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authorJacek Antonelli2008-08-15 23:44:56 -0500
committerJacek Antonelli2008-08-15 23:44:56 -0500
commitc07901e29ed545bbb02e3bddf148fe1104b94e9f (patch)
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parentSecond Life viewer sources 1.15.0.2 (diff)
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Second Life viewer sources 1.15.1.3
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1version 10
2
3// NOTE: This is mostly identical to featuretable.txt with a few differences
4// Should be combined into one table
5
6//
7// Generates lists of feature mask that can be applied on top of each other.
8//
9// // Begin comments
10// list <name>
11// Starts a feature list named <name>
12// <name> <available> <recommended>
13// <name> is the name of a feature
14// <available> is 0 or 1, whether the feature is available
15// <recommended> is an S32 which is the recommended value
16//
17// For now, the first list read sets up all of the default values
18//
19
20
21//
22// All contains everything at their default settings for high end machines
23// NOTE: All settings are set to the MIN of applied values, including 'all'!
24//
25list all
26RenderVBO 1 1
27RenderAniso 1 0
28RenderAvatarMode 1 2
29RenderAvatarVP 1 1
30RenderDistance 1 128
31RenderLighting 1 1
32RenderObjectBump 1 1
33RenderParticleCount 1 4096
34RenderRippleWater 1 1
35RenderTerrainDetail 1 2
36VertexShaderEnable 1 1
37
38//
39// Class 0 Hardware (Unknown or just old)
40//
41list Class0
42VertexShaderEnable 1 0
43RenderVBO 1 0
44RenderDistance 1 64
45RenderAvatarVP 1 0
46RenderAvatarMode 1 0
47RenderLighting 1 0
48RenderObjectBump 1 0
49RenderRippleWater 1 0
50
51//
52// Class 1 Hardware
53//
54list Class1
55VertexShaderEnable 1 0
56RenderVBO 1 1
57RenderDistance 1 96
58RenderAvatarVP 1 1
59RenderAvatarMode 1 0
60RenderLighting 1 0
61RenderObjectBump 1 0
62RenderRippleWater 1 0
63
64//
65// Class 2 Hardware (make it purty)
66//
67list Class2
68VertexShaderEnable 1 1
69RenderAvatarVP 1 1
70RenderAvatarMode 1 1
71RenderLighting 1 1
72RenderObjectBump 1 1
73RenderRippleWater 1 1
74
75//
76// Class 3 Hardware (make it purty)
77//
78list Class3
79VertexShaderEnable 1 1
80RenderAvatarVP 1 1
81RenderAvatarMode 1 1
82RenderLighting 1 1
83RenderObjectBump 1 1
84RenderRippleWater 1 1
85
86//
87// No Pixel Shaders available
88//
89list NoPixelShaders
90VertexShaderEnable 0 0
91RenderAvatarVP 0 0
92
93//
94// No Vertex Shaders available
95//
96list NoVertexShaders
97VertexShaderEnable 0 0
98RenderAvatarVP 0 0
99
100//
101// "Default" setups for safe, low, medium, high
102//
103list safe
104RenderVBO 1 0
105RenderAniso 1 0
106RenderAvatarVP 0 0
107RenderLighting 1 0
108RenderParticleCount 1 1024
109RenderTerrainDetail 1 0
110
111
112list low
113RenderVBO 1 0
114RenderAniso 1 0
115RenderLighting 1 0
116
117list medium
118RenderLighting 1 0
119
120
121//
122// CPU based feature masks
123//
124
125// 1Ghz or less (equiv)
126list CPUSlow
127RenderParticleCount 1 1024
128
129
130//
131// RAM based feature masks
132//
133list RAM256MB
134RenderObjectBump 0 0
135
136
137//
138// Graphics card based feature masks
139//
140list OpenGLPre15
141RenderVBO 1 0
142
143list Intel
144RenderVBO 1 0
145RenderAniso 1 0
146RenderLighting 1 0
147RenderTerrainDetail 1 0
148
149list GeForce2
150RenderVBO 1 1
151RenderAniso 1 0
152RenderLighting 1 0
153RenderParticleCount 1 2048
154RenderTerrainDetail 1 0
155
156list GeForce3
157
158list ATI
159
160list Radeon8500
161RenderLighting 1 0
162RenderParticleCount 1 4096
163
164// Hacked to be paranoid "safe"
165list Radeon9700
166RenderParticleCount 1 4096
167
168// Hacked to be paranoid "safe"
169list MobilityRadeon9000
170RenderLighting 1 0
171RenderParticleCount 1 4096
172
173list GeForceFX