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author | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
---|---|---|
committer | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
commit | cd17687f01420952712a500107e0f93e7ab8d5f8 (patch) | |
tree | ce48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/featuretable_linux.txt | |
parent | Second Life viewer sources 1.19.0.5 (diff) | |
download | meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.zip meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.gz meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.bz2 meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.xz |
Second Life viewer sources 1.19.1.0
Diffstat (limited to 'linden/indra/newview/featuretable_linux.txt')
-rw-r--r-- | linden/indra/newview/featuretable_linux.txt | 442 |
1 files changed, 344 insertions, 98 deletions
diff --git a/linden/indra/newview/featuretable_linux.txt b/linden/indra/newview/featuretable_linux.txt index f31fc0d..d7921ff 100644 --- a/linden/indra/newview/featuretable_linux.txt +++ b/linden/indra/newview/featuretable_linux.txt | |||
@@ -1,6 +1,6 @@ | |||
1 | version 10 | 1 | version 15 |
2 | 2 | ||
3 | // NOTE: This is mostly identical to featuretable.txt with a few differences | 3 | // NOTE: This is mostly identical to featuretable_mac.txt with a few differences |
4 | // Should be combined into one table | 4 | // Should be combined into one table |
5 | 5 | ||
6 | // | 6 | // |
@@ -12,7 +12,7 @@ version 10 | |||
12 | // <name> <available> <recommended> | 12 | // <name> <available> <recommended> |
13 | // <name> is the name of a feature | 13 | // <name> is the name of a feature |
14 | // <available> is 0 or 1, whether the feature is available | 14 | // <available> is 0 or 1, whether the feature is available |
15 | // <recommended> is an S32 which is the recommended value | 15 | // <recommended> is an F32 which is the recommended value |
16 | // | 16 | // |
17 | // For now, the first list read sets up all of the default values | 17 | // For now, the first list read sets up all of the default values |
18 | // | 18 | // |
@@ -23,104 +23,199 @@ version 10 | |||
23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! | 23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! |
24 | // | 24 | // |
25 | list all | 25 | list all |
26 | RenderVBO 1 1 | 26 | RenderAnisotropic 1 0 |
27 | RenderAniso 1 0 | 27 | RenderAvatarCloth 1 1 |
28 | RenderAvatarMode 1 2 | 28 | RenderAvatarLODFactor 1 1.0 |
29 | RenderAvatarVP 1 1 | 29 | RenderAvatarVP 1 1 |
30 | RenderDistance 1 128 | 30 | RenderCubeMap 1 1 |
31 | RenderLighting 1 1 | 31 | RenderFarClip 1 256 |
32 | RenderObjectBump 1 1 | 32 | RenderFlexTimeFactor 1 1.0 |
33 | RenderParticleCount 1 4096 | 33 | RenderFogRatio 1 4.0 |
34 | RenderRippleWater 1 1 | 34 | RenderGamma 1 0 |
35 | RenderTerrainDetail 1 2 | 35 | RenderGlowResolutionPow 1 9 |
36 | VertexShaderEnable 1 1 | 36 | RenderLightingDetail 1 1 |
37 | UseOcclusion 1 1 | 37 | RenderMaxPartCount 1 8192 |
38 | RenderCubeMap 1 1 | 38 | RenderNightBrightness 1 1.0 |
39 | 39 | RenderObjectBump 1 1 | |
40 | // | 40 | RenderReflectionDetail 1 3 |
41 | // Class 0 Hardware (Unknown or just old) | 41 | RenderTerrainDetail 1 1 |
42 | RenderTerrainLODFactor 1 2.0 | ||
43 | RenderTreeLODFactor 1 1.0 | ||
44 | RenderUseImpostors 1 1 | ||
45 | RenderVBOEnable 1 1 | ||
46 | RenderVolumeLODFactor 1 2.0 | ||
47 | RenderWaterReflections 1 1 | ||
48 | UseOcclusion 1 1 | ||
49 | VertexShaderEnable 1 1 | ||
50 | WindLightUseAtmosShaders 1 1 | ||
51 | WLSkyDetail 1 128 | ||
52 | Disregard128DefaultDrawDistance 1 1 | ||
53 | Disregard96DefaultDrawDistance 1 1 | ||
54 | |||
55 | // | ||
56 | // Low Graphics Settings | ||
57 | // | ||
58 | list Low | ||
59 | RenderAnisotropic 1 0 | ||
60 | RenderAvatarCloth 1 0 | ||
61 | RenderAvatarLODFactor 1 0.5 | ||
62 | RenderAvatarVP 1 0 | ||
63 | RenderFarClip 1 64 | ||
64 | RenderFlexTimeFactor 1 0.5 | ||
65 | RenderGlowResolutionPow 1 8 | ||
66 | RenderLightingDetail 1 0 | ||
67 | RenderMaxPartCount 1 1024 | ||
68 | RenderObjectBump 1 0 | ||
69 | RenderReflectionDetail 1 0 | ||
70 | RenderTerrainDetail 1 0 | ||
71 | RenderTerrainLODFactor 1 1 | ||
72 | RenderTreeLODFactor 1 0.5 | ||
73 | RenderUseImpostors 1 1 | ||
74 | RenderVolumeLODFactor 1 1.125 | ||
75 | RenderWaterReflections 1 0 | ||
76 | VertexShaderEnable 1 0 | ||
77 | WindLightUseAtmosShaders 1 0 | ||
78 | WLSkyDetail 1 48 | ||
79 | |||
80 | // | ||
81 | // Mid Graphics Settings | ||
82 | // | ||
83 | list Mid | ||
84 | RenderAnisotropic 1 0 | ||
85 | RenderAvatarCloth 1 0 | ||
86 | RenderAvatarLODFactor 1 0.5 | ||
87 | RenderAvatarVP 1 1 | ||
88 | RenderFarClip 1 96 | ||
89 | RenderFlexTimeFactor 1 1.0 | ||
90 | RenderGlowResolutionPow 1 8 | ||
91 | RenderLightingDetail 1 1 | ||
92 | RenderMaxPartCount 1 2048 | ||
93 | RenderObjectBump 1 1 | ||
94 | RenderReflectionDetail 1 0 | ||
95 | RenderTerrainDetail 1 1 | ||
96 | RenderTerrainLODFactor 1 1.0 | ||
97 | RenderTreeLODFactor 1 0.5 | ||
98 | RenderUseImpostors 1 1 | ||
99 | RenderVolumeLODFactor 1 1.125 | ||
100 | RenderWaterReflections 1 0 | ||
101 | VertexShaderEnable 1 1 | ||
102 | WindLightUseAtmosShaders 1 0 | ||
103 | WLSkyDetail 1 48 | ||
104 | |||
105 | // | ||
106 | // High Graphics Settings (purty) | ||
107 | // | ||
108 | list High | ||
109 | RenderAnisotropic 1 1 | ||
110 | RenderAvatarCloth 1 0 | ||
111 | RenderAvatarLODFactor 1 1.0 | ||
112 | RenderAvatarVP 1 1 | ||
113 | RenderFarClip 1 128 | ||
114 | RenderFlexTimeFactor 1 1.0 | ||
115 | RenderGlowResolutionPow 1 9 | ||
116 | RenderLightingDetail 1 1 | ||
117 | RenderMaxPartCount 1 4096 | ||
118 | RenderObjectBump 1 1 | ||
119 | RenderReflectionDetail 1 2 | ||
120 | RenderTerrainDetail 1 1 | ||
121 | RenderTerrainLODFactor 1 2.0 | ||
122 | RenderTreeLODFactor 1 0.5 | ||
123 | RenderUseImpostors 1 1 | ||
124 | RenderVolumeLODFactor 1 1.125 | ||
125 | RenderWaterReflections 1 0 | ||
126 | VertexShaderEnable 1 1 | ||
127 | WindLightUseAtmosShaders 1 1 | ||
128 | WLSkyDetail 1 48 | ||
129 | |||
130 | // | ||
131 | // Ultra graphics (REALLY PURTY!) | ||
132 | // | ||
133 | list Ultra | ||
134 | RenderAnisotropic 1 1 | ||
135 | RenderAvatarCloth 1 1 | ||
136 | RenderAvatarLODFactor 1 1.0 | ||
137 | RenderAvatarVP 1 1 | ||
138 | RenderFarClip 1 256 | ||
139 | RenderFlexTimeFactor 1 1.0 | ||
140 | RenderGlowResolutionPow 1 9 | ||
141 | RenderLightingDetail 1 1 | ||
142 | RenderMaxPartCount 1 8192 | ||
143 | RenderObjectBump 1 1 | ||
144 | RenderReflectionDetail 1 3 | ||
145 | RenderTerrainDetail 1 1 | ||
146 | RenderTerrainLODFactor 1 2.0 | ||
147 | RenderTreeLODFactor 1 1.0 | ||
148 | RenderUseImpostors 1 1 | ||
149 | RenderVolumeLODFactor 1 2.0 | ||
150 | RenderWaterReflections 1 1 | ||
151 | VertexShaderEnable 1 1 | ||
152 | WindLightUseAtmosShaders 1 1 | ||
153 | WLSkyDetail 1 128 | ||
154 | |||
155 | // | ||
156 | // Class Unknown Hardware (unknown) | ||
157 | // | ||
158 | list Unknown | ||
159 | RenderVBOEnable 1 0 | ||
160 | |||
161 | // | ||
162 | // Class 0 Hardware (just old) | ||
42 | // | 163 | // |
43 | list Class0 | 164 | list Class0 |
44 | VertexShaderEnable 1 0 | 165 | RenderVBOEnable 1 1 |
45 | RenderVBO 1 0 | ||
46 | RenderDistance 1 64 | ||
47 | RenderAvatarVP 1 0 | ||
48 | RenderAvatarMode 1 0 | ||
49 | RenderLighting 1 0 | ||
50 | RenderObjectBump 1 0 | ||
51 | RenderRippleWater 1 0 | ||
52 | 166 | ||
53 | // | 167 | // |
54 | // Class 1 Hardware | 168 | // Class 1 Hardware |
55 | // | 169 | // |
56 | list Class1 | 170 | list Class1 |
57 | VertexShaderEnable 1 0 | 171 | RenderVBOEnable 1 1 |
58 | RenderVBO 1 1 | ||
59 | RenderDistance 1 96 | ||
60 | RenderAvatarVP 1 1 | ||
61 | RenderAvatarMode 1 0 | ||
62 | RenderLighting 1 0 | ||
63 | RenderObjectBump 1 0 | ||
64 | RenderRippleWater 1 0 | ||
65 | 172 | ||
66 | // | 173 | // |
67 | // Class 2 Hardware (make it purty) | 174 | // Class 2 Hardware (make it purty) |
68 | // | 175 | // |
69 | list Class2 | 176 | list Class2 |
70 | VertexShaderEnable 1 1 | 177 | RenderVBOEnable 1 1 |
71 | RenderAvatarVP 1 1 | ||
72 | RenderAvatarMode 1 1 | ||
73 | RenderLighting 1 1 | ||
74 | RenderObjectBump 1 1 | ||
75 | RenderRippleWater 1 1 | ||
76 | 178 | ||
77 | // | 179 | // |
78 | // Class 3 Hardware (make it purty) | 180 | // Class 3 Hardware (make it purty) |
79 | // | 181 | // |
80 | list Class3 | 182 | list Class3 |
81 | VertexShaderEnable 1 1 | 183 | RenderVBOEnable 1 1 |
82 | RenderAvatarVP 1 1 | ||
83 | RenderAvatarMode 1 1 | ||
84 | RenderLighting 1 1 | ||
85 | RenderObjectBump 1 1 | ||
86 | RenderRippleWater 1 1 | ||
87 | 184 | ||
88 | // | 185 | // |
89 | // No Pixel Shaders available | 186 | // No Pixel Shaders available |
90 | // | 187 | // |
91 | list NoPixelShaders | 188 | list NoPixelShaders |
92 | VertexShaderEnable 0 0 | 189 | RenderAvatarVP 0 0 |
93 | RenderAvatarVP 0 0 | 190 | RenderAvatarCloth 0 0 |
191 | RenderWaterReflections 0 0 | ||
192 | VertexShaderEnable 0 0 | ||
193 | WindLightUseAtmosShaders 0 0 | ||
94 | 194 | ||
95 | // | 195 | // |
96 | // No Vertex Shaders available | 196 | // No Vertex Shaders available |
97 | // | 197 | // |
98 | list NoVertexShaders | 198 | list NoVertexShaders |
99 | VertexShaderEnable 0 0 | 199 | RenderAvatarVP 0 0 |
100 | RenderAvatarVP 0 0 | 200 | RenderAvatarCloth 0 0 |
201 | RenderWaterReflections 0 0 | ||
202 | VertexShaderEnable 0 0 | ||
203 | WindLightUseAtmosShaders 0 0 | ||
101 | 204 | ||
102 | // | ||
103 | // "Default" setups for safe, low, medium, high | 205 | // "Default" setups for safe, low, medium, high |
104 | // | 206 | // |
105 | list safe | 207 | list safe |
106 | RenderVBO 1 0 | 208 | RenderAnisotropic 1 0 |
107 | RenderAniso 1 0 | 209 | RenderAvatarCloth 0 0 |
108 | RenderAvatarVP 0 0 | 210 | RenderAvatarVP 0 0 |
109 | RenderLighting 1 0 | 211 | RenderLightingDetail 1 0 |
110 | RenderParticleCount 1 1024 | 212 | RenderObjectBump 0 0 |
111 | RenderTerrainDetail 1 0 | 213 | RenderMaxPartCount 1 1024 |
112 | RenderCubeMap 0 0 | 214 | RenderTerrainDetail 1 0 |
113 | UseOcclusion 0 0 | 215 | RenderUseImpostors 0 0 |
114 | 216 | RenderVBOEnable 1 0 | |
115 | 217 | RenderWaterReflections 0 0 | |
116 | list low | 218 | WindLightUseAtmosShaders 0 0 |
117 | RenderVBO 1 0 | ||
118 | RenderAniso 1 0 | ||
119 | RenderLighting 1 0 | ||
120 | |||
121 | list medium | ||
122 | RenderLighting 1 0 | ||
123 | |||
124 | 219 | ||
125 | // | 220 | // |
126 | // CPU based feature masks | 221 | // CPU based feature masks |
@@ -128,52 +223,203 @@ RenderLighting 1 0 | |||
128 | 223 | ||
129 | // 1Ghz or less (equiv) | 224 | // 1Ghz or less (equiv) |
130 | list CPUSlow | 225 | list CPUSlow |
131 | RenderParticleCount 1 1024 | 226 | RenderMaxPartCount 1 1024 |
132 | |||
133 | 227 | ||
134 | // | 228 | // |
135 | // RAM based feature masks | 229 | // RAM based feature masks |
136 | // | 230 | // |
137 | list RAM256MB | 231 | list RAM256MB |
138 | RenderObjectBump 0 0 | 232 | RenderObjectBump 0 0 |
139 | |||
140 | 233 | ||
141 | // | 234 | // |
142 | // Graphics card based feature masks | 235 | // Graphics card based feature masks |
143 | // | 236 | // |
144 | list OpenGLPre15 | 237 | list OpenGLPre15 |
145 | RenderVBO 1 0 | 238 | RenderVBOEnable 1 0 |
146 | 239 | ||
147 | list Intel | 240 | list Intel |
148 | RenderVBO 1 0 | 241 | RenderAnisotropic 1 0 |
149 | RenderAniso 1 0 | 242 | RenderLightingDetail 1 0 |
150 | RenderLighting 1 0 | 243 | RenderTerrainDetail 1 0 |
151 | RenderTerrainDetail 1 0 | 244 | RenderVBOEnable 1 0 |
152 | RenderCubeMap 0 0 | 245 | RenderCubeMap 0 0 |
246 | |||
153 | 247 | ||
154 | list GeForce2 | 248 | list GeForce2 |
155 | RenderVBO 1 1 | 249 | RenderAnisotropic 1 0 |
156 | RenderAniso 1 0 | 250 | RenderLightingDetail 1 0 |
157 | RenderLighting 1 0 | 251 | RenderMaxPartCount 1 2048 |
158 | RenderParticleCount 1 2048 | 252 | RenderTerrainDetail 1 0 |
159 | RenderTerrainDetail 1 0 | ||
160 | 253 | ||
161 | list GeForce3 | 254 | list Intel_965 |
255 | UseOcclusion 0 0 | ||
162 | 256 | ||
163 | list ATI | 257 | list ATI |
164 | UseOcclusion 0 0 | 258 | UseOcclusion 0 0 |
259 | WindLightUseAtmosShaders 0 0 | ||
260 | RenderVBOEnable 1 0 | ||
261 | |||
262 | list ATI_Mobility_Radeon_9800 | ||
263 | RenderAvatarCloth 0 0 | ||
264 | VertexShaderEnable 0 0 | ||
265 | WindLightUseAtmosShaders 0 0 | ||
266 | |||
267 | list ATI_Mobility_Radeon_9700 | ||
268 | RenderAvatarCloth 0 0 | ||
269 | VertexShaderEnable 0 0 | ||
270 | WindLightUseAtmosShaders 0 0 | ||
271 | |||
272 | list ATI_Mobility_Radeon_9600 | ||
273 | RenderAvatarCloth 0 0 | ||
274 | VertexShaderEnable 0 0 | ||
275 | WindLightUseAtmosShaders 0 0 | ||
276 | Disregard96DefaultDrawDistance 1 0 | ||
277 | |||
278 | |||
279 | /// tweaked ATI to 96 Draw distance | ||
280 | |||
281 | list ATI_Radeon_9000 | ||
282 | Disregard96DefaultDrawDistance 1 0 | ||
283 | list ATI_Radeon_9200 | ||
284 | Disregard96DefaultDrawDistance 1 0 | ||
285 | list ATI_Radeon_9500 | ||
286 | Disregard96DefaultDrawDistance 1 0 | ||
287 | list ATI_Radeon_9600 | ||
288 | Disregard96DefaultDrawDistance 1 0 | ||
289 | |||
290 | /// tweaked ATI to 128 draw distance | ||
291 | |||
292 | list ATI_Radeon_X300 | ||
293 | Disregard128DefaultDrawDistance 1 0 | ||
294 | list ATI_Radeon_X400 | ||
295 | Disregard128DefaultDrawDistance 1 0 | ||
296 | list ATI_Radeon_X500 | ||
297 | Disregard128DefaultDrawDistance 1 0 | ||
298 | list ATI_Radeon_X600 | ||
299 | Disregard128DefaultDrawDistance 1 0 | ||
300 | list ATI_Radeon_X700 | ||
301 | Disregard128DefaultDrawDistance 1 0 | ||
302 | list ATI_Radeon_X1300 | ||
303 | Disregard128DefaultDrawDistance 1 0 | ||
304 | list ATI_Radeon_X1400 | ||
305 | Disregard128DefaultDrawDistance 1 0 | ||
306 | list ATI_Radeon_X1500 | ||
307 | Disregard128DefaultDrawDistance 1 0 | ||
308 | list ATI_Radeon_X1600 | ||
309 | Disregard128DefaultDrawDistance 1 0 | ||
310 | list ATI_Radeon_X1700 | ||
311 | Disregard128DefaultDrawDistance 1 0 | ||
312 | list ATI_Mobility_Radeon_X1xxx | ||
313 | Disregard128DefaultDrawDistance 1 0 | ||
314 | |||
315 | |||
316 | |||
317 | |||
318 | // Avatar hardware skinning causes | ||
319 | // invisible avatars on HD 2400... so I masked | ||
320 | // out other possible bad ones till it's fixed | ||
321 | |||
322 | list ATI_Radeon_HD_2300 | ||
323 | RenderAvatarVP 0 0 | ||
324 | RenderAvatarCloth 0 0 | ||
325 | Disregard128DefaultDrawDistance 1 0 | ||
326 | list ATI_Radeon_HD_2400 | ||
327 | RenderAvatarVP 0 0 | ||
328 | RenderAvatarCloth 0 0 | ||
329 | Disregard128DefaultDrawDistance 1 0 | ||
330 | list ATI_Radeon_HD_2600 | ||
331 | RenderAvatarVP 0 0 | ||
332 | RenderAvatarCloth 0 0 | ||
333 | list ATI_Radeon_HD_2900 | ||
334 | RenderAvatarVP 0 0 | ||
335 | RenderAvatarCloth 0 0 | ||
336 | list ATI_Radeon_HD_3800 | ||
337 | RenderAvatarVP 0 0 | ||
338 | RenderAvatarCloth 0 0 | ||
339 | |||
340 | list ATI_ASUS_AH24xx | ||
341 | RenderAvatarVP 0 0 | ||
342 | RenderAvatarCloth 0 0 | ||
343 | Disregard128DefaultDrawDistance 1 0 | ||
344 | list ATI_ASUS_AH26xx | ||
345 | RenderAvatarVP 0 0 | ||
346 | RenderAvatarCloth 0 0 | ||
347 | list ATI_ASUS_EAH24xx | ||
348 | RenderAvatarVP 0 0 | ||
349 | RenderAvatarCloth 0 0 | ||
350 | list ATI_ASUS_EAH26xx | ||
351 | RenderAvatarVP 0 0 | ||
352 | RenderAvatarCloth 0 0 | ||
353 | list ATI_ASUS_EAH38xx | ||
354 | RenderAvatarVP 0 0 | ||
355 | RenderAvatarCloth 0 0 | ||
356 | |||
357 | |||
358 | /// Tweaked NVIDIA | ||
359 | |||
360 | list NVIDIA_GeForce_FX_5100 | ||
361 | Disregard96DefaultDrawDistance 1 0 | ||
362 | list NVIDIA_GeForce_FX_5200 | ||
363 | Disregard96DefaultDrawDistance 1 0 | ||
364 | list NVIDIA_GeForce_FX_5500 | ||
365 | Disregard96DefaultDrawDistance 1 0 | ||
366 | list NVIDIA_GeForce_FX_5600 | ||
367 | Disregard96DefaultDrawDistance 1 0 | ||
368 | |||
369 | list NVIDIA_GeForce_FX_Go5100 | ||
370 | Disregard96DefaultDrawDistance 1 0 | ||
371 | list NVIDIA_GeForce_FX_Go5200 | ||
372 | Disregard96DefaultDrawDistance 1 0 | ||
373 | list NVIDIA_GeForce_FX_Go5300 | ||
374 | Disregard96DefaultDrawDistance 1 0 | ||
375 | list NVIDIA_GeForce_FX_Go5500 | ||
376 | Disregard96DefaultDrawDistance 1 0 | ||
377 | list NVIDIA_GeForce_FX_Go5600 | ||
378 | Disregard96DefaultDrawDistance 1 0 | ||
379 | |||
380 | list NVIDIA_GeForce_6100 | ||
381 | Disregard128DefaultDrawDistance 1 0 | ||
382 | list NVIDIA_GeForce_6200 | ||
383 | Disregard128DefaultDrawDistance 1 0 | ||
384 | list NVIDIA_GeForce_6500 | ||
385 | Disregard128DefaultDrawDistance 1 0 | ||
386 | list NVIDIA_GeForce_6600 | ||
387 | Disregard128DefaultDrawDistance 1 0 | ||
388 | |||
165 | 389 | ||
166 | list Radeon8500 | 390 | list NVIDIA_GeForce_Go_6100 |
167 | RenderLighting 1 0 | 391 | RenderVBOEnable 1 0 |
168 | RenderParticleCount 1 4096 | 392 | Disregard128DefaultDrawDistance 1 0 |
393 | list NVIDIA_GeForce_Go_6200 | ||
394 | RenderVBOEnable 1 0 | ||
395 | Disregard128DefaultDrawDistance 1 0 | ||
396 | list NVIDIA_GeForce_Go_6500 | ||
397 | RenderVBOEnable 1 0 | ||
398 | Disregard128DefaultDrawDistance 1 0 | ||
399 | list NVIDIA_GeForce_Go_6600 | ||
400 | RenderVBOEnable 1 0 | ||
401 | Disregard128DefaultDrawDistance 1 0 | ||
402 | list NVIDIA_GeForce_Go_6700 | ||
403 | RenderVBOEnable 1 0 | ||
404 | Disregard128DefaultDrawDistance 1 0 | ||
405 | list NVIDIA_GeForce_Go_6800 | ||
406 | RenderVBOEnable 1 0 | ||
407 | Disregard128DefaultDrawDistance 1 0 | ||
408 | list NVIDIA_GeForce_Go_6 | ||
409 | RenderVBOEnable 1 0 | ||
410 | Disregard128DefaultDrawDistance 1 0 | ||
169 | 411 | ||
170 | // Hacked to be paranoid "safe" | 412 | list NVIDIA_GeForce_7200 |
171 | list Radeon9700 | 413 | Disregard128DefaultDrawDistance 1 0 |
172 | RenderParticleCount 1 4096 | 414 | list NVIDIA_GeForce_7300 |
415 | Disregard128DefaultDrawDistance 1 0 | ||
416 | list NVIDIA_GeForce_7400 | ||
417 | Disregard128DefaultDrawDistance 1 0 | ||
173 | 418 | ||
174 | // Hacked to be paranoid "safe" | 419 | list NVIDIA_GeForce_Go_7200 |
175 | list MobilityRadeon9000 | 420 | Disregard128DefaultDrawDistance 1 0 |
176 | RenderLighting 1 0 | 421 | list NVIDIA_GeForce_Go_7300 |
177 | RenderParticleCount 1 4096 | 422 | Disregard128DefaultDrawDistance 1 0 |
423 | list NVIDIA_GeForce_Go_7400 | ||
424 | Disregard128DefaultDrawDistance 1 0 | ||
178 | 425 | ||
179 | list GeForceFX | ||