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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llfloaterimagepreview.h
3 * @brief LLFloaterImagePreview class definition
4 *
5 * Copyright (c) 2004-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLFLOATERIMAGEPREVIEW_H
29#define LL_LLFLOATERIMAGEPREVIEW_H
30
31#include "llfloaternamedesc.h"
32#include "lldynamictexture.h"
33#include "llquaternion.h"
34
35class LLComboBox;
36class LLJoint;
37class LLViewerJointMesh;
38class LLVOAvatar;
39class LLTextBox;
40
41class LLImagePreviewAvatar : public LLDynamicTexture
42{
43public:
44 LLImagePreviewAvatar(S32 width, S32 height);
45 virtual ~LLImagePreviewAvatar();
46
47 void setPreviewTarget(const char* joint_name, const char *mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
48 void setTexture(U32 name) { mTextureName = name; }
49
50 BOOL render();
51 void refresh();
52 void rotate(F32 yaw_radians, F32 pitch_radians);
53 void zoom(F32 zoom_amt);
54 void pan(F32 right, F32 up);
55 virtual BOOL needsRender() { return mNeedsUpdate; }
56
57protected:
58 BOOL mNeedsUpdate;
59 LLJoint* mTargetJoint;
60 LLViewerJointMesh* mTargetMesh;
61 F32 mCameraDistance;
62 F32 mCameraYaw;
63 F32 mCameraPitch;
64 F32 mCameraZoom;
65 LLVector3 mCameraOffset;
66 LLPointer<LLVOAvatar> mDummyAvatar;
67 U32 mTextureName;
68};
69
70class LLFloaterImagePreview : public LLFloaterNameDesc
71{
72public:
73 LLFloaterImagePreview(const char* filename);
74 virtual ~LLFloaterImagePreview();
75
76 virtual BOOL postBuild();
77
78 BOOL handleMouseDown(S32 x, S32 y, MASK mask);
79 BOOL handleMouseUp(S32 x, S32 y, MASK mask);
80 BOOL handleHover(S32 x, S32 y, MASK mask);
81 BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
82
83 static void onMouseCaptureLost(LLMouseHandler*);
84 static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
85
86protected:
87 static void onPreviewTypeCommit(LLUICtrl*,void*);
88 void draw();
89 bool loadImage(const char* filename);
90
91 LLPointer<LLImageRaw> mRawImagep;
92 LLImagePreviewAvatar* mAvatarPreview;
93 S32 mLastMouseX;
94 S32 mLastMouseY;
95 LLRect mPreviewRect;
96 LLRectf mPreviewImageRect;
97 GLuint mGLName;
98
99 static S32 sUploadAmount;
100};
101
102#endif // LL_LLFLOATERIMAGEPREVIEW_H