aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/llmessage/partsyspacket.h
diff options
context:
space:
mode:
authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
commit38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch)
treeadca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/llmessage/partsyspacket.h
parentREADME.txt (diff)
downloadmeta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.zip
meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.gz
meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.bz2
meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.xz
Second Life viewer sources 1.13.2.12
Diffstat (limited to '')
-rw-r--r--linden/indra/llmessage/partsyspacket.h262
1 files changed, 262 insertions, 0 deletions
diff --git a/linden/indra/llmessage/partsyspacket.h b/linden/indra/llmessage/partsyspacket.h
new file mode 100644
index 0000000..8e10e56
--- /dev/null
+++ b/linden/indra/llmessage/partsyspacket.h
@@ -0,0 +1,262 @@
1/**
2 * @file partsyspacket.h
3 * @brief Object for packing particle system initialization parameters
4 * before sending them over the network
5 *
6 * Copyright (c) 2000-2007, Linden Research, Inc.
7 *
8 * The source code in this file ("Source Code") is provided by Linden Lab
9 * to you under the terms of the GNU General Public License, version 2.0
10 * ("GPL"), unless you have obtained a separate licensing agreement
11 * ("Other License"), formally executed by you and Linden Lab. Terms of
12 * the GPL can be found in doc/GPL-license.txt in this distribution, or
13 * online at http://secondlife.com/developers/opensource/gplv2
14 *
15 * There are special exceptions to the terms and conditions of the GPL as
16 * it is applied to this Source Code. View the full text of the exception
17 * in the file doc/FLOSS-exception.txt in this software distribution, or
18 * online at http://secondlife.com/developers/opensource/flossexception
19 *
20 * By copying, modifying or distributing this software, you acknowledge
21 * that you have read and understood your obligations described above,
22 * and agree to abide by those obligations.
23 *
24 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
25 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
26 * COMPLETENESS OR PERFORMANCE.
27 */
28
29#ifndef LL_PARTSYSPACKET_H
30#define LL_PARTSYSPACKET_H
31
32#include "lluuid.h"
33
34// Particle system stuff
35
36const U64 PART_SYS_MAX_TIME_IN_USEC = 1000000; // 1 second, die not quite near instantaneously
37
38
39// this struct is for particle system initialization parameters
40// I'm breaking some rules here, but I need a storage structure to hold initialization data
41// for these things. Sorry guys, they're not simple enough (yet) to avoid this cleanly
42struct LLPartInitData {
43 // please do not add functions to this class -- data only!
44 //F32 k[18]; // first 9 --> x,y,z last 9 --> scale, alpha, rot
45 //F32 kill_p[6]; // last one is for particles that die when they reach a spherical bounding radius
46 //F32 kill_plane[3];
47 //F32 bounce_p[5];
48 F32 bounce_b; // recently changed
49 // no need to store orientation and position here, as they're sent over seperately
50 //F32 pos_ranges[6];
51 //F32 vel_ranges[6];
52 F32 scale_range[4];
53 F32 alpha_range[4];
54 F32 vel_offset[3]; //new - more understandable!
55
56 F32 mDistBeginFadeout; // for fadeout LOD optimization
57 F32 mDistEndFadeout;
58
59 LLUUID mImageUuid;
60 //U8 n; // number of particles
61 U8 mFlags[8]; // for miscellaneous data --> its interpretation can change at my whim!
62 U8 createMe; // do I need to be created? or has the work allready been done?
63 //ActionFlag is now mFlags[PART_SYS_ACTION_BYTE]
64 //Spawn point is initially object creation center
65
66 F32 diffEqAlpha[3];
67 F32 diffEqScale[3];
68
69 U8 maxParticles;
70 //How many particles exist at any time within the system?
71 U8 initialParticles;
72 //How many particles exist when the system is created?
73 F32 killPlaneZ;
74 //For simplicity assume the XY plane, so this sets an altitude at which to die
75 F32 killPlaneNormal[3];
76 //Normal if not planar XY
77 F32 bouncePlaneZ;
78 //For simplicity assume the XY plane, so this sets an altitude at which to bounce
79 F32 bouncePlaneNormal[3];
80 //Normal if not planar XY
81 F32 spawnRange;
82 //Range of emission points about the mSpawnPoint
83 F32 spawnFrequency;
84 //Required if the system is to spawn new particles.
85 //This variable determines the time after a particle dies when it is respawned.
86 F32 spawnFreqencyRange;
87 //Determines the random range of time until a new particle is spawned.
88 F32 spawnDirection[3];
89 //Direction vector giving the mean direction in which particles are spawned
90 F32 spawnDirectionRange;
91 //Direction limiting the angular range of emissions about the mean direction. 1.0f means everywhere, 0.0f means uni-directional
92 F32 spawnVelocity;
93 //The mean speed at which particles are emitted
94 F32 spawnVelocityRange;
95 //The range of speeds about the mean at which particles are emitted.
96 F32 speedLimit;
97 //Used to constrain particle maximum velocity
98 F32 windWeight;
99 //How much of an effect does wind have
100 F32 currentGravity[3];
101 //Gravity direction used in update calculations
102 F32 gravityWeight;
103 //How much of an effect does gravity have
104 F32 globalLifetime;
105 //If particles re-spawn, a system can exist forever.
106 //If (ActionFlags & PART_SYS_GLOBAL_DIE) is TRUE this variable is used to determine how long the system lasts.
107 F32 individualLifetime;
108 //How long does each particle last if nothing else happens to it
109 F32 individualLifetimeRange;
110 //Range of variation in individual lifetimes
111 F32 alphaDecay;
112 //By what factor does alpha decrease as the lifetime of a particle is approached.
113 F32 scaleDecay;
114 //By what factor does scale decrease as the lifetime of a particle is approached.
115 F32 distanceDeath;
116 //With the increased functionality, particle systems can expand to indefinite size
117 //(e.g. wind can chaotically move particles into a wide spread).
118 //To avoid particles exceeding normal object size constraints,
119 //set the PART_SYS_DISTANCE_DEATH flag, and set a distance value here, representing a radius around the spawn point.
120 F32 dampMotionFactor;
121 //How much to damp motion
122 F32 windDiffusionFactor[3];
123 //Change the size and alpha of particles as wind speed increases (scale gets bigger, alpha smaller)
124};
125
126// constants for setting flag values
127// BYTES are in range 0-8, bits are in range 2^0 - 2^8 and can only be powers of two
128const int PART_SYS_NO_Z_BUFFER_BYTE = 0; // option to turn off z-buffer when rendering
129const int PART_SYS_NO_Z_BUFFER_BIT = 2; // particle systems --
130// I advise against using this, as it looks bad in every case I've tried
131
132const int PART_SYS_SLOW_ANIM_BYTE = 0; // slow animation down by a factor of 10
133const int PART_SYS_SLOW_ANIM_BIT = 1; // useful for tweaking anims during debugging
134
135const int PART_SYS_FOLLOW_VEL_BYTE = 0; // indicates whether to orient sprites towards
136const int PART_SYS_FOLLOW_VEL_BIT = 4; // their velocity vector -- default is FALSE
137
138const int PART_SYS_IS_LIGHT_BYTE = 0; // indicates whether a particular particle system
139const int PART_SYS_IS_LIGHT_BIT = 8; // is also a light object -- for andrew
140// should deprecate this once there is a general method for setting light properties of objects
141
142const int PART_SYS_SPAWN_COPY_BYTE = 0; // indicates whether to spawn baby particle systems on
143const int PART_SYS_SPAWN_COPY_BIT = 0x10; // particle death -- intended for smoke trails
144
145const int PART_SYS_COPY_VEL_BYTE = 0; // indicates whether baby particle systems inherit parents vel
146const int PART_SYS_COPY_VEL_BIT = 0x20; // (by default they don't)
147
148const int PART_SYS_INVISIBLE_BYTE = 0; // optional -- turn off display, just simulate
149const int PART_SYS_INVISIBLE_BIT = 0x40; // useful for smoke trails
150
151const int PART_SYS_ADAPT_TO_FRAMERATE_BYTE = 0; // drop sprites from render call proportionally
152const int PART_SYS_ADAPT_TO_FRAMERATE_BIT = 0x80; // to how far we are below 60 fps
153
154
155// 26 September 2001 - not even big enough to hold all changes, so should enlarge anyway
156//const U16 MAX_PART_SYS_PACKET_SIZE = 180;
157const U16 MAX_PART_SYS_PACKET_SIZE = 256;
158
159//const U8 PART_SYS_K_MASK = 0x01;
160const U8 PART_SYS_KILL_P_MASK = 0x02;
161const U8 PART_SYS_BOUNCE_P_MASK = 0x04;
162const U8 PART_SYS_BOUNCE_B_MASK = 0x08;
163//const U8 PART_SYS_POS_RANGES_MASK = 0x10;
164//const U8 PART_SYS_VEL_RANGES_MASK = 0x20;
165const U8 PART_SYS_VEL_OFFSET_MASK = 0x10; //re-use one of the original slots now commented out
166const U8 PART_SYS_ALPHA_SCALE_DIFF_MASK = 0x20; //re-use one of the original slots now commented out
167const U8 PART_SYS_SCALE_RANGE_MASK = 0x40;
168const U8 PART_SYS_M_IMAGE_UUID_MASK = 0x80;
169const U8 PART_SYS_BYTE_3_ALPHA_MASK = 0x01; // wrapped around, didn't we?
170
171const U8 PART_SYS_BYTE_SPAWN_MASK = 0x01;
172const U8 PART_SYS_BYTE_ENVIRONMENT_MASK = 0x02;
173const U8 PART_SYS_BYTE_LIFESPAN_MASK = 0x04;
174const U8 PART_SYS_BYTE_DECAY_DAMP_MASK = 0x08;
175const U8 PART_SYS_BYTE_WIND_DIFF_MASK = 0x10;
176
177
178// 26 September 2001 - new constants for mActionFlags
179const int PART_SYS_ACTION_BYTE = 1;
180const U8 PART_SYS_SPAWN = 0x01;
181const U8 PART_SYS_BOUNCE = 0x02;
182const U8 PART_SYS_AFFECTED_BY_WIND = 0x04;
183const U8 PART_SYS_AFFECTED_BY_GRAVITY = 0x08;
184const U8 PART_SYS_EVALUATE_WIND_PER_PARTICLE = 0x10;
185const U8 PART_SYS_DAMP_MOTION = 0x20;
186const U8 PART_SYS_WIND_DIFFUSION = 0x40;
187
188// 26 September 2001 - new constants for mKillFlags
189const int PART_SYS_KILL_BYTE = 2;
190const U8 PART_SYS_KILL_PLANE = 0x01;
191const U8 PART_SYS_GLOBAL_DIE = 0x02;
192const U8 PART_SYS_DISTANCE_DEATH = 0x04;
193const U8 PART_SYS_TIME_DEATH = 0x08;
194
195
196// global, because the sim-side also calls it in the LLPartInitDataFactory
197
198
199void gSetInitDataDefaults(LLPartInitData *setMe);
200
201class LLPartSysCompressedPacket
202{
203public:
204 LLPartSysCompressedPacket();
205 ~LLPartSysCompressedPacket();
206 BOOL fromLLPartInitData(LLPartInitData *in, U32 &bytesUsed);
207 BOOL toLLPartInitData(LLPartInitData *out, U32 *bytesUsed);
208 BOOL fromUnsignedBytes(U8 *in, U32 bytesUsed);
209 BOOL toUnsignedBytes(U8 *out);
210 U32 bufferSize();
211 U8 *getBytePtr();
212
213protected:
214 U8 mData[MAX_PART_SYS_PACKET_SIZE];
215 U32 mNumBytes;
216 LLPartInitData mDefaults; // this is intended to hold default LLPartInitData values
217 // please do not modify it
218 LLPartInitData mWorkingCopy; // uncompressed data I'm working with
219
220protected:
221 // private functions (used only to break up code)
222 void writeFlagByte(LLPartInitData *in);
223 //U32 writeK(LLPartInitData *in, U32 startByte);
224 U32 writeKill_p(LLPartInitData *in, U32 startByte);
225 U32 writeBounce_p(LLPartInitData *in, U32 startByte);
226 U32 writeBounce_b(LLPartInitData *in, U32 startByte);
227 //U32 writePos_ranges(LLPartInitData *in, U32 startByte);
228 //U32 writeVel_ranges(LLPartInitData *in, U32 startByte);
229 U32 writeAlphaScaleDiffEqn_range(LLPartInitData *in, U32 startByte);
230 U32 writeScale_range(LLPartInitData *in, U32 startByte);
231 U32 writeAlpha_range(LLPartInitData *in, U32 startByte);
232 U32 writeUUID(LLPartInitData *in, U32 startByte);
233
234 U32 writeVelocityOffset(LLPartInitData *in, U32 startByte);
235 U32 writeSpawn(LLPartInitData *in, U32 startByte); //all spawn data
236 U32 writeEnvironment(LLPartInitData *in, U32 startByte); //wind and gravity
237 U32 writeLifespan(LLPartInitData *in, U32 startByte); //lifespan data - individual and global
238 U32 writeDecayDamp(LLPartInitData *in, U32 startByte); //alpha and scale, and motion damp
239 U32 writeWindDiffusionFactor(LLPartInitData *in, U32 startByte);
240
241
242 //U32 readK(LLPartInitData *in, U32 startByte);
243 U32 readKill_p(LLPartInitData *in, U32 startByte);
244 U32 readBounce_p(LLPartInitData *in, U32 startByte);
245 U32 readBounce_b(LLPartInitData *in, U32 startByte);
246 //U32 readPos_ranges(LLPartInitData *in, U32 startByte);
247 //U32 readVel_ranges(LLPartInitData *in, U32 startByte);
248 U32 readAlphaScaleDiffEqn_range(LLPartInitData *in, U32 startByte);
249 U32 readScale_range(LLPartInitData *in, U32 startByte);
250 U32 readAlpha_range(LLPartInitData *in, U32 startByte);
251 U32 readUUID(LLPartInitData *in, U32 startByte);
252
253 U32 readVelocityOffset(LLPartInitData *in, U32 startByte);
254 U32 readSpawn(LLPartInitData *in, U32 startByte); //all spawn data
255 U32 readEnvironment(LLPartInitData *in, U32 startByte); //wind and gravity
256 U32 readLifespan(LLPartInitData *in, U32 startByte); //lifespan data - individual and global
257 U32 readDecayDamp(LLPartInitData *in, U32 startByte); //alpha and scale, and motion damp
258 U32 readWindDiffusionFactor(LLPartInitData *in, U32 startByte);
259};
260
261#endif
262