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authorJacek Antonelli2008-12-01 17:39:58 -0600
committerJacek Antonelli2008-12-01 17:40:06 -0600
commit7abecb48babe6a6f09bf6692ba55076546cfced9 (patch)
tree8d18a88513fb97adf32c10aae78f4be1984942db /linden/indra/newview/lldrawpoolbump.cpp
parentSecond Life viewer sources 1.21.6 (diff)
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Second Life viewer sources 1.22.0-RC
Diffstat (limited to '')
-rw-r--r--linden/indra/newview/lldrawpoolbump.cpp55
1 files changed, 30 insertions, 25 deletions
diff --git a/linden/indra/newview/lldrawpoolbump.cpp b/linden/indra/newview/lldrawpoolbump.cpp
index 0dd11d6..6593547 100644
--- a/linden/indra/newview/lldrawpoolbump.cpp
+++ b/linden/indra/newview/lldrawpoolbump.cpp
@@ -349,27 +349,29 @@ void LLDrawPoolBump::beginShiny(bool invisible)
349 cube_map->setMatrix(1); 349 cube_map->setMatrix(1);
350 // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for 350 // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
351 // the cube map in the one pass shiny shaders 351 // the cube map in the one pass shiny shaders
352 cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); 352 cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
353 cube_map->enableTexture(cube_channel); 353 cube_map->enableTexture(cube_channel);
354 cube_map->enableTextureCoords(1); 354 cube_map->enableTextureCoords(1);
355 diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); 355 diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
356 } 356 }
357 else 357 else
358 { 358 {
359 cube_channel = 0; 359 cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
360 diffuse_channel = -1; 360 diffuse_channel = -1;
361 cube_map->setMatrix(0); 361 cube_map->setMatrix(0);
362 cube_map->enable(shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB)); 362 cube_map->enable(cube_channel);
363 } 363 }
364 cube_map->bind(); 364 gGL.getTexUnit(cube_channel)->bind(cube_map);
365 gGL.getTexUnit(0)->activate();
365 } 366 }
366 else 367 else
367 { 368 {
368 cube_channel = 0; 369 cube_channel = 0;
369 diffuse_channel = -1; 370 diffuse_channel = -1;
371 gGL.getTexUnit(0)->disable();
370 cube_map->enable(0); 372 cube_map->enable(0);
371 cube_map->setMatrix(0); 373 cube_map->setMatrix(0);
372 cube_map->bind(); 374 gGL.getTexUnit(0)->bind(cube_map);
373 375
374 gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); 376 gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
375 gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA); 377 gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);
@@ -423,7 +425,7 @@ void LLDrawPoolBump::endShiny(bool invisible)
423 425
424 if (!invisible && mVertexShaderLevel > 1) 426 if (!invisible && mVertexShaderLevel > 1)
425 { 427 {
426 shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); 428 shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
427 429
428 if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) 430 if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
429 { 431 {
@@ -435,18 +437,20 @@ void LLDrawPoolBump::endShiny(bool invisible)
435 437
436 shader->unbind(); 438 shader->unbind();
437 gGL.getTexUnit(0)->activate(); 439 gGL.getTexUnit(0)->activate();
438 glEnable(GL_TEXTURE_2D); 440 gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
439 } 441 }
440 if (cube_channel >= 0) 442 if (cube_channel >= 0)
441 { 443 {
444 gGL.getTexUnit(cube_channel)->enable(LLTexUnit::TT_TEXTURE);
442 gGL.getTexUnit(cube_channel)->setTextureBlendType(LLTexUnit::TB_MULT); 445 gGL.getTexUnit(cube_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
443 } 446 }
444 } 447 }
445 448 gGL.getTexUnit(diffuse_channel)->disable();
446 gGL.getTexUnit(0)->activate(); 449 gGL.getTexUnit(cube_channel)->disable();
447 LLImageGL::unbindTexture(0, GL_TEXTURE_2D); 450
451 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
448 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); 452 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
449 453
450 diffuse_channel = -1; 454 diffuse_channel = -1;
451 cube_channel = 0; 455 cube_channel = 0;
452 mShiny = FALSE; 456 mShiny = FALSE;
@@ -489,12 +493,14 @@ void LLDrawPoolBump::beginFullbrightShiny()
489 cube_map->setMatrix(1); 493 cube_map->setMatrix(1);
490 // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for 494 // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
491 // the cube map in the one pass shiny shaders 495 // the cube map in the one pass shiny shaders
492 cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); 496 gGL.getTexUnit(1)->disable();
497 cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
493 cube_map->enableTexture(cube_channel); 498 cube_map->enableTexture(cube_channel);
494 cube_map->enableTextureCoords(1); 499 cube_map->enableTextureCoords(1);
495 diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); 500 diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
496 501
497 cube_map->bind(); 502 gGL.getTexUnit(cube_channel)->bind(cube_map);
503 gGL.getTexUnit(0)->activate();
498 } 504 }
499 mShiny = TRUE; 505 mShiny = TRUE;
500} 506}
@@ -535,14 +541,13 @@ void LLDrawPoolBump::endFullbrightShiny()
535 shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); 541 shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
536 } 542 }
537 gGL.getTexUnit(0)->activate(); 543 gGL.getTexUnit(0)->activate();
538 glEnable(GL_TEXTURE_2D); 544 gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
539 545
540 shader->unbind(); 546 shader->unbind();
541
542 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); 547 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
543 } 548 }
544 549
545 LLImageGL::unbindTexture(0, GL_TEXTURE_2D); 550 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
546 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); 551 gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
547 552
548 diffuse_channel = -1; 553 diffuse_channel = -1;
@@ -561,7 +566,7 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
561 applyModelMatrix(params); 566 applyModelMatrix(params);
562 567
563 params.mVertexBuffer->setBuffer(mask); 568 params.mVertexBuffer->setBuffer(mask);
564 params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); 569 params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
565 gPipeline.addTrianglesDrawn(params.mCount/3); 570 gPipeline.addTrianglesDrawn(params.mCount/3);
566 } 571 }
567} 572}
@@ -599,8 +604,8 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params)
599 604
600 if (bump) 605 if (bump)
601 { 606 {
602 bump->bind(1); 607 gGL.getTexUnit(1)->bind(bump);
603 bump->bind(0); 608 gGL.getTexUnit(0)->bind(bump);
604 return TRUE; 609 return TRUE;
605 } 610 }
606 return FALSE; 611 return FALSE;
@@ -629,7 +634,7 @@ void LLDrawPoolBump::beginBump()
629 // TEXTURE UNIT 1 634 // TEXTURE UNIT 1
630 gGL.getTexUnit(1)->activate(); 635 gGL.getTexUnit(1)->activate();
631 636
632 glEnable(GL_TEXTURE_2D); // Texture unit 1 637 gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
633 638
634 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); 639 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA);
635 gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); 640 gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
@@ -648,7 +653,7 @@ void LLDrawPoolBump::beginBump()
648 gGL.getTexUnit(0)->activate(); 653 gGL.getTexUnit(0)->activate();
649 stop_glerror(); 654 stop_glerror();
650 655
651 LLViewerImage::unbindTexture(1, GL_TEXTURE_2D); 656 gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
652} 657}
653 658
654//static 659//static
@@ -680,7 +685,7 @@ void LLDrawPoolBump::endBump()
680 685
681 // Disable texture unit 1 686 // Disable texture unit 1
682 gGL.getTexUnit(1)->activate(); 687 gGL.getTexUnit(1)->activate();
683 glDisable(GL_TEXTURE_2D); // Texture unit 1 688 gGL.getTexUnit(1)->disable();
684 gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); 689 gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
685 690
686 // Disable texture unit 0 691 // Disable texture unit 0
@@ -1083,17 +1088,17 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
1083 { 1088 {
1084 if (params.mTexture.notNull()) 1089 if (params.mTexture.notNull())
1085 { 1090 {
1086 params.mTexture->bind(diffuse_channel); 1091 gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get());
1087 params.mTexture->addTextureStats(params.mVSize); 1092 params.mTexture->addTextureStats(params.mVSize);
1088 } 1093 }
1089 else 1094 else
1090 { 1095 {
1091 LLImageGL::unbindTexture(0); 1096 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
1092 } 1097 }
1093 } 1098 }
1094 1099
1095 params.mVertexBuffer->setBuffer(mask); 1100 params.mVertexBuffer->setBuffer(mask);
1096 params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); 1101 params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
1097 gPipeline.addTrianglesDrawn(params.mCount/3); 1102 gPipeline.addTrianglesDrawn(params.mCount/3);
1098 if (params.mTextureMatrix) 1103 if (params.mTextureMatrix)
1099 { 1104 {