD_EFFECT_EDIT,
89 LL_HUD_EFFECT_LOOKAT,
90 LL_HUD_EFFECT_POINTAT
91 };
92protected:
93 static void sortObjects();
94
95 LLHUDObject(const U8 type);
96 virtual ~LLHUDObject();
97
98 virtual void render() = 0;
99 virtual void renderForSelect() {};
100
101protected:
102 U8 mType;
103 BOOL mDead;
104 BOOL mVisible;
105 LLVector3d mPositionGlobal;
106 BOOL mOnHUDAttachment;
107 LLPointer<LLViewerObject> mSourceObject;
108 LLPointer<LLViewerObject> mTargetObject;
109
110private:
111 typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
112 static hud_object_list_t sHUDObjects;
113};
114
115#endif // LL_LLHUDOBJECT_H