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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1version 9
2
3// NOTE: This is mostly identical to featuretable.txt with a few differences
4// Should be combined into one table
5
6//
7// Generates lists of feature mask that can be applied on top of each other.
8//
9// // Begin comments
10// list <name>
11// Starts a feature list named <name>
12// <name> <available> <recommended>
13// <name> is the name of a feature
14// <available> is 0 or 1, whether the feature is available
15// <recommended> is an S32 which is the recommended value
16//
17// For now, the first list read sets up all of the default values
18//
19
20
21//
22// All contains everything at their default settings for high end machines
23// NOTE: All settings are set to the MIN of applied values, including 'all'!
24//
25// Mac specific: RenderAvatarVP not enabled at all
26list all
27RenderAGP 1 1
28RenderAniso 1 0
29RenderAvatarMode 1 2
30RenderAvatarVP 1 0
31RenderDistance 1 128
32RenderLighting 1 1
33RenderObjectBump 1 1
34RenderParticleCount 1 4096
35RenderRippleWater 1 1
36RenderTerrainDetail 1 2
37VertexShaderEnable 1 1
38
39
40//
41// Class 0 Hardware (Unknown or just old)
42//
43list Class0
44VertexShaderEnable 1 0
45RenderAvatarVP 1 0
46RenderAvatarMode 1 0
47RenderLighting 1 0
48RenderObjectBump 1 0
49RenderRippleWater 1 0
50
51//
52// Class 1 Hardware
53//
54list Class1
55VertexShaderEnable 1 0
56RenderAvatarVP 1 1
57RenderAvatarMode 1 0
58RenderLighting 1 0
59RenderObjectBump 1 0
60RenderRippleWater 1 0
61
62//
63// Class 2 Hardware (make it purty)
64//
65list Class2
66VertexShaderEnable 1 1
67RenderAvatarVP 1 1
68RenderAvatarMode 1 2
69RenderLighting 1 1
70RenderObjectBump 1 1
71RenderRippleWater 1 1
72
73//
74// Class 3 Hardware (make it purty)
75//
76list Class3
77VertexShaderEnable 1 1
78RenderAvatarVP 1 1
79RenderAvatarMode 1 2
80RenderLighting 1 1
81RenderObjectBump 1 1
82RenderRippleWater 1 1
83
84//
85// No Pixel Shaders available
86//
87list NoPixelShaders
88VertexShaderEnable 0 0
89RenderAvatarVP 0 0
90
91//
92// No Vertex Shaders available
93//
94list NoVertexShaders
95VertexShaderEnable 0 0
96RenderAvatarVP 0 0
97
98//
99// "Default" setups for safe, low, medium, high
100//
101list safe
102RenderAGP 1 0
103RenderAniso 1 0
104RenderAvatarVP 0 0
105RenderDistance 1 64
106RenderLighting 1 0
107RenderParticleCount 1 1024
108RenderTerrainDetail 1 0
109
110
111list low
112RenderAGP 1 1
113RenderAniso 1 0
114RenderDistance 1 96
115RenderLighting 1 0
116
117list medium
118RenderLighting 1 0
119
120
121//
122// CPU based feature masks
123//
124
125// 1Ghz or less (equiv)
126list CPUSlow
127RenderDistance 1 96
128RenderParticleCount 1 1024
129
130
131//
132// RAM based feature masks
133//
134list RAM256MB
135RenderDistance 1 96
136RenderObjectBump 0 0
137
138// nVidia settings
139list NVIDIA
140
141list GeForce2
142RenderAniso 1 0
143RenderDistance 1 64
144RenderLighting 1 0
145RenderParticleCount 1 2048
146RenderTerrainDetail 1 0
147
148//
149// ATI and AGP now work okay.
150//
151list ATI