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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-object">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-object.top_of_page">object</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>object</refname>
<refpurpose>Object manipulation</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="libg3d-object.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>

<synopsis>

#include &lt;g3d/object.h&gt;

                    <link linkend="G3DObject">G3DObject</link>;
                    <link linkend="G3DTransformation">G3DTransformation</link>;
<link linkend="void">void</link>                <link linkend="g3d-object-free">g3d_object_free</link>                     (<link linkend="G3DObject">G3DObject</link> *object);
<link linkend="gdouble">gdouble</link>             <link linkend="g3d-object-radius">g3d_object_radius</link>                   (<link linkend="G3DObject">G3DObject</link> *object);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-scale">g3d_object_scale</link>                    (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DFloat">G3DFloat</link> scale);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-transform">g3d_object_transform</link>                (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DMatrix">G3DMatrix</link> *matrix);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-transform-normals">g3d_object_transform_normals</link>        (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DMatrix">G3DMatrix</link> *matrix);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-object-duplicate">g3d_object_duplicate</link>                (<link linkend="G3DObject">G3DObject</link> *object);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-optimize">g3d_object_optimize</link>                 (<link linkend="G3DObject">G3DObject</link> *object);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-smooth">g3d_object_smooth</link>                   (<link linkend="G3DObject">G3DObject</link> *object);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-object-merge">g3d_object_merge</link>                    (<link linkend="G3DObject">G3DObject</link> *o1,
                                                         <link linkend="G3DObject">G3DObject</link> *o2);
</synopsis>
</refsynopsisdiv>









<refsect1 id="libg3d-object.description" role="desc">
<title role="desc.title">Description</title>
<para>
Objects are parts of a model. In most file formats vertices and faces are
grouped in some way into objects. Objects can be hierarchical, so what a
model contains is basically an object tree.</para>
<para>

</para>
</refsect1>

<refsect1 id="libg3d-object.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="G3DObject" role="struct">
<title>G3DObject</title>
<indexterm zone="G3DObject"><primary>G3DObject</primary></indexterm><programlisting>typedef struct {
	gchar *name;

	GSList *materials;
	GSList *faces;
	GSList *objects;

	/* transformation, may be NULL */
	G3DTransformation *transformation;

	/* don't render this object */
	gboolean hide;

	/* vertices */
	guint32 vertex_count;
	G3DVector *vertex_data;
} G3DObject;
</programlisting>
<para>
A three-dimensional object.</para>
<para>

</para><variablelist role="struct">
<varlistentry>
<term><link linkend="gchar">gchar</link>&nbsp;*<structfield>name</structfield>;</term>
<listitem><simpara> name of object
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="GSList">GSList</link>&nbsp;*<structfield>materials</structfield>;</term>
<listitem><simpara> list of materials
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="GSList">GSList</link>&nbsp;*<structfield>faces</structfield>;</term>
<listitem><simpara> list of faces
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="GSList">GSList</link>&nbsp;*<structfield>objects</structfield>;</term>
<listitem><simpara> list of sub-objects
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DTransformation">G3DTransformation</link>&nbsp;*<structfield>transformation</structfield>;</term>
<listitem><simpara> optional transformation
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="gboolean">gboolean</link>&nbsp;<structfield>hide</structfield>;</term>
<listitem><simpara> flag to disable object rendering
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="guint32">guint32</link>&nbsp;<structfield>vertex_count</structfield>;</term>
<listitem><simpara> number of vertices
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DVector">G3DVector</link>&nbsp;*<structfield>vertex_data</structfield>;</term>
<listitem><simpara> vertex vector data
</simpara></listitem>
</varlistentry>
</variablelist></refsect2>
<refsect2 id="G3DTransformation" role="struct">
<title>G3DTransformation</title>
<indexterm zone="G3DTransformation"><primary>G3DTransformation</primary></indexterm><programlisting>typedef struct {
	G3DMatrix matrix[16];
	guint32 flags;
} G3DTransformation;
</programlisting>
<para>
A three-dimensional matrix transformation object.</para>
<para>

</para><variablelist role="struct">
<varlistentry>
<term><link linkend="G3DMatrix">G3DMatrix</link>&nbsp;<structfield>matrix</structfield>[16];</term>
<listitem><simpara> the transformation matrix
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="guint32">guint32</link>&nbsp;<structfield>flags</structfield>;</term>
<listitem><simpara> flags
</simpara></listitem>
</varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-free" role="function">
<title>g3d_object_free ()</title>
<indexterm zone="g3d-object-free"><primary>g3d_object_free</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_object_free                     (<link linkend="G3DObject">G3DObject</link> *object);</programlisting>
<para>
Frees all memory allocated for that object.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to free
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-radius" role="function">
<title>g3d_object_radius ()</title>
<indexterm zone="g3d-object-radius"><primary>g3d_object_radius</primary></indexterm><programlisting><link linkend="gdouble">gdouble</link>             g3d_object_radius                   (<link linkend="G3DObject">G3DObject</link> *object);</programlisting>
<para>
Calculates the radius of the object. This is the maximum from the
center to a vertex.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to measure
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the radius of the given object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-scale" role="function">
<title>g3d_object_scale ()</title>
<indexterm zone="g3d-object-scale"><primary>g3d_object_scale</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_scale                    (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DFloat">G3DFloat</link> scale);</programlisting>
<para>
Resizes the object by the factor <parameter>scale</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to scale
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>scale</parameter>&nbsp;:</term>
<listitem><simpara> scale factor
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-transform" role="function">
<title>g3d_object_transform ()</title>
<indexterm zone="g3d-object-transform"><primary>g3d_object_transform</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_transform                (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Multiplies all vertices of the object with the transformation matrix.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to transform
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>matrix</parameter>&nbsp;:</term>
<listitem><simpara> the transformation matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-transform-normals" role="function">
<title>g3d_object_transform_normals ()</title>
<indexterm zone="g3d-object-transform-normals"><primary>g3d_object_transform_normals</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_transform_normals        (<link linkend="G3DObject">G3DObject</link> *object,
                                                         <link linkend="G3DMatrix">G3DMatrix</link> *matrix);</programlisting>
<para>
Multiplies all normals of the object with the transformation matrix.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to transform
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>matrix</parameter>&nbsp;:</term>
<listitem><simpara> the transformation matrix
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-duplicate" role="function">
<title>g3d_object_duplicate ()</title>
<indexterm zone="g3d-object-duplicate"><primary>g3d_object_duplicate</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_object_duplicate                (<link linkend="G3DObject">G3DObject</link> *object);</programlisting>
<para>
Duplicates an object with all vertices, faces and materials.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to duplicate
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the new clone object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-optimize" role="function">
<title>g3d_object_optimize ()</title>
<indexterm zone="g3d-object-optimize"><primary>g3d_object_optimize</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_optimize                 (<link linkend="G3DObject">G3DObject</link> *object);</programlisting>
<para>
Puts all vertex and face information into special arrays for faster
rendering. It is deprecated and should not be used.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to optimize
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-smooth" role="function">
<title>g3d_object_smooth ()</title>
<indexterm zone="g3d-object-smooth"><primary>g3d_object_smooth</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_smooth                   (<link linkend="G3DObject">G3DObject</link> *object);</programlisting>
<para>
FIXME: unimplemented.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>object</parameter>&nbsp;:</term>
<listitem><simpara> the object to smooth
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-object-merge" role="function">
<title>g3d_object_merge ()</title>
<indexterm zone="g3d-object-merge"><primary>g3d_object_merge</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_object_merge                    (<link linkend="G3DObject">G3DObject</link> *o1,
                                                         <link linkend="G3DObject">G3DObject</link> *o2);</programlisting>
<para>
Merges both objects into <parameter>o1</parameter>.
FIXME: needs cleanup</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>o1</parameter>&nbsp;:</term>
<listitem><simpara> first and target object
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>o2</parameter>&nbsp;:</term>
<listitem><simpara> second object
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>




</refentry>