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author | Jacek Antonelli | 2008-12-01 17:39:58 -0600 |
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committer | Jacek Antonelli | 2008-12-01 17:40:06 -0600 |
commit | 7abecb48babe6a6f09bf6692ba55076546cfced9 (patch) | |
tree | 8d18a88513fb97adf32c10aae78f4be1984942db /linden/indra/newview/llhudeffectlookat.cpp | |
parent | Second Life viewer sources 1.21.6 (diff) | |
download | meta-impy-7abecb48babe6a6f09bf6692ba55076546cfced9.zip meta-impy-7abecb48babe6a6f09bf6692ba55076546cfced9.tar.gz meta-impy-7abecb48babe6a6f09bf6692ba55076546cfced9.tar.bz2 meta-impy-7abecb48babe6a6f09bf6692ba55076546cfced9.tar.xz |
Second Life viewer sources 1.22.0-RC
Diffstat (limited to 'linden/indra/newview/llhudeffectlookat.cpp')
-rw-r--r-- | linden/indra/newview/llhudeffectlookat.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/linden/indra/newview/llhudeffectlookat.cpp b/linden/indra/newview/llhudeffectlookat.cpp index b5f6ec7..5f0bb90 100644 --- a/linden/indra/newview/llhudeffectlookat.cpp +++ b/linden/indra/newview/llhudeffectlookat.cpp | |||
@@ -499,14 +499,14 @@ void LLHUDEffectLookAt::render() | |||
499 | { | 499 | { |
500 | if (sDebugLookAt && mSourceObject.notNull()) | 500 | if (sDebugLookAt && mSourceObject.notNull()) |
501 | { | 501 | { |
502 | LLGLSNoTexture gls_no_texture; | 502 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
503 | 503 | ||
504 | LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); | 504 | LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); |
505 | glMatrixMode(GL_MODELVIEW); | 505 | glMatrixMode(GL_MODELVIEW); |
506 | gGL.pushMatrix(); | 506 | gGL.pushMatrix(); |
507 | gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); | 507 | gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); |
508 | glScalef(0.3f, 0.3f, 0.3f); | 508 | glScalef(0.3f, 0.3f, 0.3f); |
509 | gGL.begin(LLVertexBuffer::LINES); | 509 | gGL.begin(LLRender::LINES); |
510 | { | 510 | { |
511 | LLColor3 color = (*mAttentions)[mTargetType].mColor; | 511 | LLColor3 color = (*mAttentions)[mTargetType].mColor; |
512 | gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); | 512 | gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); |