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author | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
commit | ce28e056c20bf2723f565bbf464b87781ec248a2 (patch) | |
tree | ef7b0501c4de4b631a916305cbc2a5fdc125e52d /linden/indra/llcommon/llagentconstants.h | |
parent | Second Life viewer sources 1.19.1.4b (diff) | |
download | meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.zip meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.gz meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.bz2 meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.xz |
Second Life viewer sources 1.20.2
Diffstat (limited to '')
-rw-r--r-- | linden/indra/llcommon/llagentconstants.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/linden/indra/llcommon/llagentconstants.h b/linden/indra/llcommon/llagentconstants.h index 5757751..48c097a 100644 --- a/linden/indra/llcommon/llagentconstants.h +++ b/linden/indra/llcommon/llagentconstants.h | |||
@@ -67,43 +67,43 @@ const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; | |||
67 | const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; | 67 | const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; |
68 | const U32 TOTAL_CONTROLS = 32; | 68 | const U32 TOTAL_CONTROLS = 32; |
69 | 69 | ||
70 | const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; | 70 | const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 |
71 | const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; | 71 | const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 |
72 | const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; | 72 | const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 |
73 | const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; | 73 | const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 |
74 | const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; | 74 | const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 |
75 | const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; | 75 | const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 |
76 | const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; | 76 | const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 |
77 | const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; | 77 | const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 |
78 | const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; | 78 | const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 |
79 | const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; | 79 | const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 |
80 | 80 | ||
81 | const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; | 81 | const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 |
82 | const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; | 82 | const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 |
83 | const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; | 83 | const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 |
84 | 84 | ||
85 | const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; | 85 | const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 |
86 | const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; | 86 | const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 |
87 | const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; | 87 | const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 |
88 | const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; | 88 | const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 |
89 | const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; | 89 | const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 |
90 | const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; | 90 | const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 |
91 | 91 | ||
92 | const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; | 92 | const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 |
93 | const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; | 93 | const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 |
94 | const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; | 94 | const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 |
95 | const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; | 95 | const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 |
96 | const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; | 96 | const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 |
97 | const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; | 97 | const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 |
98 | const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; | 98 | const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 |
99 | const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; | 99 | const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 |
100 | 100 | ||
101 | const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; | 101 | const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 |
102 | 102 | ||
103 | const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; | 103 | const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 |
104 | const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; | 104 | const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 |
105 | const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; | 105 | const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 |
106 | const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; | 106 | const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 |
107 | 107 | ||
108 | const U32 AGENT_CONTROL_AT = AGENT_CONTROL_AT_POS | 108 | const U32 AGENT_CONTROL_AT = AGENT_CONTROL_AT_POS |
109 | | AGENT_CONTROL_AT_NEG | 109 | | AGENT_CONTROL_AT_NEG |