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author | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
commit | 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch) | |
tree | adca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/llcharacter/lljointsolverrp3.h | |
parent | README.txt (diff) | |
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/llcharacter/lljointsolverrp3.h')
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diff --git a/linden/indra/llcharacter/lljointsolverrp3.h b/linden/indra/llcharacter/lljointsolverrp3.h new file mode 100644 index 0000000..7dd35eb --- /dev/null +++ b/linden/indra/llcharacter/lljointsolverrp3.h | |||
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1 | /** | ||
2 | * @file lljointsolverrp3.h | ||
3 | * @brief Implementation of LLJointSolverRP3 class | ||
4 | * | ||
5 | * Copyright (c) 2001-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #ifndef LL_LLJOINTSOLVERRP3_H | ||
29 | #define LL_LLJOINTSOLVERRP3_H | ||
30 | |||
31 | //----------------------------------------------------------------------------- | ||
32 | // Header Files | ||
33 | //----------------------------------------------------------------------------- | ||
34 | #include "lljoint.h" | ||
35 | |||
36 | /* -some compilers don't like line continuation chars- | ||
37 | //----------------------------------------------------------------------------- | ||
38 | // class LLJointSolverRP3 | ||
39 | // | ||
40 | // This class is a "poor man's" IK for simple 3 joint kinematic chains. | ||
41 | // It is modeled after the 'ikRPSolver' in Maya. | ||
42 | // This class takes 4 LLJoints: | ||
43 | // jointA | ||
44 | // jointB | ||
45 | // jointC | ||
46 | // jointGoal | ||
47 | // | ||
48 | // Such that jointA is the parent of jointB, jointB is the parent of jointC. | ||
49 | // When invoked, this class modifies the rotations of jointA and jointB such | ||
50 | // that the position of the jointC attempts to reach the position of jointGoal. | ||
51 | // | ||
52 | // At object initialization time, the distances between jointA - jointB and | ||
53 | // jointB - jointC are cached. During evaluation these bone lengths are | ||
54 | // preserved. | ||
55 | // | ||
56 | // A A | ||
57 | // | | | ||
58 | // | | | ||
59 | // B B---CG A---B---C...G | ||
60 | // \ | ||
61 | // \ | ||
62 | // CG | ||
63 | // | ||
64 | // | ||
65 | // In addition a "poleVector" is specified that does two things: | ||
66 | // | ||
67 | // a) defines the plane in which the solution occurs, thus | ||
68 | // reducing an infinite number of solutions, down to 2. | ||
69 | // | ||
70 | // b) disambiguates the resulting two solutions as follows: | ||
71 | // | ||
72 | // A A A--->poleVector | ||
73 | // | \ \ | ||
74 | // | \ \ | ||
75 | // B vs. B ==> B | ||
76 | // \ | | | ||
77 | // \ | | | ||
78 | // CG CG CG | ||
79 | // | ||
80 | // A "twist" setting allows the solution plane to be rotated about the | ||
81 | // line between A and C. A handy animation feature. | ||
82 | // | ||
83 | // For "smarter" results for non-coplanar limbs, specify the joints axis | ||
84 | // of bend in the B's local frame (see setBAxis()) | ||
85 | //----------------------------------------------------------------------------- | ||
86 | */ | ||
87 | |||
88 | class LLJointSolverRP3 | ||
89 | { | ||
90 | protected: | ||
91 | LLJoint *mJointA; | ||
92 | LLJoint *mJointB; | ||
93 | LLJoint *mJointC; | ||
94 | LLJoint *mJointGoal; | ||
95 | |||
96 | F32 mLengthAB; | ||
97 | F32 mLengthBC; | ||
98 | |||
99 | LLVector3 mPoleVector; | ||
100 | LLVector3 mBAxis; | ||
101 | BOOL mbUseBAxis; | ||
102 | |||
103 | F32 mTwist; | ||
104 | |||
105 | BOOL mFirstTime; | ||
106 | LLMatrix4 mSavedJointAMat; | ||
107 | LLMatrix4 mSavedInvPlaneMat; | ||
108 | |||
109 | LLQuaternion mJointABaseRotation; | ||
110 | LLQuaternion mJointBBaseRotation; | ||
111 | |||
112 | public: | ||
113 | //------------------------------------------------------------------------- | ||
114 | // Constructor/Destructor | ||
115 | //------------------------------------------------------------------------- | ||
116 | LLJointSolverRP3(); | ||
117 | virtual ~LLJointSolverRP3(); | ||
118 | |||
119 | //------------------------------------------------------------------------- | ||
120 | // setupJoints() | ||
121 | // This must be called one time to setup the solver. | ||
122 | // This must be called AFTER the skeleton has been created, all parent/child | ||
123 | // relationships are established, and after the joints are placed in | ||
124 | // a valid configuration (as distances between them will be cached). | ||
125 | //------------------------------------------------------------------------- | ||
126 | void setupJoints( LLJoint* jointA, | ||
127 | LLJoint* jointB, | ||
128 | LLJoint* jointC, | ||
129 | LLJoint* jointGoal ); | ||
130 | |||
131 | //------------------------------------------------------------------------- | ||
132 | // getPoleVector() | ||
133 | // Returns the current pole vector. | ||
134 | //------------------------------------------------------------------------- | ||
135 | const LLVector3& getPoleVector(); | ||
136 | |||
137 | //------------------------------------------------------------------------- | ||
138 | // setPoleVector() | ||
139 | // Sets the pole vector. | ||
140 | // The pole vector is defined relative to (in the space of) jointA's parent. | ||
141 | // The default pole vector is (1,0,0), and this is used if this function | ||
142 | // is never called. | ||
143 | // This vector is normalized when set. | ||
144 | //------------------------------------------------------------------------- | ||
145 | void setPoleVector( const LLVector3& poleVector ); | ||
146 | |||
147 | //------------------------------------------------------------------------- | ||
148 | // setBAxis() | ||
149 | // Sets the joint's axis in B's local frame, and enable "smarter" solve(). | ||
150 | // This allows for smarter IK when for twisted limbs. | ||
151 | //------------------------------------------------------------------------- | ||
152 | void setBAxis( const LLVector3& bAxis ); | ||
153 | |||
154 | //------------------------------------------------------------------------- | ||
155 | // getTwist() | ||
156 | // Returns the current twist in radians. | ||
157 | //------------------------------------------------------------------------- | ||
158 | F32 getTwist(); | ||
159 | |||
160 | //------------------------------------------------------------------------- | ||
161 | // setTwist() | ||
162 | // Sets the twist value. | ||
163 | // The default is 0.0. | ||
164 | //------------------------------------------------------------------------- | ||
165 | void setTwist( F32 twist ); | ||
166 | |||
167 | //------------------------------------------------------------------------- | ||
168 | // solve() | ||
169 | // This is the "work" function. | ||
170 | // When called, the rotations of jointA and jointB will be modified | ||
171 | // such that jointC attempts to reach jointGoal. | ||
172 | //------------------------------------------------------------------------- | ||
173 | void solve(); | ||
174 | }; | ||
175 | |||
176 | #endif // LL_LLJOINTSOLVERRP3_H | ||
177 | |||