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/* $Id:$ */
/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _IMP_3DMF_CHUNKS_H
#define _IMP_3DMF_CHUNKS_H
#include <g3d/iff.h>
#include "imp_3dmf_callbacks.h"
typedef struct {
guint32 id;
const gchar *description;
X3dmfCallback callback;
} X3dmfChunkDesc;
#define ID G3D_IFF_MKID
static X3dmfChunkDesc x3dmf_chunks[] = {
{ ID('a', 'm', 'b', 'n'), "ambient light", NULL },
{ ID('a', 't', 'a', 'r'), "(registered unknown)", NULL },
{ ID('a', 't', 't', 'r'), "attribute set", NULL },
{ ID('b', 'g', 'n', 'g'), "begin group", NULL },
{ ID('c', 'a', 'm', 'b'), "ambient coefficient", NULL },
{ ID('c', 'm', 'p', 'l'), "camera placement", NULL },
{ ID('c', 'm', 'r', 'g'), "camera range", NULL },
{ ID('c', 'm', 'v', 'p'), "camera viewport", NULL },
{ ID('c', 'n', 't', 'r'), "container", NULL },
{ ID('c', 's', 'g', 'e'), "(registered unknown)", NULL },
{ ID('c', 's', 'p', 'c'), "specular control", NULL },
{ ID('c', 't', 'w', 'n'), "interactive renderer", NULL },
{ ID('d', 'b', 'b', 'p'), "(registered unknown)", NULL },
{ ID('d', 'r', 'c', 't'), "directional light", NULL },
{ ID('e', 'n', 'd', 'g'), "end group", NULL },
{ ID('h', 'l', 's', 't'), "highlight state", NULL },
{ ID('i', 'm', 'c', 'c'), "image clear color", NULL },
{ ID('i', 'm', 'd', 'm'), "image dimensions", NULL },
{ ID('k', 'd', 'i', 'f'), "diffuse color", NULL },
{ ID('k', 's', 'p', 'c'), "specular color", NULL },
{ ID('k', 'x', 'p', 'r'), "transparency color", NULL },
{ ID('l', 'g', 'h', 't'), "light data", NULL },
{ ID('m', 'e', 's', 'h'), "mesh", NULL },
{ ID('m', 't', 'r', 'x'), "matrix", NULL },
{ ID('n', 'r', 'm', 'l'), "normal", NULL },
{ ID('p', 'n', 't', 'l'), "point light", NULL },
{ ID('r', 'f', 'r', 'n'), "reference", NULL },
{ ID('r', 'v', 'h', 'n'), "(registered unknown)", NULL },
{ ID('r', 'v', 't', 'x'), "(registered unknown)", NULL },
{ ID('s', 'e', 't', ' '), "set", NULL },
{ ID('s', 't', 'r', 'c'), "C string", NULL },
{ ID('t', 'm', 's', 'h'), "triangle mesh", NULL },
{ ID('t', 'o', 'c', ' '), "tabe of contents", NULL },
{ ID('t', 'r', 'n', 's'), "translation", NULL },
{ ID('t', 'y', 'p', 'e'), "type definition", NULL },
{ ID('v', 'a', 'n', 'a'), "view angle aspect cam", NULL },
{ ID('v', 'a', 's', 'l'), "vertex attr set list", NULL },
{ ID('v', 'n', 'i', 'd'), "(registered unknown)", NULL },
{ ID('v', 'w', 'h', 'n'), "view hints", NULL },
{ ID('v', 'w', 'p', 'l'), "view plane camera", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xE5), "0xFFFFFFE5", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xE7), "0xFFFFFFE7", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xE9), "0xFFFFFFE9", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xEA), "0xFFFFFFEA", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xEB), "0xFFFFFFEB", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xEC), "0xFFFFFFEC", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xEF), "0xFFFFFFEF (EoC?)", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xF1), "0xFFFFFFF1", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xF4), "0xFFFFFFF4", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xF6), "0xFFFFFFF6", NULL },
{ ID(0xFF, 0xFF, 0xFF, 0xFD), "0xFFFFFFFD", NULL },
{ 0, NULL, NULL }
};
#undef ID
#endif /* _IMP_3DMF_CHUNKS_H */
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