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authorJacek Antonelli2008-08-15 23:45:34 -0500
committerJacek Antonelli2008-08-15 23:45:34 -0500
commitcd17687f01420952712a500107e0f93e7ab8d5f8 (patch)
treece48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/llanimalcontrols.h
parentSecond Life viewer sources 1.19.0.5 (diff)
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Second Life viewer sources 1.19.1.0
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1/**
2 * @file llanimalcontrols.h
3 * @brief LLAnimalControls class definition
4 *
5 * $LicenseInfo:firstyear=2005&license=viewergpl$
6 *
7 * Copyright (c) 2005-2008, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 *
22 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above,
24 * and agree to abide by those obligations.
25 *
26 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
27 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
28 * COMPLETENESS OR PERFORMANCE.
29 * $/LicenseInfo$
30 */
31
32#ifndef LL_LLANIMALCONTROLS_H
33#define LL_LLANIMALCONTROLS_H
34
35#include "llhudobject.h"
36#include "llflexibleobject.h"
37
38//-----------------------------------------------------------------------------------
39// Default setting for the attributes of a animalControls object...
40//-----------------------------------------------------------------------------------
41//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION = LLVector3::z_axis;
42//const LLVector3 ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET = LLVector3::zero;
43//const LLColor4 ANIMAL_CONTROLS_DEFAULT_COLOR = LLColor4( 1.0f, 1.0f, 1.0f, 1.0f );
44//const F32 ANIMAL_CONTROLS_DEFAULT_GRAVITY = 0.3f;
45//const F32 ANIMAL_CONTROLS_DEFAULT_TENSION = 10.0f;
46//const F32 ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION = 10.0f;
47//const F32 ANIMAL_CONTROLS_DEFAULT_LENGTH = 1.0f;
48//const int ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS = 4;
49//const F32 ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS = 0.05f;
50//const F32 ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE = -0.01f;
51
52class LLViewerObject;
53
54/*struct LLAnimalControlsBodyBehavior
55{
56 LLVector3 mPosition;
57 LLQuaternion mHipRotation;
58};
59
60class LLAnimalControlsHeadBehavior
61{
62 private:
63 LLVector3 mBodyPosition;
64 LLQuaternion mBodyRotation;
65 LLHUDFlexibleObject mFeather;
66 LLVector3 mPosition;
67 LLQuaternion mRotation;
68 LLVector3 mFocusPosition;
69 bool mEyesBlinking;
70 F32 mEyeBlinkRate;
71
72 public:
73 LLAnimalControlsHeadBehavior();
74 void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
75 void setFocusPosition( LLVector3 focusPosition );
76 void update();
77 void render();
78};
79
80
81class LLAnimalControlsLegBehavior
82{
83 private:
84 LLVector3 mBodyPosition;
85 LLQuaternion mBodyRotation;
86 LLVector3 mHipAnchorPosition;
87 bool mWalking;
88 bool mIsLeft;
89
90 public:
91 LLAnimalControlsLegBehavior();
92 void setBodyPositionAndRotation( LLVector3 p, LLQuaternion r );
93 void update();
94 void render();
95};
96
97
98class LLAnimalControlsVirtualServer
99{
100 private:
101 int fakeClock;
102 LLVector3 focusPosition;
103 bool settingFocusPosition;
104 LLVector3 animalPosition;
105 LLQuaternion animalRotation;
106
107 public:
108 LLAnimalControlsVirtualServer();
109 bool getSettingFocusPosition();
110 LLVector3 getFocusPosition();
111 void update();
112 void setParentPositionAndRotation( LLVector3 p, LLQuaternion q );
113};
114
115
116//-------------------------------------------------
117// This structure is also used in the part of the
118// code that creates new animalControls objects.
119//-------------------------------------------------
120struct LLAnimalControlsAttributes
121{
122 //LLVector3 mAnchorPositionOffset;
123 //LLVector3 mAnchorDirection;
124 //LLColor4 mColor;
125 //F32 mAnchorRadius;
126 //S32 mNumSections;
127 //F32 mLength;
128 //F32 mGravity;
129 //F32 mAirFriction;
130 //F32 mTension;
131 //F32 mRadiusChange;
132 bool mUsingBodyControls;
133 bool mUsingHeadControls;
134 bool mUsingTailControls;
135 bool mUsingLegControls;
136
137 //------ the constructor for the structure ------------
138 LLAnimalControlsAttributes()
139 {
140 //mAnchorPositionOffset = ANIMAL_CONTROLS_DEFAULT_ANCHOR_DIRECTION;
141 //mAnchorDirection = ANIMAL_CONTROLS_DEFAULT_ANCHOR_POSITION_OFFSET;
142 //mAnchorRadius = ANIMAL_CONTROLS_DEFAULT_ANCHOR_RADIUS;
143 //mColor = ANIMAL_CONTROLS_DEFAULT_COLOR;
144 //mNumSections = ANIMAL_CONTROLS_DEFAULT_NUM_SECTIONS;
145 //mLength = ANIMAL_CONTROLS_DEFAULT_LENGTH;
146 //mGravity = ANIMAL_CONTROLS_DEFAULT_GRAVITY;
147 //mAirFriction = ANIMAL_CONTROLS_DEFAULT_AIR_FRICTION;
148 //mTension = ANIMAL_CONTROLS_DEFAULT_TENSION;
149 //mRadiusChange = ANIMAL_CONTROLS_DEFAULT_RADIUS_CHANGE;
150 }
151};// end of attributes structure
152
153
154
155//---------------------------------------------------------
156// The LLHUDAnimalControls class
157//---------------------------------------------------------
158class LLHUDAnimalControls : public LLHUDObject
159{
160 public:
161 LLHUDAnimalControls();
162 void setParentObject( LLViewerObject * );
163 void setAttributes( LLAnimalControlsAttributes );
164 void markAsDead();
165 void update();
166 LLViewerObject * getParentObject();
167 void render();
168
169 private:
170 //--------------------------------------
171 // private members
172 //--------------------------------------
173 LLViewerObject* mParentObject;
174 LLAnimalControlsAttributes mAttributes;
175 LLAnimalControlsHeadBehavior mHeadBehavior;
176 LLAnimalControlsLegBehavior mLeftLegBehavior;
177 LLAnimalControlsLegBehavior mRightLegBehavior;
178 LLAnimalControlsVirtualServer mVirtualServer;
179
180 //--------------------------------------
181 // private methods
182 //--------------------------------------
183 void updateVirtualServer();
184 void updateBodyBehavior();
185 void renderBodyBehavior();
186 //void updateLegBehavior();
187 //void renderLegBehavior();
188 //void updateHeadBehavior();
189 //void renderHeadBehavior();
190
191 friend class LLHUDObject;
192
193};// end of class definition
194
195*/
196#endif // LL_LLANIMALCONTROLS_H