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author | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
commit | 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch) | |
tree | adca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/newview/llcompilequeue.h | |
parent | README.txt (diff) | |
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/llcompilequeue.h')
-rw-r--r-- | linden/indra/newview/llcompilequeue.h | 230 |
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diff --git a/linden/indra/newview/llcompilequeue.h b/linden/indra/newview/llcompilequeue.h new file mode 100644 index 0000000..72d91ef --- /dev/null +++ b/linden/indra/newview/llcompilequeue.h | |||
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1 | /** | ||
2 | * @file llcompilequeue.h | ||
3 | * @brief LLCompileQueue class header file | ||
4 | * | ||
5 | * Copyright (c) 2002-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #ifndef LL_LLCOMPILEQUEUE_H | ||
29 | #define LL_LLCOMPILEQUEUE_H | ||
30 | |||
31 | #include "lldarray.h" | ||
32 | #include "llinventory.h" | ||
33 | #include "llviewerobject.h" | ||
34 | #include "llvoinventorylistener.h" | ||
35 | #include "llmap.h" | ||
36 | #include "lluuid.h" | ||
37 | |||
38 | #include "llfloater.h" | ||
39 | #include "llscrolllistctrl.h" | ||
40 | |||
41 | #include "llviewerinventory.h" | ||
42 | |||
43 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
44 | // Class LLFloaterScriptQueue | ||
45 | // | ||
46 | // This class provides a mechanism of adding objects to a list that | ||
47 | // will go through and execute action for the scripts on each object. The | ||
48 | // objects will be accessed serially and the scripts may be | ||
49 | // manipulated in parallel. For example, selecting two objects each | ||
50 | // with three scripts will result in the first object having all three | ||
51 | // scripts manipulated. | ||
52 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
53 | |||
54 | class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener | ||
55 | { | ||
56 | public: | ||
57 | // addObject() accepts an object id. | ||
58 | void addObject(const LLUUID& id); | ||
59 | |||
60 | // start() returns TRUE if the queue has started, otherwise FALSE. | ||
61 | BOOL start(); | ||
62 | |||
63 | protected: | ||
64 | LLFloaterScriptQueue(const std::string& name, const LLRect& rect, | ||
65 | const char* title, const char* start_string); | ||
66 | virtual ~LLFloaterScriptQueue(); | ||
67 | |||
68 | // This is the callback method for the viewer object currently | ||
69 | // being worked on. | ||
70 | /*virtual*/ void inventoryChanged(LLViewerObject* obj, | ||
71 | InventoryObjectList* inv, | ||
72 | S32 serial_num, | ||
73 | void* queue); | ||
74 | |||
75 | // This is called by inventoryChanged | ||
76 | virtual void handleInventory(LLViewerObject* viewer_obj, | ||
77 | InventoryObjectList* inv) = 0; | ||
78 | |||
79 | static void onCloseBtn(void* user_data); | ||
80 | |||
81 | // returns true if this is done | ||
82 | BOOL isDone() const; | ||
83 | |||
84 | // go to the next object. If no objects left, it falls out | ||
85 | // silently and waits to be killed by the deleteIfDone() callback. | ||
86 | BOOL nextObject(); | ||
87 | BOOL popNext(); | ||
88 | |||
89 | // Get this instances ID. | ||
90 | const LLUUID& getID() const { return mID; } | ||
91 | |||
92 | // find an instance by ID. Return NULL if it does not exist. | ||
93 | static LLFloaterScriptQueue* findInstance(const LLUUID& id); | ||
94 | |||
95 | protected: | ||
96 | // UI | ||
97 | LLScrollListCtrl* mMessages; | ||
98 | LLButton* mCloseBtn; | ||
99 | |||
100 | // Object Queue | ||
101 | LLDynamicArray<LLUUID> mObjectIDs; | ||
102 | LLUUID mCurrentObjectID; | ||
103 | BOOL mDone; | ||
104 | |||
105 | LLUUID mID; | ||
106 | static LLMap<LLUUID, LLFloaterScriptQueue*> sInstances; | ||
107 | |||
108 | const char* mStartString; | ||
109 | }; | ||
110 | |||
111 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
112 | // Class LLFloaterCompileQueue | ||
113 | // | ||
114 | // This script queue will recompile each script. | ||
115 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
116 | |||
117 | class LLFloaterCompileQueue : public LLFloaterScriptQueue | ||
118 | { | ||
119 | public: | ||
120 | // Use this method to create a compile queue. Once created, it | ||
121 | // will be responsible for it's own destruction. | ||
122 | static LLFloaterCompileQueue* create(); | ||
123 | |||
124 | protected: | ||
125 | LLFloaterCompileQueue(const std::string& name, const LLRect& rect); | ||
126 | virtual ~LLFloaterCompileQueue(); | ||
127 | |||
128 | // This is called by inventoryChanged | ||
129 | virtual void handleInventory(LLViewerObject* viewer_obj, | ||
130 | InventoryObjectList* inv); | ||
131 | |||
132 | // This is the callback for when each script arrives | ||
133 | static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id, | ||
134 | LLAssetType::EType type, | ||
135 | void* user_data, S32 status); | ||
136 | |||
137 | static void onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status); | ||
138 | static void onSaveBytecodeComplete(const LLUUID& asset_id, | ||
139 | void* user_data, | ||
140 | S32 status); | ||
141 | |||
142 | // compile the file given and save it out. | ||
143 | void compile(const char* filename, const LLUUID& asset_id); | ||
144 | |||
145 | // remove any object in mScriptScripts with the matching uuid. | ||
146 | void removeItemByAssetID(const LLUUID& asset_id); | ||
147 | |||
148 | // save the items indicatd by the asset id. | ||
149 | void saveItemByAssetID(const LLUUID& asset_id); | ||
150 | |||
151 | // find old_asst_id, and set the asset id to new_asset_id | ||
152 | void updateAssetID(const LLUUID& old_asset_id, const LLUUID& new_asset_id); | ||
153 | |||
154 | protected: | ||
155 | LLViewerInventoryItem::item_array_t mCurrentScripts; | ||
156 | }; | ||
157 | |||
158 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
159 | // Class LLFloaterResetQueue | ||
160 | // | ||
161 | // This script queue will reset each script. | ||
162 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
163 | |||
164 | class LLFloaterResetQueue : public LLFloaterScriptQueue | ||
165 | { | ||
166 | public: | ||
167 | // Use this method to create a reset queue. Once created, it | ||
168 | // will be responsible for it's own destruction. | ||
169 | static LLFloaterResetQueue* create(); | ||
170 | |||
171 | protected: | ||
172 | LLFloaterResetQueue(const std::string& name, const LLRect& rect); | ||
173 | virtual ~LLFloaterResetQueue(); | ||
174 | |||
175 | // This is called by inventoryChanged | ||
176 | virtual void handleInventory(LLViewerObject* viewer_obj, | ||
177 | InventoryObjectList* inv); | ||
178 | |||
179 | protected: | ||
180 | }; | ||
181 | |||
182 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
183 | // Class LLFloaterRunQueue | ||
184 | // | ||
185 | // This script queue will set each script as running. | ||
186 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
187 | |||
188 | class LLFloaterRunQueue : public LLFloaterScriptQueue | ||
189 | { | ||
190 | public: | ||
191 | // Use this method to create a run queue. Once created, it | ||
192 | // will be responsible for it's own destruction. | ||
193 | static LLFloaterRunQueue* create(); | ||
194 | |||
195 | protected: | ||
196 | LLFloaterRunQueue(const std::string& name, const LLRect& rect); | ||
197 | virtual ~LLFloaterRunQueue(); | ||
198 | |||
199 | // This is called by inventoryChanged | ||
200 | virtual void handleInventory(LLViewerObject* viewer_obj, | ||
201 | InventoryObjectList* inv); | ||
202 | |||
203 | protected: | ||
204 | }; | ||
205 | |||
206 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
207 | // Class LLFloaterNotRunQueue | ||
208 | // | ||
209 | // This script queue will set each script as not running. | ||
210 | //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
211 | |||
212 | class LLFloaterNotRunQueue : public LLFloaterScriptQueue | ||
213 | { | ||
214 | public: | ||
215 | // Use this method to create a not run queue. Once created, it | ||
216 | // will be responsible for it's own destruction. | ||
217 | static LLFloaterNotRunQueue* create(); | ||
218 | |||
219 | protected: | ||
220 | LLFloaterNotRunQueue(const std::string& name, const LLRect& rect); | ||
221 | virtual ~LLFloaterNotRunQueue(); | ||
222 | |||
223 | // This is called by inventoryChanged | ||
224 | virtual void handleInventory(LLViewerObject* viewer_obj, | ||
225 | InventoryObjectList* inv); | ||
226 | |||
227 | protected: | ||
228 | }; | ||
229 | |||
230 | #endif // LL_LLCOMPILEQUEUE_H | ||