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author | thickbrick | 2011-01-24 19:40:13 +0200 |
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committer | thickbrick | 2011-01-24 19:40:13 +0200 |
commit | 981e88b92549cae661a077490df693f1d207c808 (patch) | |
tree | a5021efb71a6216e33317019a18803cc40bfc27a /linden/indra/newview/llfloaterwater.cpp | |
parent | Partial fix #772: Large sculpt maps are deformed (diff) | |
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Additional Fix #772 and other sculpt problems
Port from V2 (Snowglobe2) that adds to each texture a list of faces and
sculpt volumes that use that texture, and rebuild all sculpts when the
texture is decoded. This is needed so that we don't depend on LOD changes
which may never/rarely happen for some megaprim sculpts.
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