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authorJacek Antonelli2008-08-15 23:45:34 -0500
committerJacek Antonelli2008-08-15 23:45:34 -0500
commitcd17687f01420952712a500107e0f93e7ab8d5f8 (patch)
treece48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/lldrawpoolwlsky.h
parentSecond Life viewer sources 1.19.0.5 (diff)
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Second Life viewer sources 1.19.1.0
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1/**
2 * @file lldrawpoolwlsky.h
3 * @brief LLDrawPoolWLSky class definition
4 *
5 * $LicenseInfo:firstyear=2007&license=viewergpl$
6 *
7 * Copyright (c) 2007-2008, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 *
22 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above,
24 * and agree to abide by those obligations.
25 *
26 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
27 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
28 * COMPLETENESS OR PERFORMANCE.
29 * $/LicenseInfo$
30 */
31
32#ifndef LL_DRAWPOOLWLSKY_H
33#define LL_DRAWPOOLWLSKY_H
34
35#include "lldrawpool.h"
36
37class LLGLSLShader;
38
39class LLDrawPoolWLSky : public LLDrawPool {
40public:
41
42 static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
43 LLVertexBuffer::MAP_TEXCOORD;
44 static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
45 LLVertexBuffer::MAP_COLOR;
46
47 LLDrawPoolWLSky(void);
48 /*virtual*/ ~LLDrawPoolWLSky();
49
50 /*virtual*/ BOOL isDead() { return FALSE; }
51
52 /*virtual*/ LLViewerImage *getDebugTexture();
53 /*virtual*/ void beginRenderPass( S32 pass );
54 /*virtual*/ void endRenderPass( S32 pass );
55 /*virtual*/ S32 getNumPasses() { return 1; }
56 /*virtual*/ void render(S32 pass = 0);
57 /*virtual*/ void prerender();
58 /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
59 /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
60 /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
61
62 //static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
63
64 // Create an empty new instance of the pool.
65 /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
66 /*virtual*/ LLViewerImage* getTexture();
67 /*virtual*/ BOOL isFacePool() { return FALSE; }
68 /*virtual*/ void resetDrawOrders();
69
70 static void cleanupGL();
71 static void restoreGL();
72private:
73 void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const;
74 void renderSkyHaze(F32 camHeightLocal) const;
75 void renderStars(void) const;
76 void renderSkyClouds(F32 camHeightLocal) const;
77 void renderHeavenlyBodies();
78
79private:
80 static LLPointer<LLImageGL> sCloudNoiseTexture;
81 static LLPointer<LLImageRaw> sCloudNoiseRawImage;
82};
83
84#endif // LL_DRAWPOOLWLSKY_H