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author | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
---|---|---|
committer | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
commit | cd17687f01420952712a500107e0f93e7ab8d5f8 (patch) | |
tree | ce48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/featuretable_mac.txt | |
parent | Second Life viewer sources 1.19.0.5 (diff) | |
download | meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.zip meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.gz meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.bz2 meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.xz |
Second Life viewer sources 1.19.1.0
Diffstat (limited to 'linden/indra/newview/featuretable_mac.txt')
-rw-r--r-- | linden/indra/newview/featuretable_mac.txt | 477 |
1 files changed, 393 insertions, 84 deletions
diff --git a/linden/indra/newview/featuretable_mac.txt b/linden/indra/newview/featuretable_mac.txt index fe5ae7a..9645ff8 100644 --- a/linden/indra/newview/featuretable_mac.txt +++ b/linden/indra/newview/featuretable_mac.txt | |||
@@ -1,6 +1,6 @@ | |||
1 | version 10 | 1 | version 15 |
2 | 2 | ||
3 | // NOTE: This is mostly identical to featuretable.txt with a few differences | 3 | // NOTE: This is mostly identical to featuretable_mac.txt with a few differences |
4 | // Should be combined into one table | 4 | // Should be combined into one table |
5 | 5 | ||
6 | // | 6 | // |
@@ -12,7 +12,7 @@ version 10 | |||
12 | // <name> <available> <recommended> | 12 | // <name> <available> <recommended> |
13 | // <name> is the name of a feature | 13 | // <name> is the name of a feature |
14 | // <available> is 0 or 1, whether the feature is available | 14 | // <available> is 0 or 1, whether the feature is available |
15 | // <recommended> is an S32 which is the recommended value | 15 | // <recommended> is an F32 which is the recommended value |
16 | // | 16 | // |
17 | // For now, the first list read sets up all of the default values | 17 | // For now, the first list read sets up all of the default values |
18 | // | 18 | // |
@@ -22,102 +22,201 @@ version 10 | |||
22 | // All contains everything at their default settings for high end machines | 22 | // All contains everything at their default settings for high end machines |
23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! | 23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! |
24 | // | 24 | // |
25 | // Mac specific: RenderAvatarVP not enabled at all | ||
26 | list all | 25 | list all |
27 | RenderVBO 1 0 | 26 | RenderAnisotropic 1 0 |
28 | RenderAniso 1 0 | 27 | RenderAvatarCloth 0 0 |
29 | RenderAvatarMode 1 2 | 28 | RenderAvatarLODFactor 1 1.0 |
30 | RenderAvatarVP 1 0 | 29 | RenderAvatarVP 1 0 |
31 | RenderDistance 1 128 | 30 | RenderCubeMap 1 1 |
32 | RenderLighting 1 1 | 31 | RenderFarClip 1 256 |
33 | RenderObjectBump 1 1 | 32 | RenderFlexTimeFactor 1 1.0 |
34 | RenderParticleCount 1 4096 | 33 | RenderFogRatio 1 4.0 |
35 | RenderRippleWater 1 1 | 34 | RenderGamma 1 0 |
36 | RenderTerrainDetail 1 2 | 35 | RenderGlowResolutionPow 1 9 |
37 | VertexShaderEnable 1 1 | 36 | RenderLightingDetail 1 1 |
38 | UseOcclusion 1 1 | 37 | RenderMaxPartCount 1 8192 |
39 | RenderCubeMap 1 1 | 38 | RenderNightBrightness 1 1.0 |
40 | 39 | RenderObjectBump 1 1 | |
41 | // | 40 | RenderReflectionDetail 1 3 |
42 | // Class 0 Hardware (Unknown or just old) | 41 | RenderTerrainDetail 1 1 |
42 | RenderTerrainLODFactor 1 2.0 | ||
43 | RenderTreeLODFactor 1 1.0 | ||
44 | RenderUseImpostors 1 1 | ||
45 | RenderVBOEnable 1 1 | ||
46 | RenderVolumeLODFactor 1 2.0 | ||
47 | RenderWaterReflections 1 1 | ||
48 | UseOcclusion 1 1 | ||
49 | VertexShaderEnable 1 1 | ||
50 | WindLightUseAtmosShaders 1 1 | ||
51 | WLSkyDetail 1 128 | ||
52 | RenderUseCleverUI 1 1 | ||
53 | Disregard128DefaultDrawDistance 1 1 | ||
54 | Disregard96DefaultDrawDistance 1 1 | ||
55 | |||
56 | // | ||
57 | // Low Graphics Settings | ||
58 | // | ||
59 | list Low | ||
60 | RenderAnisotropic 1 0 | ||
61 | RenderAvatarCloth 1 0 | ||
62 | RenderAvatarLODFactor 1 0.5 | ||
63 | RenderAvatarVP 1 0 | ||
64 | RenderFarClip 1 64 | ||
65 | RenderFlexTimeFactor 1 0.5 | ||
66 | RenderGlowResolutionPow 1 8 | ||
67 | RenderLightingDetail 1 0 | ||
68 | RenderMaxPartCount 1 1024 | ||
69 | RenderObjectBump 1 0 | ||
70 | RenderReflectionDetail 1 0 | ||
71 | RenderTerrainDetail 1 0 | ||
72 | RenderTerrainLODFactor 1 1 | ||
73 | RenderTreeLODFactor 1 0.5 | ||
74 | RenderUseImpostors 1 1 | ||
75 | RenderVolumeLODFactor 1 1.125 | ||
76 | RenderWaterReflections 1 0 | ||
77 | VertexShaderEnable 1 0 | ||
78 | WindLightUseAtmosShaders 1 0 | ||
79 | WLSkyDetail 1 48 | ||
80 | |||
81 | // | ||
82 | // Mid Graphics Settings | ||
83 | // | ||
84 | list Mid | ||
85 | RenderAnisotropic 1 0 | ||
86 | RenderAvatarCloth 1 0 | ||
87 | RenderAvatarLODFactor 1 0.5 | ||
88 | RenderAvatarVP 1 1 | ||
89 | RenderFarClip 1 96 | ||
90 | RenderFlexTimeFactor 1 1.0 | ||
91 | RenderGlowResolutionPow 1 8 | ||
92 | RenderLightingDetail 1 1 | ||
93 | RenderMaxPartCount 1 2048 | ||
94 | RenderObjectBump 1 1 | ||
95 | RenderReflectionDetail 1 0 | ||
96 | RenderTerrainDetail 1 1 | ||
97 | RenderTerrainLODFactor 1 1.0 | ||
98 | RenderTreeLODFactor 1 0.5 | ||
99 | RenderUseImpostors 1 1 | ||
100 | RenderVolumeLODFactor 1 1.125 | ||
101 | RenderWaterReflections 1 0 | ||
102 | VertexShaderEnable 1 1 | ||
103 | WindLightUseAtmosShaders 1 0 | ||
104 | WLSkyDetail 1 48 | ||
105 | |||
106 | // | ||
107 | // High Graphics Settings (purty) | ||
108 | // | ||
109 | list High | ||
110 | RenderAnisotropic 1 1 | ||
111 | RenderAvatarCloth 1 0 | ||
112 | RenderAvatarLODFactor 1 1.0 | ||
113 | RenderAvatarVP 1 1 | ||
114 | RenderFarClip 1 128 | ||
115 | RenderFlexTimeFactor 1 1.0 | ||
116 | RenderGlowResolutionPow 1 9 | ||
117 | RenderLightingDetail 1 1 | ||
118 | RenderMaxPartCount 1 4096 | ||
119 | RenderObjectBump 1 1 | ||
120 | RenderReflectionDetail 1 2 | ||
121 | RenderTerrainDetail 1 1 | ||
122 | RenderTerrainLODFactor 1 2.0 | ||
123 | RenderTreeLODFactor 1 0.5 | ||
124 | RenderUseImpostors 1 1 | ||
125 | RenderVolumeLODFactor 1 1.125 | ||
126 | RenderWaterReflections 1 0 | ||
127 | VertexShaderEnable 1 1 | ||
128 | WindLightUseAtmosShaders 1 1 | ||
129 | WLSkyDetail 1 48 | ||
130 | |||
131 | // | ||
132 | // Ultra graphics (REALLY PURTY!) | ||
133 | // | ||
134 | list Ultra | ||
135 | RenderAnisotropic 1 1 | ||
136 | RenderAvatarCloth 1 1 | ||
137 | RenderAvatarLODFactor 1 1.0 | ||
138 | RenderAvatarVP 1 1 | ||
139 | RenderFarClip 1 256 | ||
140 | RenderFlexTimeFactor 1 1.0 | ||
141 | RenderGlowResolutionPow 1 9 | ||
142 | RenderLightingDetail 1 1 | ||
143 | RenderMaxPartCount 1 8192 | ||
144 | RenderObjectBump 1 1 | ||
145 | RenderReflectionDetail 1 3 | ||
146 | RenderTerrainDetail 1 1 | ||
147 | RenderTerrainLODFactor 1 2.0 | ||
148 | RenderTreeLODFactor 1 1.0 | ||
149 | RenderUseImpostors 1 1 | ||
150 | RenderVolumeLODFactor 1 2.0 | ||
151 | RenderWaterReflections 1 1 | ||
152 | VertexShaderEnable 1 1 | ||
153 | WindLightUseAtmosShaders 1 1 | ||
154 | WLSkyDetail 1 128 | ||
155 | |||
156 | // | ||
157 | // Class Unknown Hardware (unknown) | ||
158 | // | ||
159 | list Unknown | ||
160 | RenderVBOEnable 1 0 | ||
161 | |||
162 | // | ||
163 | // Class 0 Hardware (just old) | ||
43 | // | 164 | // |
44 | list Class0 | 165 | list Class0 |
45 | VertexShaderEnable 1 0 | 166 | RenderVBOEnable 1 1 |
46 | RenderAvatarVP 1 0 | ||
47 | RenderAvatarMode 1 0 | ||
48 | RenderLighting 1 0 | ||
49 | RenderObjectBump 1 0 | ||
50 | RenderRippleWater 1 0 | ||
51 | 167 | ||
52 | // | 168 | // |
53 | // Class 1 Hardware | 169 | // Class 1 Hardware |
54 | // | 170 | // |
55 | list Class1 | 171 | list Class1 |
56 | VertexShaderEnable 1 0 | 172 | RenderVBOEnable 1 1 |
57 | RenderAvatarVP 1 1 | ||
58 | RenderAvatarMode 1 0 | ||
59 | RenderLighting 1 0 | ||
60 | RenderObjectBump 1 0 | ||
61 | RenderRippleWater 1 0 | ||
62 | 173 | ||
63 | // | 174 | // |
64 | // Class 2 Hardware (make it purty) | 175 | // Class 2 Hardware (make it purty) |
65 | // | 176 | // |
66 | list Class2 | 177 | list Class2 |
67 | VertexShaderEnable 1 1 | 178 | RenderVBOEnable 1 1 |
68 | RenderAvatarVP 1 1 | ||
69 | RenderAvatarMode 1 2 | ||
70 | RenderLighting 1 1 | ||
71 | RenderObjectBump 1 1 | ||
72 | RenderRippleWater 1 1 | ||
73 | 179 | ||
74 | // | 180 | // |
75 | // Class 3 Hardware (make it purty) | 181 | // Class 3 Hardware (make it purty) |
76 | // | 182 | // |
77 | list Class3 | 183 | list Class3 |
78 | VertexShaderEnable 1 1 | 184 | RenderVBOEnable 1 1 |
79 | RenderAvatarVP 1 1 | ||
80 | RenderAvatarMode 1 2 | ||
81 | RenderLighting 1 1 | ||
82 | RenderObjectBump 1 1 | ||
83 | RenderRippleWater 1 1 | ||
84 | 185 | ||
85 | // | 186 | // |
86 | // No Pixel Shaders available | 187 | // No Pixel Shaders available |
87 | // | 188 | // |
88 | list NoPixelShaders | 189 | list NoPixelShaders |
89 | VertexShaderEnable 0 0 | 190 | RenderAvatarVP 0 0 |
90 | RenderAvatarVP 0 0 | 191 | RenderAvatarCloth 0 0 |
192 | RenderWaterReflections 0 0 | ||
193 | VertexShaderEnable 0 0 | ||
194 | WindLightUseAtmosShaders 0 0 | ||
91 | 195 | ||
92 | // | 196 | // |
93 | // No Vertex Shaders available | 197 | // No Vertex Shaders available |
94 | // | 198 | // |
95 | list NoVertexShaders | 199 | list NoVertexShaders |
96 | VertexShaderEnable 0 0 | 200 | RenderAvatarVP 0 0 |
97 | RenderAvatarVP 0 0 | 201 | RenderAvatarCloth 0 0 |
202 | RenderWaterReflections 0 0 | ||
203 | VertexShaderEnable 0 0 | ||
204 | WindLightUseAtmosShaders 0 0 | ||
98 | 205 | ||
99 | // | ||
100 | // "Default" setups for safe, low, medium, high | 206 | // "Default" setups for safe, low, medium, high |
101 | // | 207 | // |
102 | list safe | 208 | list safe |
103 | RenderVBO 1 0 | 209 | RenderAnisotropic 1 0 |
104 | RenderAniso 1 0 | 210 | RenderAvatarCloth 0 0 |
105 | RenderAvatarVP 0 0 | 211 | RenderAvatarVP 0 0 |
106 | RenderDistance 1 64 | 212 | RenderLightingDetail 1 0 |
107 | RenderLighting 1 0 | 213 | RenderObjectBump 0 0 |
108 | RenderParticleCount 1 1024 | 214 | RenderMaxPartCount 1 1024 |
109 | RenderTerrainDetail 1 0 | 215 | RenderTerrainDetail 1 0 |
110 | 216 | RenderUseImpostors 0 0 | |
111 | 217 | RenderVBOEnable 1 0 | |
112 | list low | 218 | RenderWaterReflections 0 0 |
113 | RenderVBO 1 0 | 219 | WindLightUseAtmosShaders 0 0 |
114 | RenderAniso 1 0 | ||
115 | RenderDistance 1 96 | ||
116 | RenderLighting 1 0 | ||
117 | |||
118 | list medium | ||
119 | RenderLighting 1 0 | ||
120 | |||
121 | 220 | ||
122 | // | 221 | // |
123 | // CPU based feature masks | 222 | // CPU based feature masks |
@@ -125,34 +224,244 @@ RenderLighting 1 0 | |||
125 | 224 | ||
126 | // 1Ghz or less (equiv) | 225 | // 1Ghz or less (equiv) |
127 | list CPUSlow | 226 | list CPUSlow |
128 | RenderDistance 1 96 | 227 | RenderMaxPartCount 1 1024 |
129 | RenderParticleCount 1 1024 | ||
130 | |||
131 | 228 | ||
132 | // | 229 | // |
133 | // RAM based feature masks | 230 | // RAM based feature masks |
134 | // | 231 | // |
135 | list RAM256MB | 232 | list RAM256MB |
136 | RenderDistance 1 96 | 233 | RenderObjectBump 0 0 |
137 | RenderObjectBump 0 0 | ||
138 | 234 | ||
139 | // | 235 | // |
140 | // Graphics card based feature masks | 236 | // Graphics card based feature masks |
141 | // | 237 | // |
142 | list OpenGLPre15 | 238 | list OpenGLPre15 |
143 | RenderVBO 1 0 | 239 | RenderVBOEnable 1 0 |
144 | 240 | ||
145 | // nVidia settings | 241 | list Intel |
146 | list NVIDIA | 242 | RenderAnisotropic 1 0 |
243 | RenderLightingDetail 1 0 | ||
147 | 244 | ||
148 | list GeForce2 | 245 | list GeForce2 |
149 | RenderAniso 1 0 | 246 | RenderAnisotropic 1 0 |
150 | RenderDistance 1 64 | 247 | RenderLightingDetail 1 0 |
151 | RenderLighting 1 0 | 248 | RenderMaxPartCount 1 2048 |
152 | RenderParticleCount 1 2048 | 249 | RenderTerrainDetail 1 0 |
153 | RenderTerrainDetail 1 0 | 250 | RenderVBOEnable 1 1 |
251 | |||
252 | list Intel_830M | ||
253 | RenderTerrainDetail 1 0 | ||
254 | RenderVBOEnable 1 0 | ||
255 | |||
256 | list Intel_845G | ||
257 | RenderTerrainDetail 1 0 | ||
258 | RenderVBOEnable 1 0 | ||
259 | |||
260 | list Intel_855GM | ||
261 | RenderTerrainDetail 1 0 | ||
262 | RenderVBOEnable 1 0 | ||
263 | |||
264 | list Intel_865G | ||
265 | RenderTerrainDetail 1 0 | ||
266 | RenderVBOEnable 1 0 | ||
267 | |||
268 | list Intel_900 | ||
269 | RenderTerrainDetail 1 0 | ||
270 | RenderVBOEnable 1 0 | ||
271 | |||
272 | list Intel_915GM | ||
273 | RenderTerrainDetail 1 0 | ||
274 | RenderVBOEnable 1 0 | ||
275 | |||
276 | list Intel_915G | ||
277 | RenderTerrainDetail 1 0 | ||
278 | RenderVBOEnable 1 0 | ||
279 | |||
280 | list Intel_945GM | ||
281 | RenderTerrainDetail 1 0 | ||
282 | RenderVBOEnable 1 0 | ||
283 | |||
284 | list Intel_945G | ||
285 | RenderTerrainDetail 1 0 | ||
286 | RenderVBOEnable 1 0 | ||
287 | |||
288 | list Intel_950 | ||
289 | RenderTerrainDetail 1 0 | ||
290 | RenderVBOEnable 1 0 | ||
291 | |||
292 | list Intel_965 | ||
293 | RenderTerrainDetail 1 0 | ||
294 | RenderVBOEnable 1 0 | ||
295 | UseOcclusion 0 0 | ||
296 | |||
297 | list Intel_G33 | ||
298 | RenderTerrainDetail 1 0 | ||
299 | RenderVBOEnable 1 0 | ||
300 | |||
301 | list Intel_Bear_Lake | ||
302 | RenderTerrainDetail 1 0 | ||
303 | RenderVBOEnable 1 0 | ||
304 | |||
305 | list Intel_Broadwater | ||
306 | RenderTerrainDetail 1 0 | ||
307 | RenderVBOEnable 1 0 | ||
308 | |||
309 | list Intel_Brookdale | ||
310 | RenderTerrainDetail 1 0 | ||
311 | RenderVBOEnable 1 0 | ||
312 | |||
313 | list Intel_X3100 | ||
314 | WindLightUseAtmosShaders 0 0 | ||
315 | |||
316 | list Intel_Montara | ||
317 | RenderTerrainDetail 1 0 | ||
318 | RenderVBOEnable 1 0 | ||
319 | |||
320 | list Intel_Springdale | ||
321 | RenderTerrainDetail 1 0 | ||
322 | RenderVBOEnable 1 0 | ||
323 | |||
324 | list ATI_Mobility_Radeon_9800 | ||
325 | RenderAvatarCloth 0 0 | ||
326 | VertexShaderEnable 0 0 | ||
327 | WindLightUseAtmosShaders 0 0 | ||
328 | |||
329 | list ATI_Mobility_Radeon_9700 | ||
330 | RenderAvatarCloth 0 0 | ||
331 | VertexShaderEnable 0 0 | ||
332 | WindLightUseAtmosShaders 0 0 | ||
333 | |||
334 | list ATI_Mobility_Radeon_9600 | ||
335 | RenderAvatarCloth 0 0 | ||
336 | VertexShaderEnable 0 0 | ||
337 | WindLightUseAtmosShaders 0 0 | ||
338 | Disregard96DefaultDrawDistance 1 0 | ||
339 | |||
340 | |||
341 | /// tweaked ATI to 96 Draw distance | ||
342 | |||
343 | list ATI_Radeon_9000 | ||
344 | Disregard96DefaultDrawDistance 1 0 | ||
345 | list ATI_Radeon_9200 | ||
346 | Disregard96DefaultDrawDistance 1 0 | ||
347 | list ATI_Radeon_9500 | ||
348 | Disregard96DefaultDrawDistance 1 0 | ||
349 | list ATI_Radeon_9600 | ||
350 | Disregard96DefaultDrawDistance 1 0 | ||
351 | |||
352 | /// tweaked ATI to 128 draw distance | ||
353 | |||
354 | list ATI_Radeon_X300 | ||
355 | Disregard128DefaultDrawDistance 1 0 | ||
356 | list ATI_Radeon_X400 | ||
357 | Disregard128DefaultDrawDistance 1 0 | ||
358 | list ATI_Radeon_X500 | ||
359 | Disregard128DefaultDrawDistance 1 0 | ||
360 | list ATI_Radeon_X600 | ||
361 | Disregard128DefaultDrawDistance 1 0 | ||
362 | list ATI_Radeon_X700 | ||
363 | Disregard128DefaultDrawDistance 1 0 | ||
364 | list ATI_Radeon_X1300 | ||
365 | Disregard128DefaultDrawDistance 1 0 | ||
366 | list ATI_Radeon_X1400 | ||
367 | Disregard128DefaultDrawDistance 1 0 | ||
368 | list ATI_Radeon_X1500 | ||
369 | Disregard128DefaultDrawDistance 1 0 | ||
370 | list ATI_Radeon_X1600 | ||
371 | Disregard128DefaultDrawDistance 1 0 | ||
372 | list ATI_Radeon_X1700 | ||
373 | Disregard128DefaultDrawDistance 1 0 | ||
374 | list ATI_Mobility_Radeon_X1xxx | ||
375 | Disregard128DefaultDrawDistance 1 0 | ||
376 | |||
377 | |||
378 | |||
379 | |||
380 | // Avatar hardware skinning causes | ||
381 | // invisible avatars on HD 2600... so I masked | ||
382 | // out other possible bad ones till it's fixed | ||
383 | |||
384 | list ATI_Radeon_HD_2300 | ||
385 | RenderAvatarVP 0 0 | ||
386 | RenderAvatarCloth 0 0 | ||
387 | Disregard128DefaultDrawDistance 1 0 | ||
388 | list ATI_Radeon_HD_2400 | ||
389 | RenderAvatarVP 0 0 | ||
390 | RenderAvatarCloth 0 0 | ||
391 | Disregard128DefaultDrawDistance 1 0 | ||
392 | list ATI_Radeon_HD_2600 | ||
393 | RenderAvatarVP 0 0 | ||
394 | RenderAvatarCloth 0 0 | ||
395 | list ATI_Radeon_HD_2900 | ||
396 | RenderAvatarVP 0 0 | ||
397 | RenderAvatarCloth 0 0 | ||
398 | list ATI_Radeon_HD_3800 | ||
399 | RenderAvatarVP 0 0 | ||
400 | RenderAvatarCloth 0 0 | ||
401 | |||
402 | /// Tweaked NVIDIA | ||
403 | |||
404 | list NVIDIA_GeForce_FX_5100 | ||
405 | Disregard96DefaultDrawDistance 1 0 | ||
406 | list NVIDIA_GeForce_FX_5200 | ||
407 | Disregard96DefaultDrawDistance 1 0 | ||
408 | list NVIDIA_GeForce_FX_5500 | ||
409 | Disregard96DefaultDrawDistance 1 0 | ||
410 | |||
411 | list NVIDIA_GeForce_FX_Go5100 | ||
412 | Disregard96DefaultDrawDistance 1 0 | ||
413 | list NVIDIA_GeForce_FX_Go5200 | ||
414 | Disregard96DefaultDrawDistance 1 0 | ||
415 | list NVIDIA_GeForce_FX_Go5300 | ||
416 | Disregard96DefaultDrawDistance 1 0 | ||
417 | list NVIDIA_GeForce_FX_Go5500 | ||
418 | Disregard96DefaultDrawDistance 1 0 | ||
419 | list NVIDIA_GeForce_FX_Go5600 | ||
420 | Disregard96DefaultDrawDistance 1 0 | ||
421 | |||
422 | list NVIDIA_GeForce_6100 | ||
423 | Disregard128DefaultDrawDistance 1 0 | ||
424 | list NVIDIA_GeForce_6200 | ||
425 | Disregard128DefaultDrawDistance 1 0 | ||
426 | list NVIDIA_GeForce_6500 | ||
427 | Disregard128DefaultDrawDistance 1 0 | ||
428 | list NVIDIA_GeForce_6600 | ||
429 | Disregard128DefaultDrawDistance 1 0 | ||
430 | |||
431 | |||
432 | list NVIDIA_GeForce_Go_6100 | ||
433 | RenderVBOEnable 1 0 | ||
434 | Disregard128DefaultDrawDistance 1 0 | ||
435 | list NVIDIA_GeForce_Go_6200 | ||
436 | RenderVBOEnable 1 0 | ||
437 | Disregard128DefaultDrawDistance 1 0 | ||
438 | list NVIDIA_GeForce_Go_6500 | ||
439 | RenderVBOEnable 1 0 | ||
440 | Disregard128DefaultDrawDistance 1 0 | ||
441 | list NVIDIA_GeForce_Go_6600 | ||
442 | RenderVBOEnable 1 0 | ||
443 | Disregard128DefaultDrawDistance 1 0 | ||
444 | list NVIDIA_GeForce_Go_6700 | ||
445 | RenderVBOEnable 1 0 | ||
446 | Disregard128DefaultDrawDistance 1 0 | ||
447 | list NVIDIA_GeForce_Go_6800 | ||
448 | RenderVBOEnable 1 0 | ||
449 | Disregard128DefaultDrawDistance 1 0 | ||
450 | list NVIDIA_GeForce_Go_6 | ||
451 | RenderVBOEnable 1 0 | ||
452 | Disregard128DefaultDrawDistance 1 0 | ||
453 | |||
454 | list NVIDIA_GeForce_7200 | ||
455 | Disregard128DefaultDrawDistance 1 0 | ||
456 | list NVIDIA_GeForce_7300 | ||
457 | Disregard128DefaultDrawDistance 1 0 | ||
458 | list NVIDIA_GeForce_7400 | ||
459 | Disregard128DefaultDrawDistance 1 0 | ||
460 | |||
461 | list NVIDIA_GeForce_Go_7200 | ||
462 | Disregard128DefaultDrawDistance 1 0 | ||
463 | list NVIDIA_GeForce_Go_7300 | ||
464 | Disregard128DefaultDrawDistance 1 0 | ||
465 | list NVIDIA_GeForce_Go_7400 | ||
466 | Disregard128DefaultDrawDistance 1 0 | ||
154 | 467 | ||
155 | // | ||
156 | // ATI settings | ||
157 | // | ||
158 | list ATI | ||