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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file lltaskname.h
3 * @brief This contains the current list of valid tasks and is inluded
4 * into both simulator and viewer
5 *
6 * Copyright (c) 2000-2007, Linden Research, Inc.
7 *
8 * The source code in this file ("Source Code") is provided by Linden Lab
9 * to you under the terms of the GNU General Public License, version 2.0
10 * ("GPL"), unless you have obtained a separate licensing agreement
11 * ("Other License"), formally executed by you and Linden Lab. Terms of
12 * the GPL can be found in doc/GPL-license.txt in this distribution, or
13 * online at http://secondlife.com/developers/opensource/gplv2
14 *
15 * There are special exceptions to the terms and conditions of the GPL as
16 * it is applied to this Source Code. View the full text of the exception
17 * in the file doc/FLOSS-exception.txt in this software distribution, or
18 * online at http://secondlife.com/developers/opensource/flossexception
19 *
20 * By copying, modifying or distributing this software, you acknowledge
21 * that you have read and understood your obligations described above,
22 * and agree to abide by those obligations.
23 *
24 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
25 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
26 * COMPLETENESS OR PERFORMANCE.
27 */
28
29#ifndef LL_LLTASKNAME_H
30#define LL_LLTASKNAME_H
31
32// Current valid tasks
33// If you add a taskname here you will have to
34// 1) Add an initializer to init_object() in llscript.cpp
35// 1.1) Add to object_type_to_task_name() in llregion.cpp
36// 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp
37// 3) Add any additional code to support new opcodes you create
38
39typedef enum e_lltask_name
40{
41 LLTASK_NULL = 0, // Not a valid task
42 LLTASK_AGENT = 1, // The player's agent in Linden World
43 LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
44// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
45// LLTASK_BIG_SHOT, // Big shot that uses gravity
46 LLTASK_TREE = 5, // A tree
47// LLTASK_BIRD, // a bird
48// LLTASK_ATOR, // a predator
49// LLTASK_SMOKE, // Smoke poof
50// LLTASK_SPARK, // Little spark
51// LLTASK_ROCK, // Rock
52 LLTASK_GRASS = 11, // Grass
53 LLTASK_PSYS = 12, // particle system test example
54// LLTASK_ORACLE,
55// LLTASK_DEMON, // Maxwell's demon
56// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
57 LLTASK_PRIMITIVE = 16,
58// LLTASK_GHOST = 17, // a ghost (Boo!)
59 LLTASK_TREE_NEW = 18
60} ELLTaskName;
61#endif