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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llcoordframe.h
3 * @brief LLCoordFrame class header file.
4 *
5 * Copyright (c) 2000-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_COORDFRAME_H
29#define LL_COORDFRAME_H
30
31#include "v3math.h"
32#include "v4math.h"
33#include "llerror.h"
34
35// XXX : The constructors of the LLCoordFrame class assume that all vectors
36// and quaternion being passed as arguments are normalized, and all matrix
37// arguments are unitary. VERY BAD things will happen if these assumptions fail.
38// Also, segfault hazzards exist in methods that accept F32* arguments.
39
40
41class LLCoordFrame
42{
43public:
44 LLCoordFrame(); // Inits at zero with identity rotation
45 explicit LLCoordFrame(const LLVector3 &origin); // Sets origin, and inits rotation = Identity
46 LLCoordFrame(const LLVector3 &x_axis,
47 const LLVector3 &y_axis,
48 const LLVector3 &z_axis); // Sets coordinate axes and inits origin at zero
49 LLCoordFrame(const LLVector3 &origin,
50 const LLVector3 &x_axis,
51 const LLVector3 &y_axis,
52 const LLVector3 &z_axis); // Sets the origin and coordinate axes
53 LLCoordFrame(const LLVector3 &origin,
54 const LLMatrix3 &rotation); // Sets axes to 3x3 matrix
55 LLCoordFrame(const LLVector3 &origin,
56 const LLVector3 &direction); // Sets origin and calls lookDir(direction)
57 explicit LLCoordFrame(const LLQuaternion &q); // Sets axes using q and inits mOrigin to zero
58 LLCoordFrame(const LLVector3 &origin,
59 const LLQuaternion &q); // Uses quaternion to init axes
60 explicit LLCoordFrame(const LLMatrix4 &mat); // Extracts frame from a 4x4 matrix
61 // The folowing two constructors are dangerous due to implicit casting and have been disabled - SJB
62 //LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array
63 //LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array
64
65 BOOL isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); }
66
67 void reset();
68 void resetAxes();
69
70 void setOrigin(F32 x, F32 y, F32 z); // Set mOrigin
71 void setOrigin(const LLVector3 &origin);
72 void setOrigin(const F32 *origin);
73 void setOrigin(const LLCoordFrame &frame);
74
75 inline void setOriginX(F32 x) { mOrigin.mV[VX] = x; }
76 inline void setOriginY(F32 y) { mOrigin.mV[VY] = y; }
77 inline void setOriginZ(F32 z) { mOrigin.mV[VZ] = z; }
78
79 void setAxes(const LLVector3 &x_axis, // Set axes
80 const LLVector3 &y_axis,
81 const LLVector3 &z_axis);
82 void setAxes(const LLMatrix3 &rotation_matrix);
83 void setAxes(const LLQuaternion &q);
84 void setAxes(const F32 *rotation_matrix);
85 void setAxes(const LLCoordFrame &frame);
86
87 void translate(F32 x, F32 y, F32 z); // Move mOrgin
88 void translate(const LLVector3 &v);
89 void translate(const F32 *origin);
90
91 void rotate(F32 angle, F32 x, F32 y, F32 z); // Move axes
92 void rotate(F32 angle, const LLVector3 &rotation_axis);
93 void rotate(const LLQuaternion &q);
94 void rotate(const LLMatrix3 &m);
95
96 void orthonormalize(); // Makes sure axes are unitary and orthogonal.
97
98 // These methods allow rotations in the LLCoordFrame's frame
99 void roll(F32 angle); // RH rotation about mXAxis, radians
100 void pitch(F32 angle); // RH rotation about mYAxis, radians
101 void yaw(F32 angle); // RH rotation about mZAxis, radians
102
103 inline const LLVector3 &getOrigin() const { return mOrigin; }
104
105 inline const LLVector3 &getXAxis() const { return mXAxis; }
106 inline const LLVector3 &getYAxis() const { return mYAxis; }
107 inline const LLVector3 &getZAxis() const { return mZAxis; }
108
109 inline const LLVector3 &getAtAxis() const { return mXAxis; }
110 inline const LLVector3 &getLeftAxis() const { return mYAxis; }
111 inline const LLVector3 &getUpAxis() const { return mZAxis; }
112
113 // These return representations of the rotation or orientation of the LLFrame
114 // it its absolute frame. That is, these rotations acting on the X-axis {1,0,0}
115 // will produce the mXAxis.
116 // LLMatrix3 getMatrix3() const; // Returns axes in 3x3 matrix
117 LLQuaternion getQuaternion() const; // Returns axes in quaternion form
118
119 // Same as above, except it also includes the translation of the LLFrame
120 // LLMatrix4 getMatrix4() const; // Returns position and axes in 4x4 matrix
121
122 // Returns matrix which expresses point in local frame in the parent frame
123 void getMatrixToParent(LLMatrix4 &mat) const;
124 // Returns matrix which expresses point in parent frame in the local frame
125 void getMatrixToLocal(LLMatrix4 &mat) const; // Returns matrix which expresses point in parent frame in the local frame
126
127 void getRotMatrixToParent(LLMatrix4 &mat) const;
128
129 // Copies mOrigin, then the three axes to buffer, returns number of bytes copied.
130 size_t writeOrientation(char *buffer) const;
131
132 // Copies mOrigin, then the three axes from buffer, returns the number of bytes copied.
133 // Assumes the data in buffer is correct.
134 size_t readOrientation(const char *buffer);
135
136 LLVector3 rotateToLocal(const LLVector3 &v) const; // Returns v' rotated to local
137 LLVector4 rotateToLocal(const LLVector4 &v) const; // Returns v' rotated to local
138 LLVector3 rotateToAbsolute(const LLVector3 &v) const; // Returns v' rotated to absolute
139 LLVector4 rotateToAbsolute(const LLVector4 &v) const; // Returns v' rotated to absolute
140
141 LLVector3 transformToLocal(const LLVector3 &v) const; // Returns v' in local coord
142 LLVector4 transformToLocal(const LLVector4 &v) const; // Returns v' in local coord
143 LLVector3 transformToAbsolute(const LLVector3 &v) const; // Returns v' in absolute coord
144 LLVector4 transformToAbsolute(const LLVector4 &v) const; // Returns v' in absolute coord
145
146 // Write coord frame orientation into provided array in OpenGL matrix format.
147 void getOpenGLTranslation(F32 *ogl_matrix) const;
148 void getOpenGLRotation(F32 *ogl_matrix) const;
149 void getOpenGLTransform(F32 *ogl_matrix) const;
150
151 // lookDir orients to (xuv, presumed normalized) and does not affect origin
152 void lookDir(const LLVector3 &xuv, const LLVector3 &up);
153 void lookDir(const LLVector3 &xuv); // up = 0,0,1
154 // lookAt orients to (point_of_interest - origin) and sets origin
155 void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest, const LLVector3 &up);
156 void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest); // up = 0,0,1
157
158 // deprecated
159 void setOriginAndLookAt(const LLVector3 &origin, const LLVector3 &up, const LLVector3 &point_of_interest)
160 {
161 lookAt(origin, point_of_interest, up);
162 }
163
164 friend std::ostream& operator<<(std::ostream &s, const LLCoordFrame &C);
165
166 // These vectors are in absolute frame
167 LLVector3 mOrigin;
168 LLVector3 mXAxis;
169 LLVector3 mYAxis;
170 LLVector3 mZAxis;
171};
172
173
174#endif
175