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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llhudeffectlookat.h
3 * @brief LLHUDEffectLookAt class definition
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLHUDEFFECTLOOKAT_H
29#define LL_LLHUDEFFECTLOOKAT_H
30
31#include "llhudeffect.h"
32#include "llskiplist.h"
33
34class LLViewerObject;
35class LLVOAvatar;
36
37typedef enum e_lookat_type
38{
39 LOOKAT_TARGET_NONE,
40 LOOKAT_TARGET_IDLE,
41 LOOKAT_TARGET_AUTO_LISTEN,
42 LOOKAT_TARGET_FREELOOK,
43 LOOKAT_TARGET_RESPOND,
44 LOOKAT_TARGET_HOVER,
45 LOOKAT_TARGET_CONVERSATION, // conversation mode deprecated
46 LOOKAT_TARGET_SELECT,
47 LOOKAT_TARGET_FOCUS,
48 LOOKAT_TARGET_MOUSELOOK,
49 LOOKAT_TARGET_CLEAR,
50 LOOKAT_NUM_TARGETS
51} ELookAtType;
52
53class LLHUDEffectLookAt : public LLHUDEffect
54{
55public:
56 friend class LLHUDObject;
57
58 /*virtual*/ void markDead();
59 /*virtual*/ void setSourceObject(LLViewerObject* objectp);
60
61 BOOL setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position);
62 void clearLookAtTarget();
63
64 ELookAtType getLookAtType() { return mTargetType; }
65 const LLVector3& getTargetPos() { return mTargetPos; }
66 const LLVector3d& getTargetOffset() { return mTargetOffsetGlobal; }
67 void calcTargetPosition();
68
69protected:
70 LLHUDEffectLookAt(const U8 type);
71 ~LLHUDEffectLookAt();
72
73 /*virtual*/ void update();
74 /*virtual*/ void render();
75 /*virtual*/ void packData(LLMessageSystem *mesgsys);
76 /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
77
78 // lookat behavior has either target position or target object with offset
79 void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset);
80 void setTargetPosGlobal(const LLVector3d &target_pos_global);
81
82public:
83 static BOOL sDebugLookAt;
84
85private:
86 ELookAtType mTargetType;
87 LLVector3d mTargetOffsetGlobal;
88 LLVector3 mLastSentOffsetGlobal;
89 F32 mKillTime;
90 LLFrameTimer mTimer;
91 LLVector3 mTargetPos;
92 F32 mLastSendTime;
93};
94
95#endif // LL_LLHUDEFFECTLOOKAT_H