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author | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:45:34 -0500 |
commit | cd17687f01420952712a500107e0f93e7ab8d5f8 (patch) | |
tree | ce48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/llrender/llrendertarget.h | |
parent | Second Life viewer sources 1.19.0.5 (diff) | |
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Second Life viewer sources 1.19.1.0
Diffstat (limited to 'linden/indra/llrender/llrendertarget.h')
-rw-r--r-- | linden/indra/llrender/llrendertarget.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/linden/indra/llrender/llrendertarget.h b/linden/indra/llrender/llrendertarget.h new file mode 100644 index 0000000..cc36146 --- /dev/null +++ b/linden/indra/llrender/llrendertarget.h | |||
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1 | /** | ||
2 | * @file llrendertarget.h | ||
3 | * @brief Off screen render target abstraction. Loose wrapper for GL_EXT_framebuffer_objects. | ||
4 | * | ||
5 | * $LicenseInfo:firstyear=2001&license=viewergpl$ | ||
6 | * | ||
7 | * Copyright (c) 2001-2008, Linden Research, Inc. | ||
8 | * | ||
9 | * Second Life Viewer Source Code | ||
10 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
11 | * to you under the terms of the GNU General Public License, version 2.0 | ||
12 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
13 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
14 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
15 | * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 | ||
16 | * | ||
17 | * There are special exceptions to the terms and conditions of the GPL as | ||
18 | * it is applied to this Source Code. View the full text of the exception | ||
19 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
20 | * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
21 | * | ||
22 | * By copying, modifying or distributing this software, you acknowledge | ||
23 | * that you have read and understood your obligations described above, | ||
24 | * and agree to abide by those obligations. | ||
25 | * | ||
26 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
27 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
28 | * COMPLETENESS OR PERFORMANCE. | ||
29 | * $/LicenseInfo$ | ||
30 | */ | ||
31 | |||
32 | #ifndef LL_LLRENDERTARGET_H | ||
33 | #define LL_LLRENDERTARGET_H | ||
34 | |||
35 | #include "llgl.h" | ||
36 | |||
37 | /* | ||
38 | SAMPLE USAGE: | ||
39 | |||
40 | LLFBOTarget target; | ||
41 | |||
42 | ... | ||
43 | |||
44 | //allocate a 256x256 RGBA render target with depth buffer | ||
45 | target.allocate(256,256,GL_RGBA,TRUE); | ||
46 | |||
47 | //render to contents of offscreen buffer | ||
48 | target.bindTarget(); | ||
49 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
50 | ... <issue drawing commands> ... | ||
51 | target.flush(); | ||
52 | |||
53 | ... | ||
54 | |||
55 | //use target as a texture | ||
56 | target.bindTexture(); | ||
57 | ... <issue drawing commands> ... | ||
58 | |||
59 | */ | ||
60 | |||
61 | |||
62 | class LLRenderTarget | ||
63 | { | ||
64 | public: | ||
65 | //whether or not to use FBO implementation | ||
66 | static BOOL sUseFBO; | ||
67 | |||
68 | LLRenderTarget(); | ||
69 | ~LLRenderTarget(); | ||
70 | |||
71 | //allocate resources for rendering | ||
72 | //must be called before use | ||
73 | //multiple calls will release previously allocated resources | ||
74 | void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL force_fbo = FALSE); | ||
75 | |||
76 | //free any allocated resources | ||
77 | //safe to call redundantly | ||
78 | void release(); | ||
79 | |||
80 | //bind target for rendering | ||
81 | //applies appropriate viewport | ||
82 | void bindTarget(); | ||
83 | |||
84 | //clear render targer, clears depth buffer if present, | ||
85 | //uses scissor rect if in copy-to-texture mode | ||
86 | void clear(); | ||
87 | |||
88 | //get applied viewport | ||
89 | void getViewport(S32* viewport); | ||
90 | |||
91 | //bind results of render for sampling | ||
92 | void bindTexture(); | ||
93 | |||
94 | //flush rendering operations | ||
95 | //must be called when rendering is complete | ||
96 | //should be used 1:1 with bindTarget | ||
97 | // call bindTarget once, do all your rendering, call flush once | ||
98 | void flush(); | ||
99 | |||
100 | //Returns TRUE if target is ready to be rendered into. | ||
101 | //That is, if the target has been allocated with at least | ||
102 | //one renderable attachment (i.e. color buffer, depth buffer). | ||
103 | BOOL isComplete() const; | ||
104 | |||
105 | private: | ||
106 | U32 mResX; | ||
107 | U32 mResY; | ||
108 | U32 mTex; | ||
109 | U32 mFBO; | ||
110 | U32 mDepth; | ||
111 | BOOL mUseDepth; | ||
112 | U32 mUsage; | ||
113 | }; | ||
114 | |||
115 | #endif | ||
116 | |||