diff options
author | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
---|---|---|
committer | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
commit | cd17687f01420952712a500107e0f93e7ab8d5f8 (patch) | |
tree | ce48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/llglsandbox.cpp | |
parent | Second Life viewer sources 1.19.0.5 (diff) | |
download | meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.zip meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.gz meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.bz2 meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.xz |
Second Life viewer sources 1.19.1.0
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/llglsandbox.cpp | 443 |
1 files changed, 228 insertions, 215 deletions
diff --git a/linden/indra/newview/llglsandbox.cpp b/linden/indra/newview/llglsandbox.cpp index 6c2d34a..31e1935 100644 --- a/linden/indra/newview/llglsandbox.cpp +++ b/linden/indra/newview/llglsandbox.cpp | |||
@@ -39,6 +39,7 @@ | |||
39 | #include "llviewercontrol.h" | 39 | #include "llviewercontrol.h" |
40 | 40 | ||
41 | #include "llgl.h" | 41 | #include "llgl.h" |
42 | #include "llglimmediate.h" | ||
42 | #include "llglheaders.h" | 43 | #include "llglheaders.h" |
43 | #include "llparcel.h" | 44 | #include "llparcel.h" |
44 | #include "llui.h" | 45 | #include "llui.h" |
@@ -65,6 +66,7 @@ | |||
65 | #include "llpreviewtexture.h" | 66 | #include "llpreviewtexture.h" |
66 | #include "llresmgr.h" | 67 | #include "llresmgr.h" |
67 | #include "pipeline.h" | 68 | #include "pipeline.h" |
69 | #include "llspatialpartition.h" | ||
68 | 70 | ||
69 | BOOL LLAgent::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) | 71 | BOOL LLAgent::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) |
70 | { | 72 | { |
@@ -137,7 +139,7 @@ void LLAgent::renderAutoPilotTarget() | |||
137 | LLVector3d target_global; | 139 | LLVector3d target_global; |
138 | 140 | ||
139 | glMatrixMode(GL_MODELVIEW); | 141 | glMatrixMode(GL_MODELVIEW); |
140 | glPushMatrix(); | 142 | gGL.pushMatrix(); |
141 | 143 | ||
142 | // not textured | 144 | // not textured |
143 | LLGLSNoTexture no_texture; | 145 | LLGLSNoTexture no_texture; |
@@ -147,31 +149,15 @@ void LLAgent::renderAutoPilotTarget() | |||
147 | 149 | ||
148 | target_global = mAutoPilotTargetGlobal; | 150 | target_global = mAutoPilotTargetGlobal; |
149 | 151 | ||
150 | glTranslatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ])); | 152 | gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ])); |
151 | 153 | ||
152 | /* | ||
153 | LLVector3 offset = target_global - mCamera.getOrigin(); | ||
154 | F32 range = offset.magVec(); | ||
155 | if (range > 0.001f) | ||
156 | { | ||
157 | // range != zero | ||
158 | F32 fraction_of_fov = height_pixels / (F32) mCamera.getViewHeightInPixels(); | ||
159 | F32 apparent_angle = fraction_of_fov * mCamera.getView(); | ||
160 | height_meters = range * tan(apparent_angle); | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | // range == zero | ||
165 | height_meters = 1.0f; | ||
166 | } | ||
167 | */ | ||
168 | height_meters = 1.f; | 154 | height_meters = 1.f; |
169 | 155 | ||
170 | glScalef(height_meters, height_meters, height_meters); | 156 | glScalef(height_meters, height_meters, height_meters); |
171 | 157 | ||
172 | gSphere.render(1500.f); | 158 | gSphere.render(1500.f); |
173 | 159 | ||
174 | glPopMatrix(); | 160 | gGL.popMatrix(); |
175 | } | 161 | } |
176 | } | 162 | } |
177 | 163 | ||
@@ -227,7 +213,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) | |||
227 | 213 | ||
228 | // save drawing mode | 214 | // save drawing mode |
229 | glMatrixMode(GL_PROJECTION); | 215 | glMatrixMode(GL_PROJECTION); |
230 | glPushMatrix(); | 216 | gGL.pushMatrix(); |
231 | 217 | ||
232 | BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); | 218 | BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); |
233 | if (limit_select_distance) | 219 | if (limit_select_distance) |
@@ -284,14 +270,18 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) | |||
284 | if (grow_selection) | 270 | if (grow_selection) |
285 | { | 271 | { |
286 | std::vector<LLDrawable*> potentials; | 272 | std::vector<LLDrawable*> potentials; |
287 | 273 | ||
288 | 274 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | |
289 | for (U32 i = 0; i < LLPipeline::NUM_PARTITIONS-1; i++) | 275 | iter != gWorldp->getRegionList().end(); ++iter) |
290 | { | 276 | { |
291 | LLSpatialPartition* part = gPipeline.getSpatialPartition(i); | 277 | LLViewerRegion* region = *iter; |
292 | if (part) | 278 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
293 | { | 279 | { |
294 | part->cull(*gCamera, &potentials, TRUE); | 280 | LLSpatialPartition* part = region->getSpatialPartition(i); |
281 | if (part) | ||
282 | { | ||
283 | part->cull(*gCamera, &potentials, TRUE); | ||
284 | } | ||
295 | } | 285 | } |
296 | } | 286 | } |
297 | 287 | ||
@@ -338,7 +328,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) | |||
338 | 328 | ||
339 | // restore drawing mode | 329 | // restore drawing mode |
340 | glMatrixMode(GL_PROJECTION); | 330 | glMatrixMode(GL_PROJECTION); |
341 | glPopMatrix(); | 331 | gGL.popMatrix(); |
342 | glMatrixMode(GL_MODELVIEW); | 332 | glMatrixMode(GL_MODELVIEW); |
343 | 333 | ||
344 | // restore camera | 334 | // restore camera |
@@ -358,35 +348,35 @@ void LLCompass::draw() | |||
358 | if (!getVisible()) return; | 348 | if (!getVisible()) return; |
359 | 349 | ||
360 | glMatrixMode(GL_MODELVIEW); | 350 | glMatrixMode(GL_MODELVIEW); |
361 | glPushMatrix(); | 351 | gGL.pushMatrix(); |
362 | 352 | ||
363 | S32 width = 32; | 353 | S32 width = 32; |
364 | S32 height = 32; | 354 | S32 height = 32; |
365 | 355 | ||
366 | LLGLSUIDefault gls_ui; | 356 | LLGLSUIDefault gls_ui; |
367 | 357 | ||
368 | glTranslatef( COMPASS_SIZE/2.f, COMPASS_SIZE/2.f, 0.f); | 358 | gGL.translatef( COMPASS_SIZE/2.f, COMPASS_SIZE/2.f, 0.f); |
369 | 359 | ||
370 | if (mBkgndTexture) | 360 | if (mBkgndTexture) |
371 | { | 361 | { |
372 | mBkgndTexture->bind(); | 362 | mBkgndTexture->bind(); |
373 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | 363 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); |
374 | 364 | ||
375 | glBegin(GL_QUADS); | 365 | gGL.begin(GL_QUADS); |
376 | 366 | ||
377 | glTexCoord2f(1.f, 1.f); | 367 | gGL.texCoord2f(1.f, 1.f); |
378 | glVertex2i(width, height); | 368 | gGL.vertex2i(width, height); |
379 | 369 | ||
380 | glTexCoord2f(0.f, 1.f); | 370 | gGL.texCoord2f(0.f, 1.f); |
381 | glVertex2i(-width, height); | 371 | gGL.vertex2i(-width, height); |
382 | 372 | ||
383 | glTexCoord2f(0.f, 0.f); | 373 | gGL.texCoord2f(0.f, 0.f); |
384 | glVertex2i(-width, -height); | 374 | gGL.vertex2i(-width, -height); |
385 | 375 | ||
386 | glTexCoord2f(1.f, 0.f); | 376 | gGL.texCoord2f(1.f, 0.f); |
387 | glVertex2i(width, -height); | 377 | gGL.vertex2i(width, -height); |
388 | 378 | ||
389 | glEnd(); | 379 | gGL.end(); |
390 | } | 380 | } |
391 | 381 | ||
392 | // rotate subsequent draws to agent rotation | 382 | // rotate subsequent draws to agent rotation |
@@ -396,26 +386,26 @@ void LLCompass::draw() | |||
396 | if (mTexture) | 386 | if (mTexture) |
397 | { | 387 | { |
398 | mTexture->bind(); | 388 | mTexture->bind(); |
399 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | 389 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); |
400 | 390 | ||
401 | glBegin(GL_QUADS); | 391 | gGL.begin(GL_QUADS); |
402 | 392 | ||
403 | glTexCoord2f(1.f, 1.f); | 393 | gGL.texCoord2f(1.f, 1.f); |
404 | glVertex2i(width, height); | 394 | gGL.vertex2i(width, height); |
405 | 395 | ||
406 | glTexCoord2f(0.f, 1.f); | 396 | gGL.texCoord2f(0.f, 1.f); |
407 | glVertex2i(-width, height); | 397 | gGL.vertex2i(-width, height); |
408 | 398 | ||
409 | glTexCoord2f(0.f, 0.f); | 399 | gGL.texCoord2f(0.f, 0.f); |
410 | glVertex2i(-width, -height); | 400 | gGL.vertex2i(-width, -height); |
411 | 401 | ||
412 | glTexCoord2f(1.f, 0.f); | 402 | gGL.texCoord2f(1.f, 0.f); |
413 | glVertex2i(width, -height); | 403 | gGL.vertex2i(width, -height); |
414 | 404 | ||
415 | glEnd(); | 405 | gGL.end(); |
416 | } | 406 | } |
417 | 407 | ||
418 | glPopMatrix(); | 408 | gGL.popMatrix(); |
419 | 409 | ||
420 | } | 410 | } |
421 | 411 | ||
@@ -427,8 +417,8 @@ void LLHorizontalCompass::draw() | |||
427 | 417 | ||
428 | LLGLSUIDefault gls_ui; | 418 | LLGLSUIDefault gls_ui; |
429 | 419 | ||
430 | S32 width = mRect.getWidth(); | 420 | S32 width = getRect().getWidth(); |
431 | S32 height = mRect.getHeight(); | 421 | S32 height = getRect().getHeight(); |
432 | S32 half_width = width / 2; | 422 | S32 half_width = width / 2; |
433 | 423 | ||
434 | if( mTexture ) | 424 | if( mTexture ) |
@@ -443,28 +433,28 @@ void LLHorizontalCompass::draw() | |||
443 | F32 right = center + COMPASS_RANGE; | 433 | F32 right = center + COMPASS_RANGE; |
444 | 434 | ||
445 | mTexture->bind(); | 435 | mTexture->bind(); |
446 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f ); | 436 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); |
447 | glBegin( GL_QUADS ); | 437 | gGL.begin( GL_QUADS ); |
448 | 438 | ||
449 | glTexCoord2f(right, 1.f); | 439 | gGL.texCoord2f(right, 1.f); |
450 | glVertex2i(width, height); | 440 | gGL.vertex2i(width, height); |
451 | 441 | ||
452 | glTexCoord2f(left, 1.f); | 442 | gGL.texCoord2f(left, 1.f); |
453 | glVertex2i(0, height); | 443 | gGL.vertex2i(0, height); |
454 | 444 | ||
455 | glTexCoord2f(left, 0.f); | 445 | gGL.texCoord2f(left, 0.f); |
456 | glVertex2i(0, 0); | 446 | gGL.vertex2i(0, 0); |
457 | 447 | ||
458 | glTexCoord2f(right, 0.f); | 448 | gGL.texCoord2f(right, 0.f); |
459 | glVertex2i(width, 0); | 449 | gGL.vertex2i(width, 0); |
460 | 450 | ||
461 | glEnd(); | 451 | gGL.end(); |
462 | } | 452 | } |
463 | 453 | ||
464 | // Draw the focus line | 454 | // Draw the focus line |
465 | { | 455 | { |
466 | LLGLSNoTexture gls_no_texture; | 456 | LLGLSNoTexture gls_no_texture; |
467 | glColor4fv( mFocusColor.mV ); | 457 | gGL.color4fv( mFocusColor.mV ); |
468 | gl_line_2d( half_width, 0, half_width, height ); | 458 | gl_line_2d( half_width, 0, half_width, height ); |
469 | } | 459 | } |
470 | } | 460 | } |
@@ -482,31 +472,31 @@ void LLWind::renderVectors() | |||
482 | F32 region_width_meters = gWorldPointer->getRegionWidthInMeters(); | 472 | F32 region_width_meters = gWorldPointer->getRegionWidthInMeters(); |
483 | 473 | ||
484 | LLGLSNoTexture gls_no_texture; | 474 | LLGLSNoTexture gls_no_texture; |
485 | glPushMatrix(); | 475 | gGL.pushMatrix(); |
486 | LLVector3 origin_agent; | 476 | LLVector3 origin_agent; |
487 | origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal); | 477 | origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal); |
488 | glTranslatef(origin_agent.mV[VX], origin_agent.mV[VY], WIND_ALTITUDE); | 478 | gGL.translatef(origin_agent.mV[VX], origin_agent.mV[VY], WIND_ALTITUDE); |
489 | for (j = 0; j < mSize; j++) | 479 | for (j = 0; j < mSize; j++) |
490 | { | 480 | { |
491 | for (i = 0; i < mSize; i++) | 481 | for (i = 0; i < mSize; i++) |
492 | { | 482 | { |
493 | x = mCloudVelX[i + j*mSize] * WIND_SCALE_HACK; | 483 | x = mCloudVelX[i + j*mSize] * WIND_SCALE_HACK; |
494 | y = mCloudVelY[i + j*mSize] * WIND_SCALE_HACK; | 484 | y = mCloudVelY[i + j*mSize] * WIND_SCALE_HACK; |
495 | glPushMatrix(); | 485 | gGL.pushMatrix(); |
496 | glTranslatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); | 486 | gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); |
497 | glColor3f(0,1,0); | 487 | gGL.color3f(0,1,0); |
498 | glBegin(GL_POINTS); | 488 | gGL.begin(GL_POINTS); |
499 | glVertex3f(0,0,0); | 489 | gGL.vertex3f(0,0,0); |
500 | glEnd(); | 490 | gGL.end(); |
501 | glColor3f(1,0,0); | 491 | gGL.color3f(1,0,0); |
502 | glBegin(GL_LINES); | 492 | gGL.begin(GL_LINES); |
503 | glVertex3f(x * 0.1f, y * 0.1f ,0.f); | 493 | gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); |
504 | glVertex3f(x, y, 0.f); | 494 | gGL.vertex3f(x, y, 0.f); |
505 | glEnd(); | 495 | gGL.end(); |
506 | glPopMatrix(); | 496 | gGL.popMatrix(); |
507 | } | 497 | } |
508 | } | 498 | } |
509 | glPopMatrix(); | 499 | gGL.popMatrix(); |
510 | } | 500 | } |
511 | 501 | ||
512 | 502 | ||
@@ -545,49 +535,49 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, | |||
545 | F32 nw_top = nw_bottom + PARCEL_POST_HEIGHT; | 535 | F32 nw_top = nw_bottom + PARCEL_POST_HEIGHT; |
546 | 536 | ||
547 | LLUI::setLineWidth(2.f); | 537 | LLUI::setLineWidth(2.f); |
548 | glColor4f(1.f, 1.f, 0.f, 1.f); | 538 | gGL.color4f(1.f, 1.f, 0.f, 1.f); |
549 | 539 | ||
550 | // Cheat and give this the same pick-name as land | 540 | // Cheat and give this the same pick-name as land |
551 | glBegin(GL_LINES); | 541 | gGL.begin(GL_LINES); |
552 | 542 | ||
553 | glVertex3f(west, north, nw_bottom); | 543 | gGL.vertex3f(west, north, nw_bottom); |
554 | glVertex3f(west, north, nw_top); | 544 | gGL.vertex3f(west, north, nw_top); |
555 | 545 | ||
556 | glVertex3f(east, north, ne_bottom); | 546 | gGL.vertex3f(east, north, ne_bottom); |
557 | glVertex3f(east, north, ne_top); | 547 | gGL.vertex3f(east, north, ne_top); |
558 | 548 | ||
559 | glVertex3f(east, south, se_bottom); | 549 | gGL.vertex3f(east, south, se_bottom); |
560 | glVertex3f(east, south, se_top); | 550 | gGL.vertex3f(east, south, se_top); |
561 | 551 | ||
562 | glVertex3f(west, south, sw_bottom); | 552 | gGL.vertex3f(west, south, sw_bottom); |
563 | glVertex3f(west, south, sw_top); | 553 | gGL.vertex3f(west, south, sw_top); |
564 | 554 | ||
565 | glEnd(); | 555 | gGL.end(); |
566 | 556 | ||
567 | glColor4f(1.f, 1.f, 0.f, 0.2f); | 557 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); |
568 | glBegin(GL_QUADS); | 558 | gGL.begin(GL_QUADS); |
569 | 559 | ||
570 | glVertex3f(west, north, nw_bottom); | 560 | gGL.vertex3f(west, north, nw_bottom); |
571 | glVertex3f(west, north, nw_top); | 561 | gGL.vertex3f(west, north, nw_top); |
572 | glVertex3f(east, north, ne_top); | 562 | gGL.vertex3f(east, north, ne_top); |
573 | glVertex3f(east, north, ne_bottom); | 563 | gGL.vertex3f(east, north, ne_bottom); |
574 | 564 | ||
575 | glVertex3f(east, north, ne_bottom); | 565 | gGL.vertex3f(east, north, ne_bottom); |
576 | glVertex3f(east, north, ne_top); | 566 | gGL.vertex3f(east, north, ne_top); |
577 | glVertex3f(east, south, se_top); | 567 | gGL.vertex3f(east, south, se_top); |
578 | glVertex3f(east, south, se_bottom); | 568 | gGL.vertex3f(east, south, se_bottom); |
579 | 569 | ||
580 | glVertex3f(east, south, se_bottom); | 570 | gGL.vertex3f(east, south, se_bottom); |
581 | glVertex3f(east, south, se_top); | 571 | gGL.vertex3f(east, south, se_top); |
582 | glVertex3f(west, south, sw_top); | 572 | gGL.vertex3f(west, south, sw_top); |
583 | glVertex3f(west, south, sw_bottom); | 573 | gGL.vertex3f(west, south, sw_bottom); |
584 | 574 | ||
585 | glVertex3f(west, south, sw_bottom); | 575 | gGL.vertex3f(west, south, sw_bottom); |
586 | glVertex3f(west, south, sw_top); | 576 | gGL.vertex3f(west, south, sw_top); |
587 | glVertex3f(west, north, nw_top); | 577 | gGL.vertex3f(west, north, nw_top); |
588 | glVertex3f(west, north, nw_bottom); | 578 | gGL.vertex3f(west, north, nw_bottom); |
589 | 579 | ||
590 | glEnd(); | 580 | gGL.end(); |
591 | 581 | ||
592 | LLUI::setLineWidth(1.f); | 582 | LLUI::setLineWidth(1.f); |
593 | } | 583 | } |
@@ -629,49 +619,49 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) | |||
629 | LLGLDepthTest gls_depth(GL_TRUE); | 619 | LLGLDepthTest gls_depth(GL_TRUE); |
630 | 620 | ||
631 | LLUI::setLineWidth(2.f); | 621 | LLUI::setLineWidth(2.f); |
632 | glColor4f(0.f, 1.f, 1.f, 1.f); | 622 | gGL.color4f(0.f, 1.f, 1.f, 1.f); |
633 | 623 | ||
634 | // Cheat and give this the same pick-name as land | 624 | // Cheat and give this the same pick-name as land |
635 | glBegin(GL_LINES); | 625 | gGL.begin(GL_LINES); |
636 | 626 | ||
637 | glVertex3f(west, north, nw_bottom); | 627 | gGL.vertex3f(west, north, nw_bottom); |
638 | glVertex3f(west, north, nw_top); | 628 | gGL.vertex3f(west, north, nw_top); |
639 | 629 | ||
640 | glVertex3f(east, north, ne_bottom); | 630 | gGL.vertex3f(east, north, ne_bottom); |
641 | glVertex3f(east, north, ne_top); | 631 | gGL.vertex3f(east, north, ne_top); |
642 | 632 | ||
643 | glVertex3f(east, south, se_bottom); | 633 | gGL.vertex3f(east, south, se_bottom); |
644 | glVertex3f(east, south, se_top); | 634 | gGL.vertex3f(east, south, se_top); |
645 | 635 | ||
646 | glVertex3f(west, south, sw_bottom); | 636 | gGL.vertex3f(west, south, sw_bottom); |
647 | glVertex3f(west, south, sw_top); | 637 | gGL.vertex3f(west, south, sw_top); |
648 | 638 | ||
649 | glEnd(); | 639 | gGL.end(); |
650 | 640 | ||
651 | glColor4f(0.f, 1.f, 1.f, 0.2f); | 641 | gGL.color4f(0.f, 1.f, 1.f, 0.2f); |
652 | glBegin(GL_QUADS); | 642 | gGL.begin(GL_QUADS); |
653 | 643 | ||
654 | glVertex3f(west, north, nw_bottom); | 644 | gGL.vertex3f(west, north, nw_bottom); |
655 | glVertex3f(west, north, nw_top); | 645 | gGL.vertex3f(west, north, nw_top); |
656 | glVertex3f(east, north, ne_top); | 646 | gGL.vertex3f(east, north, ne_top); |
657 | glVertex3f(east, north, ne_bottom); | 647 | gGL.vertex3f(east, north, ne_bottom); |
658 | 648 | ||
659 | glVertex3f(east, north, ne_bottom); | 649 | gGL.vertex3f(east, north, ne_bottom); |
660 | glVertex3f(east, north, ne_top); | 650 | gGL.vertex3f(east, north, ne_top); |
661 | glVertex3f(east, south, se_top); | 651 | gGL.vertex3f(east, south, se_top); |
662 | glVertex3f(east, south, se_bottom); | 652 | gGL.vertex3f(east, south, se_bottom); |
663 | 653 | ||
664 | glVertex3f(east, south, se_bottom); | 654 | gGL.vertex3f(east, south, se_bottom); |
665 | glVertex3f(east, south, se_top); | 655 | gGL.vertex3f(east, south, se_top); |
666 | glVertex3f(west, south, sw_top); | 656 | gGL.vertex3f(west, south, sw_top); |
667 | glVertex3f(west, south, sw_bottom); | 657 | gGL.vertex3f(west, south, sw_bottom); |
668 | 658 | ||
669 | glVertex3f(west, south, sw_bottom); | 659 | gGL.vertex3f(west, south, sw_bottom); |
670 | glVertex3f(west, south, sw_top); | 660 | gGL.vertex3f(west, south, sw_top); |
671 | glVertex3f(west, north, nw_top); | 661 | gGL.vertex3f(west, north, nw_top); |
672 | glVertex3f(west, north, nw_bottom); | 662 | gGL.vertex3f(west, north, nw_bottom); |
673 | 663 | ||
674 | glEnd(); | 664 | gGL.end(); |
675 | 665 | ||
676 | LLUI::setLineWidth(1.f); | 666 | LLUI::setLineWidth(1.f); |
677 | } | 667 | } |
@@ -714,14 +704,14 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei | |||
714 | if (height < 1.f) | 704 | if (height < 1.f) |
715 | { | 705 | { |
716 | z = z1+height; | 706 | z = z1+height; |
717 | glVertex3f(x1, y1, z); | 707 | gGL.vertex3f(x1, y1, z); |
718 | 708 | ||
719 | glVertex3f(x1, y1, z1); | 709 | gGL.vertex3f(x1, y1, z1); |
720 | 710 | ||
721 | glVertex3f(x2, y2, z2); | 711 | gGL.vertex3f(x2, y2, z2); |
722 | 712 | ||
723 | z = z2+height; | 713 | z = z2+height; |
724 | glVertex3f(x2, y2, z); | 714 | gGL.vertex3f(x2, y2, z); |
725 | } | 715 | } |
726 | else | 716 | else |
727 | { | 717 | { |
@@ -750,19 +740,19 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei | |||
750 | } | 740 | } |
751 | 741 | ||
752 | 742 | ||
753 | glTexCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f); | 743 | gGL.texCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f); |
754 | glVertex3f(x1, y1, z1); | 744 | gGL.vertex3f(x1, y1, z1); |
755 | 745 | ||
756 | glTexCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f); | 746 | gGL.texCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f); |
757 | glVertex3f(x2, y2, z2); | 747 | gGL.vertex3f(x2, y2, z2); |
758 | 748 | ||
759 | // top edge stairsteps | 749 | // top edge stairsteps |
760 | z = llmax(z2+height, z1+height); | 750 | z = llmax(z2+height, z1+height); |
761 | glTexCoord2f(tex_coord2*0.5f+0.5f, z*0.5f); | 751 | gGL.texCoord2f(tex_coord2*0.5f+0.5f, z*0.5f); |
762 | glVertex3f(x2, y2, z); | 752 | gGL.vertex3f(x2, y2, z); |
763 | 753 | ||
764 | glTexCoord2f(tex_coord1*0.5f+0.5f, z*0.5f); | 754 | gGL.texCoord2f(tex_coord1*0.5f+0.5f, z*0.5f); |
765 | glVertex3f(x1, y1, z); | 755 | gGL.vertex3f(x1, y1, z); |
766 | } | 756 | } |
767 | } | 757 | } |
768 | 758 | ||
@@ -772,17 +762,19 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
772 | S32 x, y; | 762 | S32 x, y; |
773 | F32 x1, y1; // start point | 763 | F32 x1, y1; // start point |
774 | F32 x2, y2; // end point | 764 | F32 x2, y2; // end point |
765 | bool has_segments = false; | ||
775 | 766 | ||
776 | LLGLSUIDefault gls_ui; | 767 | LLGLSUIDefault gls_ui; |
777 | LLGLSNoTexture gls_no_texture; | 768 | LLGLSNoTexture gls_no_texture; |
778 | LLGLDepthTest gls_depth(GL_TRUE); | 769 | LLGLDepthTest gls_depth(GL_TRUE); |
779 | 770 | ||
780 | glColor4f(1.f, 1.f, 0.f, 0.2f); | 771 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); |
781 | |||
782 | // Cheat and give this the same pick-name as land | ||
783 | glBegin(GL_QUADS); | ||
784 | 772 | ||
785 | const S32 STRIDE = (mParcelsPerEdge+1); | 773 | const S32 STRIDE = (mParcelsPerEdge+1); |
774 | |||
775 | // Cheat and give this the same pick-name as land | ||
776 | |||
777 | |||
786 | for (y = 0; y < STRIDE; y++) | 778 | for (y = 0; y < STRIDE; y++) |
787 | { | 779 | { |
788 | for (x = 0; x < STRIDE; x++) | 780 | for (x = 0; x < STRIDE; x++) |
@@ -796,7 +788,12 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
796 | 788 | ||
797 | x2 = x1 + PARCEL_GRID_STEP_METERS; | 789 | x2 = x1 + PARCEL_GRID_STEP_METERS; |
798 | y2 = y1; | 790 | y2 = y1; |
799 | 791 | ||
792 | if (!has_segments) | ||
793 | { | ||
794 | has_segments = true; | ||
795 | gGL.begin(GL_QUADS); | ||
796 | } | ||
800 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); | 797 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); |
801 | } | 798 | } |
802 | 799 | ||
@@ -808,12 +805,20 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
808 | x2 = x1; | 805 | x2 = x1; |
809 | y2 = y1 + PARCEL_GRID_STEP_METERS; | 806 | y2 = y1 + PARCEL_GRID_STEP_METERS; |
810 | 807 | ||
808 | if (!has_segments) | ||
809 | { | ||
810 | has_segments = true; | ||
811 | gGL.begin(GL_QUADS); | ||
812 | } | ||
811 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); | 813 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); |
812 | } | 814 | } |
813 | } | 815 | } |
814 | } | 816 | } |
815 | 817 | ||
816 | glEnd(); | 818 | if (has_segments) |
819 | { | ||
820 | gGL.end(); | ||
821 | } | ||
817 | } | 822 | } |
818 | 823 | ||
819 | 824 | ||
@@ -851,14 +856,14 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
851 | 856 | ||
852 | if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST)) | 857 | if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST)) |
853 | { | 858 | { |
854 | LLViewerImage::bindTexture(mPassImage); | 859 | LLViewerImage::bindTexture( getPassImage() ); |
855 | } | 860 | } |
856 | else | 861 | else |
857 | { | 862 | { |
858 | LLViewerImage::bindTexture(mBlockedImage); | 863 | LLViewerImage::bindTexture( getBlockedImage() ); |
859 | } | 864 | } |
860 | 865 | ||
861 | glBegin(GL_QUADS); | 866 | gGL.begin(GL_QUADS); |
862 | 867 | ||
863 | for (y = 0; y < STRIDE; y++) | 868 | for (y = 0; y < STRIDE; y++) |
864 | { | 869 | { |
@@ -882,7 +887,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
882 | if (gRenderForSelect) | 887 | if (gRenderForSelect) |
883 | { | 888 | { |
884 | LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); | 889 | LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); |
885 | glColor4ubv(color.mV); | 890 | gGL.color4ubv(color.mV); |
886 | } | 891 | } |
887 | else | 892 | else |
888 | { | 893 | { |
@@ -906,7 +911,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
906 | 911 | ||
907 | alpha = llclamp(alpha, 0.0f, MAX_ALPHA); | 912 | alpha = llclamp(alpha, 0.0f, MAX_ALPHA); |
908 | 913 | ||
909 | glColor4f(1.f, 1.f, 1.f, alpha); | 914 | gGL.color4f(1.f, 1.f, 1.f, alpha); |
910 | } | 915 | } |
911 | 916 | ||
912 | if ((pos_y - y1) < 0) direction = SOUTH_MASK; | 917 | if ((pos_y - y1) < 0) direction = SOUTH_MASK; |
@@ -928,7 +933,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
928 | if (gRenderForSelect) | 933 | if (gRenderForSelect) |
929 | { | 934 | { |
930 | LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); | 935 | LLColor4U color((U8)(GL_NAME_PARCEL_WALL >> 16), (U8)(GL_NAME_PARCEL_WALL >> 8), (U8)GL_NAME_PARCEL_WALL); |
931 | glColor4ubv(color.mV); | 936 | gGL.color4ubv(color.mV); |
932 | } | 937 | } |
933 | else | 938 | else |
934 | { | 939 | { |
@@ -952,7 +957,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
952 | 957 | ||
953 | alpha = llclamp(alpha, 0.0f, MAX_ALPHA); | 958 | alpha = llclamp(alpha, 0.0f, MAX_ALPHA); |
954 | 959 | ||
955 | glColor4f(1.f, 1.f, 1.f, alpha); | 960 | gGL.color4f(1.f, 1.f, 1.f, alpha); |
956 | } | 961 | } |
957 | 962 | ||
958 | if ((pos_x - x1) > 0) direction = WEST_MASK; | 963 | if ((pos_x - x1) > 0) direction = WEST_MASK; |
@@ -965,43 +970,48 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
965 | } | 970 | } |
966 | } | 971 | } |
967 | 972 | ||
968 | glEnd(); | 973 | gGL.end(); |
969 | } | 974 | } |
970 | 975 | ||
971 | void draw_line_cube(F32 width, const LLVector3& center) | 976 | void draw_line_cube(F32 width, const LLVector3& center) |
972 | { | 977 | { |
973 | width = 0.5f * width; | 978 | width = 0.5f * width; |
974 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); | 979 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); |
975 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); | 980 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); |
976 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); | 981 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); |
977 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); | 982 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); |
978 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); | 983 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); |
979 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); | 984 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); |
980 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); | 985 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); |
981 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); | 986 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); |
982 | 987 | ||
983 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); | 988 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); |
984 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); | 989 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); |
985 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); | 990 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); |
986 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); | 991 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); |
987 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); | 992 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); |
988 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); | 993 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); |
989 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); | 994 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); |
990 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); | 995 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); |
991 | 996 | ||
992 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); | 997 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] + width); |
993 | glVertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); | 998 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] + width,center.mV[VZ] - width); |
994 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); | 999 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] + width); |
995 | glVertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); | 1000 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] + width,center.mV[VZ] - width); |
996 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); | 1001 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] + width); |
997 | glVertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); | 1002 | gGL.vertex3f(center.mV[VX] - width ,center.mV[VY] - width,center.mV[VZ] - width); |
998 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); | 1003 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] + width); |
999 | glVertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); | 1004 | gGL.vertex3f(center.mV[VX] + width ,center.mV[VY] - width,center.mV[VZ] - width); |
1000 | } | 1005 | } |
1001 | 1006 | ||
1002 | 1007 | ||
1003 | void LLViewerObjectList::renderObjectBeacons() | 1008 | void LLViewerObjectList::renderObjectBeacons() |
1004 | { | 1009 | { |
1010 | if (mDebugBeacons.empty()) | ||
1011 | { | ||
1012 | return; | ||
1013 | } | ||
1014 | |||
1005 | S32 i; | 1015 | S32 i; |
1006 | //const LLFontGL *font = gResMgr->getRes(LLFONT_SANSSERIF); | 1016 | //const LLFontGL *font = gResMgr->getRes(LLFONT_SANSSERIF); |
1007 | 1017 | ||
@@ -1011,7 +1021,7 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1011 | 1021 | ||
1012 | { | 1022 | { |
1013 | LLGLSNoTexture gls_ui_no_texture; | 1023 | LLGLSNoTexture gls_ui_no_texture; |
1014 | glBegin(GL_LINES); | 1024 | gGL.begin(GL_LINES); |
1015 | for (i = 0; i < mDebugBeacons.count(); i++) | 1025 | for (i = 0; i < mDebugBeacons.count(); i++) |
1016 | { | 1026 | { |
1017 | const LLDebugBeacon &debug_beacon = mDebugBeacons[i]; | 1027 | const LLDebugBeacon &debug_beacon = mDebugBeacons[i]; |
@@ -1020,31 +1030,32 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1020 | S32 line_width = debug_beacon.mLineWidth; | 1030 | S32 line_width = debug_beacon.mLineWidth; |
1021 | if (line_width != last_line_width) | 1031 | if (line_width != last_line_width) |
1022 | { | 1032 | { |
1023 | glEnd(); | 1033 | gGL.end(); |
1034 | gGL.flush(); | ||
1024 | glLineWidth( (F32)line_width ); | 1035 | glLineWidth( (F32)line_width ); |
1025 | last_line_width = line_width; | 1036 | last_line_width = line_width; |
1026 | glBegin(GL_LINES); | 1037 | gGL.begin(GL_LINES); |
1027 | } | 1038 | } |
1028 | 1039 | ||
1029 | const LLVector3 &thisline = debug_beacon.mPositionAgent; | 1040 | const LLVector3 &thisline = debug_beacon.mPositionAgent; |
1030 | glColor4fv(color.mV); | 1041 | gGL.color4fv(color.mV); |
1031 | glVertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f); | 1042 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f); |
1032 | glVertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f); | 1043 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f); |
1033 | glVertex3f(thisline.mV[VX] - 2.f,thisline.mV[VY],thisline.mV[VZ]); | 1044 | gGL.vertex3f(thisline.mV[VX] - 2.f,thisline.mV[VY],thisline.mV[VZ]); |
1034 | glVertex3f(thisline.mV[VX] + 2.f,thisline.mV[VY],thisline.mV[VZ]); | 1045 | gGL.vertex3f(thisline.mV[VX] + 2.f,thisline.mV[VY],thisline.mV[VZ]); |
1035 | glVertex3f(thisline.mV[VX],thisline.mV[VY] - 2.f,thisline.mV[VZ]); | 1046 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] - 2.f,thisline.mV[VZ]); |
1036 | glVertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); | 1047 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); |
1037 | 1048 | ||
1038 | draw_line_cube(0.10f, thisline); | 1049 | draw_line_cube(0.10f, thisline); |
1039 | } | 1050 | } |
1040 | glEnd(); | 1051 | gGL.end(); |
1041 | } | 1052 | } |
1042 | 1053 | ||
1043 | { | 1054 | { |
1044 | LLGLSNoTexture gls_ui_no_texture; | 1055 | LLGLSNoTexture gls_ui_no_texture; |
1045 | LLGLDepthTest gls_depth(GL_TRUE); | 1056 | LLGLDepthTest gls_depth(GL_TRUE); |
1046 | 1057 | ||
1047 | glBegin(GL_LINES); | 1058 | gGL.begin(GL_LINES); |
1048 | last_line_width = -1; | 1059 | last_line_width = -1; |
1049 | for (i = 0; i < mDebugBeacons.count(); i++) | 1060 | for (i = 0; i < mDebugBeacons.count(); i++) |
1050 | { | 1061 | { |
@@ -1053,25 +1064,27 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1053 | S32 line_width = debug_beacon.mLineWidth; | 1064 | S32 line_width = debug_beacon.mLineWidth; |
1054 | if (line_width != last_line_width) | 1065 | if (line_width != last_line_width) |
1055 | { | 1066 | { |
1056 | glEnd(); | 1067 | gGL.end(); |
1068 | gGL.flush(); | ||
1057 | glLineWidth( (F32)line_width ); | 1069 | glLineWidth( (F32)line_width ); |
1058 | last_line_width = line_width; | 1070 | last_line_width = line_width; |
1059 | glBegin(GL_LINES); | 1071 | gGL.begin(GL_LINES); |
1060 | } | 1072 | } |
1061 | 1073 | ||
1062 | const LLVector3 &thisline = debug_beacon.mPositionAgent; | 1074 | const LLVector3 &thisline = debug_beacon.mPositionAgent; |
1063 | glColor4fv(debug_beacon.mColor.mV); | 1075 | gGL.color4fv(debug_beacon.mColor.mV); |
1064 | glVertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f); | 1076 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f); |
1065 | glVertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f); | 1077 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f); |
1066 | glVertex3f(thisline.mV[VX] - 0.5f,thisline.mV[VY],thisline.mV[VZ]); | 1078 | gGL.vertex3f(thisline.mV[VX] - 0.5f,thisline.mV[VY],thisline.mV[VZ]); |
1067 | glVertex3f(thisline.mV[VX] + 0.5f,thisline.mV[VY],thisline.mV[VZ]); | 1079 | gGL.vertex3f(thisline.mV[VX] + 0.5f,thisline.mV[VY],thisline.mV[VZ]); |
1068 | glVertex3f(thisline.mV[VX],thisline.mV[VY] - 0.5f,thisline.mV[VZ]); | 1080 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] - 0.5f,thisline.mV[VZ]); |
1069 | glVertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]); | 1081 | gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]); |
1070 | 1082 | ||
1071 | draw_line_cube(0.10f, thisline); | 1083 | draw_line_cube(0.10f, thisline); |
1072 | } | 1084 | } |
1073 | glEnd(); | 1085 | gGL.end(); |
1074 | 1086 | ||
1087 | gGL.flush(); | ||
1075 | glLineWidth(1.f); | 1088 | glLineWidth(1.f); |
1076 | 1089 | ||
1077 | for (i = 0; i < mDebugBeacons.count(); i++) | 1090 | for (i = 0; i < mDebugBeacons.count(); i++) |