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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llemote.h
3 * @brief Definition of LLEmote class
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLEMOTE_H
29#define LL_LLEMOTE_H
30
31//-----------------------------------------------------------------------------
32// Header files
33//-----------------------------------------------------------------------------
34#include "llmotion.h"
35#include "lltimer.h"
36
37#define MIN_REQUIRED_PIXEL_AREA_EMOTE 2000.f
38
39#define EMOTE_MORPH_FADEIN_TIME 0.3f
40#define EMOTE_MORPH_IN_TIME 1.1f
41#define EMOTE_MORPH_FADEOUT_TIME 1.4f
42
43class LLVisualParam;
44
45//-----------------------------------------------------------------------------
46// class LLEmote
47//-----------------------------------------------------------------------------
48class LLEmote :
49 public LLMotion
50{
51public:
52 // Constructor
53 LLEmote(const LLUUID &id);
54
55 // Destructor
56 virtual ~LLEmote();
57
58public:
59 //-------------------------------------------------------------------------
60 // functions to support MotionController and MotionRegistry
61 //-------------------------------------------------------------------------
62
63 // static constructor
64 // all subclasses must implement such a function and register it
65 static LLMotion *create(const LLUUID &id) { return new LLEmote(id); }
66
67public:
68 //-------------------------------------------------------------------------
69 // animation callbacks to be implemented by subclasses
70 //-------------------------------------------------------------------------
71
72 // motions must specify whether or not they loop
73 virtual BOOL getLoop() { return FALSE; }
74
75 // motions must report their total duration
76 virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; }
77
78 // motions must report their "ease in" duration
79 virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; }
80
81 // motions must report their "ease out" duration.
82 virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; }
83
84 // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
85 virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; }
86
87 // motions must report their priority
88 virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
89
90 virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
91
92 // run-time (post constructor) initialization,
93 // called after parameters have been set
94 // must return true to indicate success and be available for activation
95 virtual LLMotionInitStatus onInitialize(LLCharacter *character);
96
97 // called when a motion is activated
98 // must return TRUE to indicate success, or else
99 // it will be deactivated
100 virtual BOOL onActivate();
101
102 // called per time step
103 // must return TRUE while it is active, and
104 // must return FALSE when the motion is completed.
105 virtual BOOL onUpdate(F32 time, U8* joint_mask);
106
107 // called when a motion is deactivated
108 virtual void onDeactivate();
109
110 static BOOL getIndexFromName( const char* name, U32* index );
111
112protected:
113
114 LLCharacter* mCharacter;
115
116 LLVisualParam* mParam;
117};
118
119
120
121#endif // LL_LLEMOTE_H
122
123