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authorJacek Antonelli2008-08-15 23:45:42 -0500
committerJacek Antonelli2008-08-15 23:45:42 -0500
commitce28e056c20bf2723f565bbf464b87781ec248a2 (patch)
treeef7b0501c4de4b631a916305cbc2a5fdc125e52d /linden/indra/llmath/v3dmath.h
parentSecond Life viewer sources 1.19.1.4b (diff)
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Diffstat (limited to 'linden/indra/llmath/v3dmath.h')
-rw-r--r--linden/indra/llmath/v3dmath.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/linden/indra/llmath/v3dmath.h b/linden/indra/llmath/v3dmath.h
index 60757ba..9bd80b8 100644
--- a/linden/indra/llmath/v3dmath.h
+++ b/linden/indra/llmath/v3dmath.h
@@ -83,8 +83,9 @@ class LLVector3d
83 BOOL clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed 83 BOOL clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed
84 BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed 84 BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
85 85
86 inline const LLVector3d& clearVec(); // Clears LLVector3d to (0, 0, 0, 1) 86 inline const LLVector3d& clearVec(); // Clears LLVector3d to (0, 0, 0, 1)
87 inline const LLVector3d& zeroVec(); // Zero LLVector3d to (0, 0, 0, 0) 87 inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
88 inline const LLVector3d& zeroVec(); // deprecated
88 inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1) 89 inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
89 inline const LLVector3d& setVec(const LLVector3d &vec); // Sets LLVector3d to vec 90 inline const LLVector3d& setVec(const LLVector3d &vec); // Sets LLVector3d to vec
90 inline const LLVector3d& setVec(const F64 *vec); // Sets LLVector3d to vec 91 inline const LLVector3d& setVec(const F64 *vec); // Sets LLVector3d to vec
@@ -198,6 +199,14 @@ inline const LLVector3d& LLVector3d::clearVec(void)
198 return (*this); 199 return (*this);
199} 200}
200 201
202inline const LLVector3d& LLVector3d::setZero(void)
203{
204 mdV[0] = 0.f;
205 mdV[1] = 0.f;
206 mdV[2] = 0.f;
207 return (*this);
208}
209
201inline const LLVector3d& LLVector3d::zeroVec(void) 210inline const LLVector3d& LLVector3d::zeroVec(void)
202{ 211{
203 mdV[0] = 0.f; 212 mdV[0] = 0.f;