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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llcubemap.h
3 * @brief LLCubeMap class definition
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLCUBEMAP_H
29#define LL_LLCUBEMAP_H
30
31#include "llgl.h"
32#include "llviewerimage.h"
33
34#include <vector>
35
36class LLVector3;
37
38// Environment map hack!
39class LLCubeMap
40{
41public:
42 LLCubeMap();
43 ~LLCubeMap();
44 void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
45 void initGL();
46 void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
47 void initGLData();
48
49 void bind();
50 void enable(S32 stage);
51 void disable();
52 void setMatrix(S32 stage);
53 void restoreMatrix();
54
55 void finishPaint();
56
57 LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
58 BOOL project(F32& v_val, F32& h_val, BOOL& outside,
59 U8 side, const LLVector3& dir) const;
60 BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
61 U8 side, LLVector3 dir[4]) const;
62 void paintIn(LLVector3 dir[4], const LLColor4U& col);
63 void destroyGL();
64
65protected:
66 LLGLenum mTargets[6];
67 LLPointer<LLImageGL> mImages[6];
68 LLPointer<LLImageRaw> mRawImages[6];
69 S32 mTextureStage;
70 S32 mMatrixStage;
71};
72
73#endif