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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file lltargetingmotion.h
3 * @brief Implementation of LLTargetingMotion class.
4 *
5 * Copyright (c) 2002-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLTARGETINGMOTION_H
29#define LL_LLTARGETINGMOTION_H
30
31//-----------------------------------------------------------------------------
32// Header files
33//-----------------------------------------------------------------------------
34#include "llmotion.h"
35
36#define TARGETING_EASEIN_DURATION 0.3f
37#define TARGETING_EASEOUT_DURATION 0.5f
38#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
39#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
40
41
42//-----------------------------------------------------------------------------
43// class LLTargetingMotion
44//-----------------------------------------------------------------------------
45class LLTargetingMotion :
46 public LLMotion
47{
48public:
49 // Constructor
50 LLTargetingMotion(const LLUUID &id);
51
52 // Destructor
53 virtual ~LLTargetingMotion();
54
55public:
56 //-------------------------------------------------------------------------
57 // functions to support MotionController and MotionRegistry
58 //-------------------------------------------------------------------------
59
60 // static constructor
61 // all subclasses must implement such a function and register it
62 static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
63
64public:
65 //-------------------------------------------------------------------------
66 // animation callbacks to be implemented by subclasses
67 //-------------------------------------------------------------------------
68
69 // motions must specify whether or not they loop
70 virtual BOOL getLoop() { return TRUE; }
71
72 // motions must report their total duration
73 virtual F32 getDuration() { return 0.0; }
74
75 // motions must report their "ease in" duration
76 virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
77
78 // motions must report their "ease out" duration.
79 virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
80
81 // motions must report their priority
82 virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
83
84 virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
85
86 // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
87 virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
88
89 // run-time (post constructor) initialization,
90 // called after parameters have been set
91 // must return true to indicate success and be available for activation
92 virtual LLMotionInitStatus onInitialize(LLCharacter *character);
93
94 // called when a motion is activated
95 // must return TRUE to indicate success, or else
96 // it will be deactivated
97 virtual BOOL onActivate();
98
99 // called per time step
100 // must return TRUE while it is active, and
101 // must return FALSE when the motion is completed.
102 virtual BOOL onUpdate(F32 time, U8* joint_mask);
103
104 // called when a motion is deactivated
105 virtual void onDeactivate();
106
107public:
108
109 LLCharacter *mCharacter;
110 LLJointState mTorsoState;
111 LLJoint* mPelvisJoint;
112 LLJoint* mTorsoJoint;
113 LLJoint* mRightHandJoint;
114};
115
116#endif // LL_LLTARGETINGMOTION_H
117