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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llkeyframewalkmotion.h
3 * @brief Implementation of LLKeframeWalkMotion class.
4 *
5 * Copyright (c) 2001-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLKEYFRAMEWALKMOTION_H
29#define LL_LLKEYFRAMEWALKMOTION_H
30
31//-----------------------------------------------------------------------------
32// Header files
33//-----------------------------------------------------------------------------
34#include "llkeyframemotion.h"
35#include "llcharacter.h"
36#include "v3dmath.h"
37
38#define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f)
39#define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f)
40
41//-----------------------------------------------------------------------------
42// class LLKeyframeWalkMotion
43//-----------------------------------------------------------------------------
44class LLKeyframeWalkMotion :
45 public LLKeyframeMotion
46{
47 friend class LLWalkAdjustMotion;
48public:
49 // Constructor
50 LLKeyframeWalkMotion(const LLUUID &id);
51
52 // Destructor
53 virtual ~LLKeyframeWalkMotion();
54
55public:
56 //-------------------------------------------------------------------------
57 // functions to support MotionController and MotionRegistry
58 //-------------------------------------------------------------------------
59
60 // static constructor
61 // all subclasses must implement such a function and register it
62 static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); }
63
64public:
65 //-------------------------------------------------------------------------
66 // animation callbacks to be implemented by subclasses
67 //-------------------------------------------------------------------------
68 virtual LLMotionInitStatus onInitialize(LLCharacter *character);
69 virtual BOOL onActivate();
70 virtual void onDeactivate();
71 virtual BOOL onUpdate(F32 time, U8* joint_mask);
72
73public:
74 //-------------------------------------------------------------------------
75 // Member Data
76 //-------------------------------------------------------------------------
77 LLCharacter *mCharacter;
78 F32 mCyclePhase;
79 F32 mRealTimeLast;
80 F32 mAdjTimeLast;
81 S32 mDownFoot;
82};
83
84class LLWalkAdjustMotion : public LLMotion
85{
86public:
87 // Constructor
88 LLWalkAdjustMotion(const LLUUID &id);
89
90public:
91 //-------------------------------------------------------------------------
92 // functions to support MotionController and MotionRegistry
93 //-------------------------------------------------------------------------
94
95 // static constructor
96 // all subclasses must implement such a function and register it
97 static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); }
98
99public:
100 //-------------------------------------------------------------------------
101 // animation callbacks to be implemented by subclasses
102 //-------------------------------------------------------------------------
103 virtual LLMotionInitStatus onInitialize(LLCharacter *character);
104 virtual BOOL onActivate();
105 virtual void onDeactivate();
106 virtual BOOL onUpdate(F32 time, U8* joint_mask);
107 virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
108 virtual BOOL getLoop() { return TRUE; }
109 virtual F32 getDuration() { return 0.f; }
110 virtual F32 getEaseInDuration() { return 0.f; }
111 virtual F32 getEaseOutDuration() { return 0.f; }
112 virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; }
113 virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
114
115public:
116 //-------------------------------------------------------------------------
117 // Member Data
118 //-------------------------------------------------------------------------
119 LLCharacter *mCharacter;
120 LLJoint* mLeftAnkleJoint;
121 LLJoint* mRightAnkleJoint;
122 LLJointState mPelvisState;
123 LLJoint* mPelvisJoint;
124 LLVector3d mLastLeftAnklePos;
125 LLVector3d mLastRightAnklePos;
126 F32 mLastTime;
127 F32 mAvgCorrection;
128 F32 mSpeedAdjust;
129 F32 mAnimSpeed;
130 F32 mAvgSpeed;
131 F32 mRelativeDir;
132 LLVector3 mPelvisOffset;
133 F32 mAnkleOffset;
134};
135
136class LLFlyAdjustMotion : public LLMotion
137{
138public:
139 // Constructor
140 LLFlyAdjustMotion(const LLUUID &id) : LLMotion(id) {mName = "fly_adjust";}
141
142public:
143 //-------------------------------------------------------------------------
144 // functions to support MotionController and MotionRegistry
145 //-------------------------------------------------------------------------
146
147 // static constructor
148 // all subclasses must implement such a function and register it
149 static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); }
150
151public:
152 //-------------------------------------------------------------------------
153 // animation callbacks to be implemented by subclasses
154 //-------------------------------------------------------------------------
155 virtual LLMotionInitStatus onInitialize(LLCharacter *character);
156 virtual BOOL onActivate();
157 virtual void onDeactivate() {};
158 virtual BOOL onUpdate(F32 time, U8* joint_mask);
159 virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
160 virtual BOOL getLoop() { return TRUE; }
161 virtual F32 getDuration() { return 0.f; }
162 virtual F32 getEaseInDuration() { return 0.f; }
163 virtual F32 getEaseOutDuration() { return 0.f; }
164 virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; }
165 virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
166
167protected:
168 //-------------------------------------------------------------------------
169 // Member Data
170 //-------------------------------------------------------------------------
171 LLCharacter *mCharacter;
172 LLJointState mPelvisState;
173 F32 mRoll;
174};
175
176#endif // LL_LLKeyframeWalkMotion_H
177