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author | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
---|---|---|
committer | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
commit | cd17687f01420952712a500107e0f93e7ab8d5f8 (patch) | |
tree | ce48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/featuretable.txt | |
parent | Second Life viewer sources 1.19.0.5 (diff) | |
download | meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.zip meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.gz meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.bz2 meta-impy-cd17687f01420952712a500107e0f93e7ab8d5f8.tar.xz |
Second Life viewer sources 1.19.1.0
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/featuretable.txt | 496 |
1 files changed, 411 insertions, 85 deletions
diff --git a/linden/indra/newview/featuretable.txt b/linden/indra/newview/featuretable.txt index f98b42b..898751d 100644 --- a/linden/indra/newview/featuretable.txt +++ b/linden/indra/newview/featuretable.txt | |||
@@ -1,4 +1,4 @@ | |||
1 | version 10 | 1 | version 15 |
2 | 2 | ||
3 | // NOTE: This is mostly identical to featuretable_mac.txt with a few differences | 3 | // NOTE: This is mostly identical to featuretable_mac.txt with a few differences |
4 | // Should be combined into one table | 4 | // Should be combined into one table |
@@ -12,7 +12,7 @@ version 10 | |||
12 | // <name> <available> <recommended> | 12 | // <name> <available> <recommended> |
13 | // <name> is the name of a feature | 13 | // <name> is the name of a feature |
14 | // <available> is 0 or 1, whether the feature is available | 14 | // <available> is 0 or 1, whether the feature is available |
15 | // <recommended> is an S32 which is the recommended value | 15 | // <recommended> is an F32 which is the recommended value |
16 | // | 16 | // |
17 | // For now, the first list read sets up all of the default values | 17 | // For now, the first list read sets up all of the default values |
18 | // | 18 | // |
@@ -23,102 +23,199 @@ version 10 | |||
23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! | 23 | // NOTE: All settings are set to the MIN of applied values, including 'all'! |
24 | // | 24 | // |
25 | list all | 25 | list all |
26 | RenderVBO 1 1 | 26 | RenderAnisotropic 1 0 |
27 | RenderAniso 1 0 | 27 | RenderAvatarCloth 1 1 |
28 | RenderAvatarMode 1 2 | 28 | RenderAvatarLODFactor 1 1.0 |
29 | RenderAvatarVP 1 1 | 29 | RenderAvatarVP 1 1 |
30 | RenderDistance 1 128 | 30 | RenderCubeMap 1 1 |
31 | RenderLighting 1 1 | 31 | RenderFarClip 1 256 |
32 | RenderObjectBump 1 1 | 32 | RenderFlexTimeFactor 1 1.0 |
33 | RenderParticleCount 1 4096 | 33 | RenderFogRatio 1 4.0 |
34 | RenderRippleWater 1 1 | 34 | RenderGamma 1 0 |
35 | RenderTerrainDetail 1 2 | 35 | RenderGlowResolutionPow 1 9 |
36 | VertexShaderEnable 1 1 | 36 | RenderLightingDetail 1 1 |
37 | UseOcclusion 1 1 | 37 | RenderMaxPartCount 1 8192 |
38 | RenderCubeMap 1 1 | 38 | RenderNightBrightness 1 1.0 |
39 | 39 | RenderObjectBump 1 1 | |
40 | // | 40 | RenderReflectionDetail 1 3 |
41 | // Class 0 Hardware (Unknown or just old) | 41 | RenderTerrainDetail 1 1 |
42 | RenderTerrainLODFactor 1 2.0 | ||
43 | RenderTreeLODFactor 1 1.0 | ||
44 | RenderUseImpostors 1 1 | ||
45 | RenderVBOEnable 1 1 | ||
46 | RenderVolumeLODFactor 1 2.0 | ||
47 | RenderWaterReflections 1 1 | ||
48 | UseOcclusion 1 1 | ||
49 | VertexShaderEnable 1 1 | ||
50 | WindLightUseAtmosShaders 1 1 | ||
51 | WLSkyDetail 1 128 | ||
52 | Disregard128DefaultDrawDistance 1 1 | ||
53 | Disregard96DefaultDrawDistance 1 1 | ||
54 | |||
55 | // | ||
56 | // Low Graphics Settings | ||
57 | // | ||
58 | list Low | ||
59 | RenderAnisotropic 1 0 | ||
60 | RenderAvatarCloth 1 0 | ||
61 | RenderAvatarLODFactor 1 0.5 | ||
62 | RenderAvatarVP 1 0 | ||
63 | RenderFarClip 1 64 | ||
64 | RenderFlexTimeFactor 1 0.5 | ||
65 | RenderGlowResolutionPow 1 8 | ||
66 | RenderLightingDetail 1 0 | ||
67 | RenderMaxPartCount 1 1024 | ||
68 | RenderObjectBump 1 0 | ||
69 | RenderReflectionDetail 1 0 | ||
70 | RenderTerrainDetail 1 0 | ||
71 | RenderTerrainLODFactor 1 1 | ||
72 | RenderTreeLODFactor 1 0.5 | ||
73 | RenderUseImpostors 1 1 | ||
74 | RenderVolumeLODFactor 1 1.125 | ||
75 | RenderWaterReflections 1 0 | ||
76 | VertexShaderEnable 1 0 | ||
77 | WindLightUseAtmosShaders 1 0 | ||
78 | WLSkyDetail 1 48 | ||
79 | |||
80 | // | ||
81 | // Mid Graphics Settings | ||
82 | // | ||
83 | list Mid | ||
84 | RenderAnisotropic 1 0 | ||
85 | RenderAvatarCloth 1 0 | ||
86 | RenderAvatarLODFactor 1 0.5 | ||
87 | RenderAvatarVP 1 1 | ||
88 | RenderFarClip 1 96 | ||
89 | RenderFlexTimeFactor 1 1.0 | ||
90 | RenderGlowResolutionPow 1 8 | ||
91 | RenderLightingDetail 1 1 | ||
92 | RenderMaxPartCount 1 2048 | ||
93 | RenderObjectBump 1 1 | ||
94 | RenderReflectionDetail 1 0 | ||
95 | RenderTerrainDetail 1 1 | ||
96 | RenderTerrainLODFactor 1 1.0 | ||
97 | RenderTreeLODFactor 1 0.5 | ||
98 | RenderUseImpostors 1 1 | ||
99 | RenderVolumeLODFactor 1 1.125 | ||
100 | RenderWaterReflections 1 0 | ||
101 | VertexShaderEnable 1 1 | ||
102 | WindLightUseAtmosShaders 1 0 | ||
103 | WLSkyDetail 1 48 | ||
104 | |||
105 | // | ||
106 | // High Graphics Settings (purty) | ||
107 | // | ||
108 | list High | ||
109 | RenderAnisotropic 1 1 | ||
110 | RenderAvatarCloth 1 0 | ||
111 | RenderAvatarLODFactor 1 1.0 | ||
112 | RenderAvatarVP 1 1 | ||
113 | RenderFarClip 1 128 | ||
114 | RenderFlexTimeFactor 1 1.0 | ||
115 | RenderGlowResolutionPow 1 9 | ||
116 | RenderLightingDetail 1 1 | ||
117 | RenderMaxPartCount 1 4096 | ||
118 | RenderObjectBump 1 1 | ||
119 | RenderReflectionDetail 1 2 | ||
120 | RenderTerrainDetail 1 1 | ||
121 | RenderTerrainLODFactor 1 2.0 | ||
122 | RenderTreeLODFactor 1 0.5 | ||
123 | RenderUseImpostors 1 1 | ||
124 | RenderVolumeLODFactor 1 1.125 | ||
125 | RenderWaterReflections 1 0 | ||
126 | VertexShaderEnable 1 1 | ||
127 | WindLightUseAtmosShaders 1 1 | ||
128 | WLSkyDetail 1 48 | ||
129 | |||
130 | // | ||
131 | // Ultra graphics (REALLY PURTY!) | ||
132 | // | ||
133 | list Ultra | ||
134 | RenderAnisotropic 1 1 | ||
135 | RenderAvatarCloth 1 1 | ||
136 | RenderAvatarLODFactor 1 1.0 | ||
137 | RenderAvatarVP 1 1 | ||
138 | RenderFarClip 1 256 | ||
139 | RenderFlexTimeFactor 1 1.0 | ||
140 | RenderGlowResolutionPow 1 9 | ||
141 | RenderLightingDetail 1 1 | ||
142 | RenderMaxPartCount 1 8192 | ||
143 | RenderObjectBump 1 1 | ||
144 | RenderReflectionDetail 1 3 | ||
145 | RenderTerrainDetail 1 1 | ||
146 | RenderTerrainLODFactor 1 2.0 | ||
147 | RenderTreeLODFactor 1 1.0 | ||
148 | RenderUseImpostors 1 1 | ||
149 | RenderVolumeLODFactor 1 2.0 | ||
150 | RenderWaterReflections 1 1 | ||
151 | VertexShaderEnable 1 1 | ||
152 | WindLightUseAtmosShaders 1 1 | ||
153 | WLSkyDetail 1 128 | ||
154 | |||
155 | // | ||
156 | // Class Unknown Hardware (unknown) | ||
157 | // | ||
158 | list Unknown | ||
159 | RenderVBOEnable 1 0 | ||
160 | |||
161 | // | ||
162 | // Class 0 Hardware (just old) | ||
42 | // | 163 | // |
43 | list Class0 | 164 | list Class0 |
44 | VertexShaderEnable 1 0 | 165 | RenderVBOEnable 1 1 |
45 | RenderVBO 1 0 | ||
46 | RenderDistance 1 64 | ||
47 | RenderAvatarVP 1 0 | ||
48 | RenderAvatarMode 1 0 | ||
49 | RenderLighting 1 0 | ||
50 | RenderObjectBump 1 0 | ||
51 | RenderRippleWater 1 0 | ||
52 | 166 | ||
53 | // | 167 | // |
54 | // Class 1 Hardware | 168 | // Class 1 Hardware |
55 | // | 169 | // |
56 | list Class1 | 170 | list Class1 |
57 | VertexShaderEnable 1 0 | 171 | RenderVBOEnable 1 1 |
58 | RenderVBO 1 1 | ||
59 | RenderDistance 1 96 | ||
60 | RenderAvatarVP 1 1 | ||
61 | RenderAvatarMode 1 0 | ||
62 | RenderLighting 1 0 | ||
63 | RenderObjectBump 1 0 | ||
64 | RenderRippleWater 1 0 | ||
65 | 172 | ||
66 | // | 173 | // |
67 | // Class 2 Hardware (make it purty) | 174 | // Class 2 Hardware (make it purty) |
68 | // | 175 | // |
69 | list Class2 | 176 | list Class2 |
70 | VertexShaderEnable 1 1 | 177 | RenderVBOEnable 1 1 |
71 | RenderAvatarVP 1 1 | ||
72 | RenderAvatarMode 1 1 | ||
73 | RenderLighting 1 1 | ||
74 | RenderObjectBump 1 1 | ||
75 | RenderRippleWater 1 1 | ||
76 | 178 | ||
77 | // | 179 | // |
78 | // Class 3 Hardware (make it purty) | 180 | // Class 3 Hardware (make it purty) |
79 | // | 181 | // |
80 | list Class3 | 182 | list Class3 |
81 | VertexShaderEnable 1 1 | 183 | RenderVBOEnable 1 1 |
82 | RenderAvatarVP 1 1 | ||
83 | RenderAvatarMode 1 1 | ||
84 | RenderLighting 1 1 | ||
85 | RenderObjectBump 1 1 | ||
86 | RenderRippleWater 1 1 | ||
87 | 184 | ||
88 | // | 185 | // |
89 | // No Pixel Shaders available | 186 | // No Pixel Shaders available |
90 | // | 187 | // |
91 | list NoPixelShaders | 188 | list NoPixelShaders |
92 | VertexShaderEnable 0 0 | 189 | RenderAvatarVP 0 0 |
93 | RenderAvatarVP 0 0 | 190 | RenderAvatarCloth 0 0 |
191 | RenderWaterReflections 0 0 | ||
192 | VertexShaderEnable 0 0 | ||
193 | WindLightUseAtmosShaders 0 0 | ||
94 | 194 | ||
95 | // | 195 | // |
96 | // No Vertex Shaders available | 196 | // No Vertex Shaders available |
97 | // | 197 | // |
98 | list NoVertexShaders | 198 | list NoVertexShaders |
99 | VertexShaderEnable 0 0 | 199 | RenderAvatarVP 0 0 |
100 | RenderAvatarVP 0 0 | 200 | RenderAvatarCloth 0 0 |
201 | RenderWaterReflections 0 0 | ||
202 | VertexShaderEnable 0 0 | ||
203 | WindLightUseAtmosShaders 0 0 | ||
101 | 204 | ||
102 | // | ||
103 | // "Default" setups for safe, low, medium, high | 205 | // "Default" setups for safe, low, medium, high |
104 | // | 206 | // |
105 | list safe | 207 | list safe |
106 | RenderVBO 1 0 | 208 | RenderAnisotropic 1 0 |
107 | RenderAniso 1 0 | 209 | RenderAvatarCloth 0 0 |
108 | RenderAvatarVP 0 0 | 210 | RenderAvatarVP 0 0 |
109 | RenderLighting 1 0 | 211 | RenderLightingDetail 1 0 |
110 | RenderParticleCount 1 1024 | 212 | RenderObjectBump 0 0 |
111 | RenderTerrainDetail 1 0 | 213 | RenderMaxPartCount 1 1024 |
112 | 214 | RenderTerrainDetail 1 0 | |
113 | 215 | RenderUseImpostors 0 0 | |
114 | list low | 216 | RenderVBOEnable 1 0 |
115 | RenderVBO 1 0 | 217 | RenderWaterReflections 0 0 |
116 | RenderAniso 1 0 | 218 | WindLightUseAtmosShaders 0 0 |
117 | RenderLighting 1 0 | ||
118 | |||
119 | list medium | ||
120 | RenderLighting 1 0 | ||
121 | |||
122 | 219 | ||
123 | // | 220 | // |
124 | // CPU based feature masks | 221 | // CPU based feature masks |
@@ -126,37 +223,266 @@ RenderLighting 1 0 | |||
126 | 223 | ||
127 | // 1Ghz or less (equiv) | 224 | // 1Ghz or less (equiv) |
128 | list CPUSlow | 225 | list CPUSlow |
129 | RenderParticleCount 1 1024 | 226 | RenderMaxPartCount 1 1024 |
130 | |||
131 | 227 | ||
132 | // | 228 | // |
133 | // RAM based feature masks | 229 | // RAM based feature masks |
134 | // | 230 | // |
135 | list RAM256MB | 231 | list RAM256MB |
136 | RenderObjectBump 0 0 | 232 | RenderObjectBump 0 0 |
137 | |||
138 | 233 | ||
139 | // | 234 | // |
140 | // Graphics card based feature masks | 235 | // Graphics card based feature masks |
141 | // | 236 | // |
142 | list OpenGLPre15 | 237 | list OpenGLPre15 |
143 | RenderVBO 1 0 | 238 | RenderVBOEnable 1 0 |
144 | 239 | ||
145 | list Intel | 240 | list Intel |
146 | RenderVBO 1 0 | 241 | RenderAnisotropic 1 0 |
147 | RenderAniso 1 0 | 242 | RenderLightingDetail 1 0 |
148 | RenderLighting 1 0 | ||
149 | RenderTerrainDetail 1 0 | ||
150 | 243 | ||
151 | list GeForce2 | 244 | list GeForce2 |
152 | RenderVBO 1 1 | 245 | RenderAnisotropic 1 0 |
153 | RenderAniso 1 0 | 246 | RenderLightingDetail 1 0 |
154 | RenderLighting 1 0 | 247 | RenderMaxPartCount 1 2048 |
155 | RenderParticleCount 1 2048 | 248 | RenderTerrainDetail 1 0 |
156 | RenderTerrainDetail 1 0 | 249 | RenderVBOEnable 1 1 |
250 | |||
251 | |||
252 | list Intel_830M | ||
253 | RenderTerrainDetail 1 0 | ||
254 | RenderVBOEnable 1 0 | ||
255 | |||
256 | list Intel_845G | ||
257 | RenderTerrainDetail 1 0 | ||
258 | RenderVBOEnable 1 0 | ||
259 | |||
260 | list Intel_855GM | ||
261 | RenderTerrainDetail 1 0 | ||
262 | RenderVBOEnable 1 0 | ||
263 | |||
264 | list Intel_865G | ||
265 | RenderTerrainDetail 1 0 | ||
266 | RenderVBOEnable 1 0 | ||
267 | |||
268 | list Intel_900 | ||
269 | RenderTerrainDetail 1 0 | ||
270 | RenderVBOEnable 1 0 | ||
271 | |||
272 | list Intel_915GM | ||
273 | RenderTerrainDetail 1 0 | ||
274 | RenderVBOEnable 1 0 | ||
275 | |||
276 | list Intel_915G | ||
277 | RenderTerrainDetail 1 0 | ||
278 | RenderVBOEnable 1 0 | ||
279 | |||
280 | list Intel_945GM | ||
281 | RenderTerrainDetail 1 0 | ||
282 | RenderVBOEnable 1 0 | ||
283 | |||
284 | list Intel_945G | ||
285 | RenderTerrainDetail 1 0 | ||
286 | RenderVBOEnable 1 0 | ||
287 | |||
288 | list Intel_950 | ||
289 | RenderTerrainDetail 1 0 | ||
290 | RenderVBOEnable 1 0 | ||
291 | |||
292 | list Intel_965 | ||
293 | RenderTerrainDetail 1 0 | ||
294 | RenderVBOEnable 1 0 | ||
295 | UseOcclusion 0 0 | ||
296 | |||
297 | list Intel_G33 | ||
298 | RenderTerrainDetail 1 0 | ||
299 | RenderVBOEnable 1 0 | ||
300 | |||
301 | list Intel_Bear_Lake | ||
302 | RenderTerrainDetail 1 0 | ||
303 | RenderVBOEnable 1 0 | ||
304 | |||
305 | list Intel_Broadwater | ||
306 | RenderTerrainDetail 1 0 | ||
307 | RenderVBOEnable 1 0 | ||
308 | |||
309 | list Intel_Brookdale | ||
310 | RenderTerrainDetail 1 0 | ||
311 | RenderVBOEnable 1 0 | ||
312 | |||
313 | list Intel_Montara | ||
314 | RenderTerrainDetail 1 0 | ||
315 | RenderVBOEnable 1 0 | ||
316 | |||
317 | list Intel_Springdale | ||
318 | RenderTerrainDetail 1 0 | ||
319 | RenderVBOEnable 1 0 | ||
320 | |||
321 | |||
322 | |||
323 | list ATI_Mobility_Radeon_9800 | ||
324 | RenderAvatarCloth 0 0 | ||
325 | VertexShaderEnable 0 0 | ||
326 | WindLightUseAtmosShaders 0 0 | ||
327 | |||
328 | list ATI_Mobility_Radeon_9700 | ||
329 | RenderAvatarCloth 0 0 | ||
330 | VertexShaderEnable 0 0 | ||
331 | WindLightUseAtmosShaders 0 0 | ||
332 | |||
333 | list ATI_Mobility_Radeon_9600 | ||
334 | RenderAvatarCloth 0 0 | ||
335 | VertexShaderEnable 0 0 | ||
336 | WindLightUseAtmosShaders 0 0 | ||
337 | Disregard96DefaultDrawDistance 1 0 | ||
338 | |||
339 | |||
340 | /// tweaked ATI to 96 Draw distance | ||
341 | |||
342 | list ATI_Radeon_9000 | ||
343 | Disregard96DefaultDrawDistance 1 0 | ||
344 | list ATI_Radeon_9200 | ||
345 | Disregard96DefaultDrawDistance 1 0 | ||
346 | list ATI_Radeon_9500 | ||
347 | Disregard96DefaultDrawDistance 1 0 | ||
348 | list ATI_Radeon_9600 | ||
349 | Disregard96DefaultDrawDistance 1 0 | ||
350 | |||
351 | /// tweaked ATI to 128 draw distance | ||
352 | |||
353 | list ATI_Radeon_X300 | ||
354 | Disregard128DefaultDrawDistance 1 0 | ||
355 | list ATI_Radeon_X400 | ||
356 | Disregard128DefaultDrawDistance 1 0 | ||
357 | list ATI_Radeon_X500 | ||
358 | Disregard128DefaultDrawDistance 1 0 | ||
359 | list ATI_Radeon_X600 | ||
360 | Disregard128DefaultDrawDistance 1 0 | ||
361 | list ATI_Radeon_X700 | ||
362 | Disregard128DefaultDrawDistance 1 0 | ||
363 | list ATI_Radeon_X1300 | ||
364 | Disregard128DefaultDrawDistance 1 0 | ||
365 | list ATI_Radeon_X1400 | ||
366 | Disregard128DefaultDrawDistance 1 0 | ||
367 | list ATI_Radeon_X1500 | ||
368 | Disregard128DefaultDrawDistance 1 0 | ||
369 | list ATI_Radeon_X1600 | ||
370 | Disregard128DefaultDrawDistance 1 0 | ||
371 | list ATI_Radeon_X1700 | ||
372 | Disregard128DefaultDrawDistance 1 0 | ||
373 | |||
374 | list ATI_Mobility_Radeon_X1xxx | ||
375 | Disregard128DefaultDrawDistance 1 0 | ||
376 | |||
377 | |||
378 | |||
379 | // Avatar hardware skinning causes | ||
380 | // invisible avatars on x2600... so I masked | ||
381 | // out other possible bad ones till it's fixed in 8.2 | ||
382 | |||
383 | list ATI_Radeon_HD_2300 | ||
384 | RenderAvatarVP 0 0 | ||
385 | RenderAvatarCloth 0 0 | ||
386 | Disregard128DefaultDrawDistance 1 0 | ||
387 | list ATI_Radeon_HD_2400 | ||
388 | RenderAvatarVP 0 0 | ||
389 | RenderAvatarCloth 0 0 | ||
390 | Disregard128DefaultDrawDistance 1 0 | ||
391 | list ATI_Radeon_HD_2600 | ||
392 | RenderAvatarVP 0 0 | ||
393 | RenderAvatarCloth 0 0 | ||
394 | list ATI_Radeon_HD_2900 | ||
395 | RenderAvatarVP 0 0 | ||
396 | RenderAvatarCloth 0 0 | ||
397 | list ATI_Radeon_HD_3800 | ||
398 | RenderAvatarVP 0 0 | ||
399 | RenderAvatarCloth 0 0 | ||
400 | |||
401 | list ATI_ASUS_AH24xx | ||
402 | RenderAvatarVP 0 0 | ||
403 | RenderAvatarCloth 0 0 | ||
404 | Disregard128DefaultDrawDistance 1 0 | ||
405 | list ATI_ASUS_AH26xx | ||
406 | RenderAvatarVP 0 0 | ||
407 | RenderAvatarCloth 0 0 | ||
408 | list ATI_ASUS_EAH24xx | ||
409 | RenderAvatarVP 0 0 | ||
410 | RenderAvatarCloth 0 0 | ||
411 | list ATI_ASUS_EAH26xx | ||
412 | RenderAvatarVP 0 0 | ||
413 | RenderAvatarCloth 0 0 | ||
414 | list ATI_ASUS_EAH38xx | ||
415 | RenderAvatarVP 0 0 | ||
416 | RenderAvatarCloth 0 0 | ||
417 | |||
418 | |||
419 | /// Tweaked NVIDIA | ||
420 | |||
421 | list NVIDIA_GeForce_FX_5100 | ||
422 | Disregard96DefaultDrawDistance 1 0 | ||
423 | list NVIDIA_GeForce_FX_5200 | ||
424 | Disregard96DefaultDrawDistance 1 0 | ||
425 | list NVIDIA_GeForce_FX_5500 | ||
426 | Disregard96DefaultDrawDistance 1 0 | ||
427 | list NVIDIA_GeForce_FX_5600 | ||
428 | Disregard96DefaultDrawDistance 1 0 | ||
429 | |||
430 | list NVIDIA_GeForce_FX_Go5100 | ||
431 | Disregard96DefaultDrawDistance 1 0 | ||
432 | list NVIDIA_GeForce_FX_Go5200 | ||
433 | Disregard96DefaultDrawDistance 1 0 | ||
434 | list NVIDIA_GeForce_FX_Go5300 | ||
435 | Disregard96DefaultDrawDistance 1 0 | ||
436 | list NVIDIA_GeForce_FX_Go5500 | ||
437 | Disregard96DefaultDrawDistance 1 0 | ||
438 | list NVIDIA_GeForce_FX_Go5600 | ||
439 | Disregard96DefaultDrawDistance 1 0 | ||
440 | |||
441 | list NVIDIA_GeForce_6100 | ||
442 | Disregard128DefaultDrawDistance 1 0 | ||
443 | list NVIDIA_GeForce_6200 | ||
444 | Disregard128DefaultDrawDistance 1 0 | ||
445 | list NVIDIA_GeForce_6500 | ||
446 | Disregard128DefaultDrawDistance 1 0 | ||
447 | list NVIDIA_GeForce_6600 | ||
448 | Disregard128DefaultDrawDistance 1 0 | ||
449 | |||
450 | list NVIDIA_G73 | ||
451 | Disregard128DefaultDrawDistance 1 0 | ||
452 | |||
453 | list NVIDIA_GeForce_Go_6100 | ||
454 | RenderVBOEnable 1 0 | ||
455 | Disregard128DefaultDrawDistance 1 0 | ||
456 | list NVIDIA_GeForce_Go_6200 | ||
457 | RenderVBOEnable 1 0 | ||
458 | Disregard128DefaultDrawDistance 1 0 | ||
459 | list NVIDIA_GeForce_Go_6500 | ||
460 | RenderVBOEnable 1 0 | ||
461 | Disregard128DefaultDrawDistance 1 0 | ||
462 | list NVIDIA_GeForce_Go_6600 | ||
463 | RenderVBOEnable 1 0 | ||
464 | Disregard128DefaultDrawDistance 1 0 | ||
465 | list NVIDIA_GeForce_Go_6700 | ||
466 | RenderVBOEnable 1 0 | ||
467 | Disregard128DefaultDrawDistance 1 0 | ||
468 | list NVIDIA_GeForce_Go_6800 | ||
469 | RenderVBOEnable 1 0 | ||
470 | Disregard128DefaultDrawDistance 1 0 | ||
471 | list NVIDIA_GeForce_Go_6 | ||
472 | RenderVBOEnable 1 0 | ||
473 | Disregard128DefaultDrawDistance 1 0 | ||
474 | |||
475 | list NVIDIA_GeForce_7200 | ||
476 | Disregard128DefaultDrawDistance 1 0 | ||
477 | list NVIDIA_GeForce_7300 | ||
478 | Disregard128DefaultDrawDistance 1 0 | ||
479 | list NVIDIA_GeForce_7400 | ||
480 | Disregard128DefaultDrawDistance 1 0 | ||
157 | 481 | ||
158 | list ATI_Mobility_Radeon_X3xx | 482 | list NVIDIA_GeForce_Go_7200 |
159 | VertexShaderEnable 1 0 | 483 | Disregard128DefaultDrawDistance 1 0 |
484 | list NVIDIA_GeForce_Go_7300 | ||
485 | Disregard128DefaultDrawDistance 1 0 | ||
486 | list NVIDIA_GeForce_Go_7400 | ||
487 | Disregard128DefaultDrawDistance 1 0 | ||
160 | 488 | ||
161 | list ATI_Mobility_Radeon_X6xx | ||
162 | VertexShaderEnable 1 0 | ||