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author | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
commit | 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch) | |
tree | adca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/newview/lldrawpooltree.cpp | |
parent | README.txt (diff) | |
download | meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.zip meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.gz meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.bz2 meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.xz |
Second Life viewer sources 1.13.2.12
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/lldrawpooltree.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/linden/indra/newview/lldrawpooltree.cpp b/linden/indra/newview/lldrawpooltree.cpp new file mode 100644 index 0000000..ad05d9a --- /dev/null +++ b/linden/indra/newview/lldrawpooltree.cpp | |||
@@ -0,0 +1,361 @@ | |||
1 | /** | ||
2 | * @file lldrawpooltree.cpp | ||
3 | * @brief LLDrawPoolTree class implementation | ||
4 | * | ||
5 | * Copyright (c) 2002-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #include "llviewerprecompiledheaders.h" | ||
29 | |||
30 | #include "lldrawpooltree.h" | ||
31 | |||
32 | #include "llagparray.h" | ||
33 | #include "lldrawable.h" | ||
34 | #include "llface.h" | ||
35 | #include "llsky.h" | ||
36 | #include "llviewerwindow.h" | ||
37 | #include "llvotree.h" | ||
38 | #include "pipeline.h" | ||
39 | #include "llviewercamera.h" | ||
40 | |||
41 | S32 LLDrawPoolTree::sDiffTex = 0; | ||
42 | |||
43 | LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) : | ||
44 | LLDrawPool(POOL_TREE, DATA_SIMPLE_IL_MASK, 0), | ||
45 | mTexturep(texturep) | ||
46 | { | ||
47 | mTexturep->bind(0); | ||
48 | mTexturep->setClamp(FALSE, FALSE); | ||
49 | } | ||
50 | |||
51 | LLDrawPool *LLDrawPoolTree::instancePool() | ||
52 | { | ||
53 | return new LLDrawPoolTree(mTexturep); | ||
54 | } | ||
55 | |||
56 | void LLDrawPoolTree::prerender() | ||
57 | { | ||
58 | mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_OBJECT); | ||
59 | } | ||
60 | |||
61 | void LLDrawPoolTree::beginRenderPass(S32 pass) | ||
62 | { | ||
63 | glEnableClientState(GL_VERTEX_ARRAY); | ||
64 | glEnableClientState(GL_NORMAL_ARRAY); | ||
65 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
66 | |||
67 | if ((mVertexShaderLevel > 0)) | ||
68 | { | ||
69 | S32 scatterTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_SCATTER_MAP); | ||
70 | LLViewerImage::bindTexture(gSky.mVOSkyp->getScatterMap(), scatterTex); | ||
71 | sDiffTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_DIFFUSE_MAP); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | void LLDrawPoolTree::render(S32 pass) | ||
76 | { | ||
77 | LLFastTimer t(LLFastTimer::FTM_RENDER_TREES); | ||
78 | |||
79 | if (mDrawFace.empty()) | ||
80 | { | ||
81 | return; | ||
82 | } | ||
83 | |||
84 | gPipeline.enableLightsDynamic(1.f); | ||
85 | LLGLSPipelineAlpha gls_pipeline_alpha; | ||
86 | |||
87 | bindGLVertexPointer(); | ||
88 | bindGLTexCoordPointer(); | ||
89 | bindGLNormalPointer(); | ||
90 | |||
91 | LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); | ||
92 | |||
93 | renderTree(); | ||
94 | |||
95 | } | ||
96 | |||
97 | void LLDrawPoolTree::endRenderPass(S32 pass) | ||
98 | { | ||
99 | if ((mVertexShaderLevel > 0)) | ||
100 | { | ||
101 | gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_SCATTER_MAP); | ||
102 | gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_DIFFUSE_MAP); | ||
103 | glActiveTextureARB(GL_TEXTURE0_ARB); | ||
104 | glEnable(GL_TEXTURE_2D); | ||
105 | } | ||
106 | |||
107 | glDisableClientState(GL_NORMAL_ARRAY); | ||
108 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
109 | } | ||
110 | |||
111 | void LLDrawPoolTree::renderForSelect() | ||
112 | { | ||
113 | if (mDrawFace.empty() || !mMemory.count()) | ||
114 | { | ||
115 | return; | ||
116 | } | ||
117 | |||
118 | glEnableClientState (GL_VERTEX_ARRAY); | ||
119 | glEnableClientState (GL_TEXTURE_COORD_ARRAY); | ||
120 | |||
121 | LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); | ||
122 | |||
123 | LLGLSObjectSelectAlpha gls_alpha; | ||
124 | |||
125 | glBlendFunc(GL_ONE, GL_ZERO); | ||
126 | glAlphaFunc(gPickTransparent ? GL_GEQUAL : GL_GREATER, 0.f); | ||
127 | |||
128 | bindGLVertexPointer(); | ||
129 | bindGLTexCoordPointer(); | ||
130 | |||
131 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); | ||
132 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); | ||
133 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); | ||
134 | |||
135 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); | ||
136 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); | ||
137 | |||
138 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); | ||
139 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); | ||
140 | |||
141 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); | ||
142 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA); | ||
143 | |||
144 | renderTree(TRUE); | ||
145 | |||
146 | glAlphaFunc(GL_GREATER, 0.01f); | ||
147 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
148 | |||
149 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | ||
150 | glDisableClientState (GL_TEXTURE_COORD_ARRAY); | ||
151 | } | ||
152 | |||
153 | void LLDrawPoolTree::renderTree(BOOL selecting) | ||
154 | { | ||
155 | LLGLState normalize(GL_NORMALIZE, TRUE); | ||
156 | |||
157 | // Bind the texture for this tree. | ||
158 | LLViewerImage::bindTexture(mTexturep,sDiffTex); | ||
159 | if (mTexturep) | ||
160 | { | ||
161 | if (mTexturep->getClampS()) { | ||
162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | ||
163 | } | ||
164 | if (mTexturep->getClampT()) { | ||
165 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | glMatrixMode(GL_MODELVIEW); | ||
170 | |||
171 | for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); | ||
172 | iter != mDrawFace.end(); iter++) | ||
173 | { | ||
174 | LLFace *face = *iter; | ||
175 | LLDrawable *drawablep = face->getDrawable(); | ||
176 | |||
177 | if (drawablep->isDead()) | ||
178 | { | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | // Render each of the trees | ||
183 | LLVOTree *treep = (LLVOTree *)drawablep->getVObj(); | ||
184 | |||
185 | LLColor4U color(255,255,255,255); | ||
186 | |||
187 | if (!selecting || treep->mGLName != 0) | ||
188 | { | ||
189 | if (selecting) | ||
190 | { | ||
191 | S32 name = treep->mGLName; | ||
192 | |||
193 | color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); | ||
194 | } | ||
195 | |||
196 | glPushMatrix(); | ||
197 | |||
198 | // Translate to tree base HACK - adjustment in Z plants tree underground | ||
199 | const LLVector3 &pos_agent = treep->getPositionAgent(); | ||
200 | glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); | ||
201 | |||
202 | // Rotate to tree position | ||
203 | F32 angle_radians, x, y, z; | ||
204 | treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z); | ||
205 | glRotatef(angle_radians * RAD_TO_DEG, x, y, z); | ||
206 | |||
207 | // Rotate and bend for current trunk/wind | ||
208 | // Note that trunk stiffness controls the amount of bend at the trunk as | ||
209 | // opposed to the crown of the tree | ||
210 | // | ||
211 | glRotatef(90.f, 0, 0, 1); | ||
212 | const F32 TRUNK_STIFF = 22.f; | ||
213 | glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0); | ||
214 | |||
215 | F32 radius = treep->getScale().magVec()*0.5f; | ||
216 | radius *= 0.1f; | ||
217 | glScalef(radius, radius, radius); | ||
218 | |||
219 | const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; | ||
220 | const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; | ||
221 | |||
222 | F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); | ||
223 | |||
224 | S32 stop_depth = 0; | ||
225 | F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; | ||
226 | F32 alpha = 1.0; | ||
227 | S32 trunk_LOD = 0; | ||
228 | |||
229 | for (S32 j = 0; j < 4; j++) | ||
230 | { | ||
231 | |||
232 | if (app_angle > LLVOTree::sLODAngles[j]) | ||
233 | { | ||
234 | trunk_LOD = j; | ||
235 | break; | ||
236 | } | ||
237 | } | ||
238 | |||
239 | if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) | ||
240 | { | ||
241 | // | ||
242 | // Draw only the full geometry tree | ||
243 | // | ||
244 | //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); | ||
245 | glAlphaFunc(GL_GREATER, 0.5f); | ||
246 | LLDrawPool::LLOverrideFaceColor clr(this, color); | ||
247 | treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); | ||
248 | } | ||
249 | else if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) | ||
250 | { | ||
251 | // | ||
252 | // Draw only the billboard | ||
253 | // | ||
254 | // Only the billboard, can use closer to normal alpha func. | ||
255 | stop_depth = -1; | ||
256 | glAlphaFunc(GL_GREATER, 0.4f); | ||
257 | LLDrawPool::LLOverrideFaceColor clr(this, color); | ||
258 | treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); | ||
259 | } | ||
260 | else | ||
261 | { | ||
262 | // | ||
263 | // Draw a blended version including both billboard and full tree | ||
264 | // | ||
265 | alpha = (app_angle - THRESH_ANGLE_FOR_BILLBOARD)/BLEND_RANGE_FOR_BILLBOARD; | ||
266 | BOOL billboard_depth = TRUE; // billboard gets alpha | ||
267 | if (alpha > 0.5f) | ||
268 | { | ||
269 | billboard_depth = FALSE; | ||
270 | } | ||
271 | alpha = alpha/2.f + 0.5f; | ||
272 | |||
273 | glAlphaFunc(GL_GREATER, alpha*0.5f); | ||
274 | { | ||
275 | LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_FALSE : GL_TRUE); | ||
276 | color.mV[3] = (U8) (llclamp(alpha, 0.0f, 1.0f) * 255); | ||
277 | LLDrawPool::LLOverrideFaceColor clr(this, color); | ||
278 | treep->drawBranchPipeline(this, trunk_LOD, 0, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); | ||
279 | } | ||
280 | { | ||
281 | LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_TRUE : GL_FALSE); | ||
282 | glAlphaFunc(GL_GREATER, (1.f - alpha)*0.1f); | ||
283 | color.mV[3] = (U8) (llclamp(1.f-alpha, 0.0f, 1.0f) * 255); | ||
284 | LLDrawPool::LLOverrideFaceColor clr(this, color); | ||
285 | treep->drawBranchPipeline(this, trunk_LOD, -1, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, 1.f - alpha); | ||
286 | } | ||
287 | } | ||
288 | glPopMatrix(); | ||
289 | } | ||
290 | } | ||
291 | |||
292 | if (mTexturep) | ||
293 | { | ||
294 | if (mTexturep->getClampS()) { | ||
295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
296 | } | ||
297 | if (mTexturep->getClampT()) { | ||
298 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
299 | } | ||
300 | } | ||
301 | glAlphaFunc(GL_GREATER, 0.01f); | ||
302 | } | ||
303 | |||
304 | |||
305 | S32 LLDrawPoolTree::rebuild() | ||
306 | { | ||
307 | mRebuildTime++; | ||
308 | if (mRebuildTime > mRebuildFreq) | ||
309 | { | ||
310 | // Flush AGP to force an AGP realloc and reduce AGP fragmentation | ||
311 | flushAGP(); | ||
312 | mRebuildTime = 0; | ||
313 | } | ||
314 | |||
315 | return 0; | ||
316 | } | ||
317 | |||
318 | BOOL LLDrawPoolTree::verify() const | ||
319 | { | ||
320 | BOOL ok = TRUE; | ||
321 | |||
322 | // shared geometry. Just verify that it's there and correct. | ||
323 | |||
324 | // Verify all indices in the pool are in the right range | ||
325 | const U32 *indicesp = getRawIndices(); | ||
326 | for (U32 i = 0; i < getIndexCount(); i++) | ||
327 | { | ||
328 | if (indicesp[i] > getVertexCount()) | ||
329 | { | ||
330 | ok = FALSE; | ||
331 | llinfos << "Bad index in tree pool!" << llendl; | ||
332 | } | ||
333 | } | ||
334 | |||
335 | if (!ok) | ||
336 | { | ||
337 | printDebugInfo(); | ||
338 | } | ||
339 | return ok; | ||
340 | } | ||
341 | |||
342 | LLViewerImage *LLDrawPoolTree::getTexture() | ||
343 | { | ||
344 | return mTexturep; | ||
345 | } | ||
346 | |||
347 | LLViewerImage *LLDrawPoolTree::getDebugTexture() | ||
348 | { | ||
349 | return mTexturep; | ||
350 | } | ||
351 | |||
352 | |||
353 | LLColor3 LLDrawPoolTree::getDebugColor() const | ||
354 | { | ||
355 | return LLColor3(1.f, 0.f, 1.f); | ||
356 | } | ||
357 | |||
358 | S32 LLDrawPoolTree::getMaterialAttribIndex() | ||
359 | { | ||
360 | return gPipeline.mObjectSimpleProgram.mAttribute[LLPipeline::GLSL_MATERIAL_COLOR]; | ||
361 | } | ||