aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/source/Irrlicht/COpenGLTexture.cpp
blob: 3cc41c09b6bf6d865696c89fd5faa43148c6a939 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "IrrCompileConfig.h"

#ifdef _IRR_COMPILE_WITH_OPENGL_

#include "irrTypes.h"
#include "COpenGLTexture.h"
#include "COpenGLDriver.h"
#include "os.h"
#include "CColorConverter.h"

#include "irrString.h"

namespace irr
{
namespace video
{

//! constructor for usual textures
COpenGLTexture::COpenGLTexture(IImage* origImage, const io::path& name, void* mipmapData, COpenGLDriver* driver)
	: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
	TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT),
	PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0), MipmapLegacyMode(true),
	IsRenderTarget(false), AutomaticMipmapUpdate(false),
	ReadOnlyLock(false), KeepImage(true)
{
	#ifdef _DEBUG
	setDebugName("COpenGLTexture");
	#endif

	HasMipMaps = Driver->getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
	getImageValues(origImage);

	glGenTextures(1, &TextureName);

	if (ImageSize==TextureSize)
	{
		Image = Driver->createImage(ColorFormat, ImageSize);
		origImage->copyTo(Image);
	}
	else
	{
		Image = Driver->createImage(ColorFormat, TextureSize);
		// scale texture
		origImage->copyToScaling(Image);
	}
	uploadTexture(true, mipmapData);
	if (!KeepImage)
	{
		Image->drop();
		Image=0;
	}
}


//! constructor for basic setup (only for derived classes)
COpenGLTexture::COpenGLTexture(const io::path& name, COpenGLDriver* driver)
	: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
	TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT),
	PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0), HasMipMaps(true),
	MipmapLegacyMode(true), IsRenderTarget(false), AutomaticMipmapUpdate(false),
	ReadOnlyLock(false), KeepImage(true)
{
	#ifdef _DEBUG
	setDebugName("COpenGLTexture");
	#endif
}


//! destructor
COpenGLTexture::~COpenGLTexture()
{
	if (TextureName)
		glDeleteTextures(1, &TextureName);
	if (Image)
		Image->drop();
}


//! Choose best matching color format, based on texture creation flags
ECOLOR_FORMAT COpenGLTexture::getBestColorFormat(ECOLOR_FORMAT format)
{
	ECOLOR_FORMAT destFormat = ECF_A8R8G8B8;
	switch (format)
	{
		case ECF_A1R5G5B5:
			if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
				destFormat = ECF_A1R5G5B5;
		break;
		case ECF_R5G6B5:
			if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
				destFormat = ECF_A1R5G5B5;
		break;
		case ECF_A8R8G8B8:
			if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
					Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
				destFormat = ECF_A1R5G5B5;
		break;
		case ECF_R8G8B8:
			if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
					Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
				destFormat = ECF_A1R5G5B5;
		default:
		break;
	}
	if (Driver->getTextureCreationFlag(ETCF_NO_ALPHA_CHANNEL))
	{
		switch (destFormat)
		{
			case ECF_A1R5G5B5:
				destFormat = ECF_R5G6B5;
			break;
			case ECF_A8R8G8B8:
				destFormat = ECF_R8G8B8;
			break;
			default:
			break;
		}
	}
	return destFormat;
}


//! Get opengl values for the GPU texture storage
GLint COpenGLTexture::getOpenGLFormatAndParametersFromColorFormat(ECOLOR_FORMAT format,
				GLint& filtering,
				GLenum& colorformat,
				GLenum& type)
{
	// default
	filtering = GL_LINEAR;
	colorformat = GL_RGBA;
	type = GL_UNSIGNED_BYTE;
	GLenum internalformat = GL_RGBA;

	switch(format)
	{
		case ECF_A1R5G5B5:
			colorformat=GL_BGRA_EXT;
			type=GL_UNSIGNED_SHORT_1_5_5_5_REV;
			internalformat =  GL_RGBA;
			break;
		case ECF_R5G6B5:
			colorformat=GL_RGB;
			type=GL_UNSIGNED_SHORT_5_6_5;
			internalformat =  GL_RGB;
			break;
		case ECF_R8G8B8:
			colorformat=GL_BGR;
			type=GL_UNSIGNED_BYTE;
			internalformat =  GL_RGB;
			break;
		case ECF_A8R8G8B8:
			colorformat=GL_BGRA_EXT;
			if (Driver->Version > 101)
				type=GL_UNSIGNED_INT_8_8_8_8_REV;
			internalformat =  GL_RGBA;
			break;
		// Floating Point texture formats. Thanks to Patryk "Nadro" Nadrowski.
		case ECF_R16F:
		{
#ifdef GL_ARB_texture_rg
			filtering = GL_NEAREST;
			colorformat = GL_RED;
			type = GL_FLOAT;

			internalformat =  GL_R16F;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGB8;
#endif
		}
			break;
		case ECF_G16R16F:
		{
#ifdef GL_ARB_texture_rg
			filtering = GL_NEAREST;
			colorformat = GL_RG;
			type = GL_FLOAT;

			internalformat =  GL_RG16F;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGB8;
#endif
		}
			break;
		case ECF_A16B16G16R16F:
		{
#ifdef GL_ARB_texture_rg
			filtering = GL_NEAREST;
			colorformat = GL_RGBA;
			type = GL_FLOAT;

			internalformat =  GL_RGBA16F_ARB;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGBA8;
#endif
		}
			break;
		case ECF_R32F:
		{
#ifdef GL_ARB_texture_rg
			filtering = GL_NEAREST;
			colorformat = GL_RED;
			type = GL_FLOAT;

			internalformat =  GL_R32F;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGB8;
#endif
		}
			break;
		case ECF_G32R32F:
		{
#ifdef GL_ARB_texture_rg
			filtering = GL_NEAREST;
			colorformat = GL_RG;
			type = GL_FLOAT;

			internalformat =  GL_RG32F;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGB8;
#endif
		}
			break;
		case ECF_A32B32G32R32F:
		{
#ifdef GL_ARB_texture_float
			filtering = GL_NEAREST;
			colorformat = GL_RGBA;
			type = GL_FLOAT;

			internalformat =  GL_RGBA32F_ARB;
#else
			ColorFormat = ECF_A8R8G8B8;
			internalformat =  GL_RGBA8;
#endif
		}
			break;
		default:
		{
			os::Printer::log("Unsupported texture format", ELL_ERROR);
			internalformat =  GL_RGBA8;
		}
	}
#if defined(GL_ARB_framebuffer_sRGB) || defined(GL_EXT_framebuffer_sRGB)
	if (Driver->Params.HandleSRGB)
	{
		if (internalformat==GL_RGBA)
			internalformat=GL_SRGB_ALPHA_EXT;
		else if (internalformat==GL_RGB)
			internalformat=GL_SRGB_EXT;
	}
#endif
	return internalformat;
}


// prepare values ImageSize, TextureSize, and ColorFormat based on image
void COpenGLTexture::getImageValues(IImage* image)
{
	if (!image)
	{
		os::Printer::log("No image for OpenGL texture.", ELL_ERROR);
		return;
	}

	ImageSize = image->getDimension();

	if ( !ImageSize.Width || !ImageSize.Height)
	{
		os::Printer::log("Invalid size of image for OpenGL Texture.", ELL_ERROR);
		return;
	}

	const f32 ratio = (f32)ImageSize.Width/(f32)ImageSize.Height;
	if ((ImageSize.Width>Driver->MaxTextureSize) && (ratio >= 1.0f))
	{
		ImageSize.Width = Driver->MaxTextureSize;
		ImageSize.Height = (u32)(Driver->MaxTextureSize/ratio);
	}
	else if (ImageSize.Height>Driver->MaxTextureSize)
	{
		ImageSize.Height = Driver->MaxTextureSize;
		ImageSize.Width = (u32)(Driver->MaxTextureSize*ratio);
	}
	TextureSize=ImageSize.getOptimalSize(!Driver->queryFeature(EVDF_TEXTURE_NPOT));

	ColorFormat = getBestColorFormat(image->getColorFormat());
}


//! copies the the texture into an open gl texture.
void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
{
	// check which image needs to be uploaded
	IImage* image = level?MipImage:Image;
	if (!image)
	{
		os::Printer::log("No image for OpenGL texture to upload", ELL_ERROR);
		return;
	}

	// get correct opengl color data values
	GLenum oldInternalFormat = InternalFormat;
	GLint filtering;
	InternalFormat = getOpenGLFormatAndParametersFromColorFormat(ColorFormat, filtering, PixelFormat, PixelType);
	// make sure we don't change the internal format of existing images
	if (!newTexture)
		InternalFormat=oldInternalFormat;

	Driver->setActiveTexture(0, this);
	if (Driver->testGLError())
		os::Printer::log("Could not bind Texture", ELL_ERROR);

	// mipmap handling for main texture
	if (!level && newTexture)
	{
#ifndef DISABLE_MIPMAPPING
#ifdef GL_SGIS_generate_mipmap
		// auto generate if possible and no mipmap data is given
		if (HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
		{
			if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
				glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
			else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
				glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
			else
				glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE);

			AutomaticMipmapUpdate=true;

			if (!Driver->queryFeature(EVDF_FRAMEBUFFER_OBJECT))
			{
				glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
				MipmapLegacyMode=true;
			}
			else
				MipmapLegacyMode=false;
		}
		else
#endif
		{
			// Either generate manually due to missing capability
			// or use predefined mipmap data
			AutomaticMipmapUpdate=false;
			regenerateMipMapLevels(mipmapData);
		}
		if (HasMipMaps) // might have changed in regenerateMipMapLevels
		{
			// enable bilinear mipmap filter
			glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
			glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
		}
		else
#else
			HasMipMaps=false;
			os::Printer::log("Did not create OpenGL texture mip maps.", ELL_INFORMATION);
#endif
		{
			// enable bilinear filter without mipmaps
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
		}
	}

	// now get image data and upload to GPU
	void* source = image->lock();
	if (newTexture)
		glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
			image->getDimension().Height, 0, PixelFormat, PixelType, source);
	else
		glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
			image->getDimension().Height, PixelFormat, PixelType, source);
	image->unlock();

	if (!MipmapLegacyMode && AutomaticMipmapUpdate)
	{
		glEnable(GL_TEXTURE_2D);
		Driver->extGlGenerateMipmap(GL_TEXTURE_2D);
	}

	if (Driver->testGLError())
		os::Printer::log("Could not glTexImage2D", ELL_ERROR);
}


//! lock function
void* COpenGLTexture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
{
	// store info about which image is locked
	IImage* image = (mipmapLevel==0)?Image:MipImage;
	ReadOnlyLock |= (mode==ETLM_READ_ONLY);
	MipLevelStored = mipmapLevel;
	if (!ReadOnlyLock && mipmapLevel)
	{
#ifdef GL_SGIS_generate_mipmap
		if (Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
		{
			// do not automatically generate and update mipmaps
			glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
		}
#endif
		AutomaticMipmapUpdate=false;
	}

	// if data not available or might have changed on GPU download it
	if (!image || IsRenderTarget)
	{
		// prepare the data storage if necessary
		if (!image)
		{
			if (mipmapLevel)
			{
				u32 i=0;
				u32 width = TextureSize.Width;
				u32 height = TextureSize.Height;
				do
				{
					if (width>1)
						width>>=1;
					if (height>1)
						height>>=1;
					++i;
				}
				while (i != mipmapLevel);
				MipImage = image = Driver->createImage(ECF_A8R8G8B8, core::dimension2du(width,height));
			}
			else
				Image = image = Driver->createImage(ECF_A8R8G8B8, ImageSize);
			ColorFormat = ECF_A8R8G8B8;
		}
		if (!image)
			return 0;

		if (mode != ETLM_WRITE_ONLY)
		{
			u8* pixels = static_cast<u8*>(image->lock());
			if (!pixels)
				return 0;

			// we need to keep the correct texture bound later on
			GLint tmpTexture;
			glGetIntegerv(GL_TEXTURE_BINDING_2D, &tmpTexture);
			glBindTexture(GL_TEXTURE_2D, TextureName);

			// we need to flip textures vertical
			// however, it seems that this does not hold for mipmap
			// textures, for unknown reasons.

			// allows to read pixels in top-to-bottom order
#ifdef GL_MESA_pack_invert
			if (!mipmapLevel && Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_MESA_pack_invert))
				glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
#endif

			// download GPU data as ARGB8 to pixels;
			glGetTexImage(GL_TEXTURE_2D, mipmapLevel, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);

			if (!mipmapLevel)
			{
#ifdef GL_MESA_pack_invert
				if (Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_MESA_pack_invert))
					glPixelStorei(GL_PACK_INVERT_MESA, GL_FALSE);
				else
#endif
				{
					// opengl images are horizontally flipped, so we have to fix that here.
					const s32 pitch=image->getPitch();
					u8* p2 = pixels + (image->getDimension().Height - 1) * pitch;
					u8* tmpBuffer = new u8[pitch];
					for (u32 i=0; i < image->getDimension().Height; i += 2)
					{
						memcpy(tmpBuffer, pixels, pitch);
						memcpy(pixels, p2, pitch);
						memcpy(p2, tmpBuffer, pitch);
						pixels += pitch;
						p2 -= pitch;
					}
					delete [] tmpBuffer;
				}
			}
			image->unlock();

			//reset old bound texture
			glBindTexture(GL_TEXTURE_2D, tmpTexture);
		}
	}
	return image->lock();
}


//! unlock function
void COpenGLTexture::unlock()
{
	// test if miplevel or main texture was locked
	IImage* image = MipImage?MipImage:Image;
	if (!image)
		return;
	// unlock image to see changes
	image->unlock();
	// copy texture data to GPU
	if (!ReadOnlyLock)
		uploadTexture(false, 0, MipLevelStored);
	ReadOnlyLock = false;
	// cleanup local image
	if (MipImage)
	{
		MipImage->drop();
		MipImage=0;
	}
	else if (!KeepImage)
	{
		Image->drop();
		Image=0;
	}
	// update information
	if (Image)
		ColorFormat=Image->getColorFormat();
	else
		ColorFormat=ECF_A8R8G8B8;
}


//! Returns size of the original image.
const core::dimension2d<u32>& COpenGLTexture::getOriginalSize() const
{
	return ImageSize;
}


//! Returns size of the texture.
const core::dimension2d<u32>& COpenGLTexture::getSize() const
{
	return TextureSize;
}


//! returns driver type of texture, i.e. the driver, which created the texture
E_DRIVER_TYPE COpenGLTexture::getDriverType() const
{
	return EDT_OPENGL;
}


//! returns color format of texture
ECOLOR_FORMAT COpenGLTexture::getColorFormat() const
{
	return ColorFormat;
}


//! returns pitch of texture (in bytes)
u32 COpenGLTexture::getPitch() const
{
	if (Image)
		return Image->getPitch();
	else
		return 0;
}


//! return open gl texture name
GLuint COpenGLTexture::getOpenGLTextureName() const
{
	return TextureName;
}


//! Returns whether this texture has mipmaps
bool COpenGLTexture::hasMipMaps() const
{
	return HasMipMaps;
}


//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
void COpenGLTexture::regenerateMipMapLevels(void* mipmapData)
{
	if (AutomaticMipmapUpdate || !HasMipMaps || !Image)
		return;
	if ((Image->getDimension().Width==1) && (Image->getDimension().Height==1))
		return;

	// Manually create mipmaps or use prepared version
	u32 width=Image->getDimension().Width;
	u32 height=Image->getDimension().Height;
	u32 i=0;
	u8* target = static_cast<u8*>(mipmapData);
	do
	{
		if (width>1)
			width>>=1;
		if (height>1)
			height>>=1;
		++i;
		if (!target)
			target = new u8[width*height*Image->getBytesPerPixel()];
		// create scaled version if no mipdata available
		if (!mipmapData)
			Image->copyToScaling(target, width, height, Image->getColorFormat());
		glTexImage2D(GL_TEXTURE_2D, i, InternalFormat, width, height,
				0, PixelFormat, PixelType, target);
		// get next prepared mipmap data if available
		if (mipmapData)
		{
			mipmapData = static_cast<u8*>(mipmapData)+width*height*Image->getBytesPerPixel();
			target = static_cast<u8*>(mipmapData);
		}
	}
	while (width!=1 || height!=1);
	// cleanup
	if (!mipmapData)
		delete [] target;
}


bool COpenGLTexture::isRenderTarget() const
{
	return IsRenderTarget;
}


void COpenGLTexture::setIsRenderTarget(bool isTarget)
{
	IsRenderTarget = isTarget;
}


bool COpenGLTexture::isFrameBufferObject() const
{
	return false;
}


//! Bind Render Target Texture
void COpenGLTexture::bindRTT()
{
}


//! Unbind Render Target Texture
void COpenGLTexture::unbindRTT()
{
	Driver->setActiveTexture(0, this);

	// Copy Our ViewPort To The Texture
	glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSize().Width, getSize().Height);
}


/* FBO Textures */

// helper function for render to texture
static bool checkFBOStatus(COpenGLDriver* Driver);

//! RTT ColorFrameBuffer constructor
COpenGLFBOTexture::COpenGLFBOTexture(const core::dimension2d<u32>& size,
					const io::path& name, COpenGLDriver* driver,
					ECOLOR_FORMAT format)
	: COpenGLTexture(name, driver), DepthTexture(0), ColorFrameBuffer(0)
{
	#ifdef _DEBUG
	setDebugName("COpenGLTexture_FBO");
	#endif

	ImageSize = size;
	TextureSize = size;

	if (ECF_UNKNOWN == format)
		format = getBestColorFormat(driver->getColorFormat());

	ColorFormat = format;

	GLint FilteringType;
	InternalFormat = getOpenGLFormatAndParametersFromColorFormat(format, FilteringType, PixelFormat, PixelType);

	HasMipMaps = false;
	IsRenderTarget = true;

#ifdef GL_EXT_framebuffer_object
	// generate frame buffer
	Driver->extGlGenFramebuffers(1, &ColorFrameBuffer);
	bindRTT();

	// generate color texture
	glGenTextures(1, &TextureName);
	Driver->setActiveTexture(0, this);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, FilteringType);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, ImageSize.Width,
		ImageSize.Height, 0, PixelFormat, PixelType, 0);
#ifdef _DEBUG
	driver->testGLError();
#endif

	// attach color texture to frame buffer
	Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
						GL_COLOR_ATTACHMENT0_EXT,
						GL_TEXTURE_2D,
						TextureName,
						0);
#ifdef _DEBUG
	checkFBOStatus(Driver);
#endif

#endif
	unbindRTT();
}


//! destructor
COpenGLFBOTexture::~COpenGLFBOTexture()
{
	if (DepthTexture)
		if (DepthTexture->drop())
			Driver->removeDepthTexture(DepthTexture);
	if (ColorFrameBuffer)
		Driver->extGlDeleteFramebuffers(1, &ColorFrameBuffer);
}


bool COpenGLFBOTexture::isFrameBufferObject() const
{
	return true;
}


//! Bind Render Target Texture
void COpenGLFBOTexture::bindRTT()
{
#ifdef GL_EXT_framebuffer_object
	if (ColorFrameBuffer != 0)
		Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, ColorFrameBuffer);
	glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
#endif
}


//! Unbind Render Target Texture
void COpenGLFBOTexture::unbindRTT()
{
#ifdef GL_EXT_framebuffer_object
	if (ColorFrameBuffer != 0)
		Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
#endif
}


/* FBO Depth Textures */

//! RTT DepthBuffer constructor
COpenGLFBODepthTexture::COpenGLFBODepthTexture(
		const core::dimension2d<u32>& size,
		const io::path& name,
		COpenGLDriver* driver,
		bool useStencil)
	: COpenGLTexture(name, driver), DepthRenderBuffer(0),
	StencilRenderBuffer(0), UseStencil(useStencil)
{
#ifdef _DEBUG
	setDebugName("COpenGLTextureFBO_Depth");
#endif

	ImageSize = size;
	TextureSize = size;
	InternalFormat = GL_RGBA;
	PixelFormat = GL_RGBA;
	PixelType = GL_UNSIGNED_BYTE;
	HasMipMaps = false;

	if (useStencil)
	{
		glGenTextures(1, &DepthRenderBuffer);
		glBindTexture(GL_TEXTURE_2D, DepthRenderBuffer);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#ifdef GL_EXT_packed_depth_stencil
		if (Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_packed_depth_stencil))
		{
			// generate packed depth stencil texture
			glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_EXT, ImageSize.Width,
				ImageSize.Height, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0);
			StencilRenderBuffer = DepthRenderBuffer; // stencil is packed with depth
		}
		else // generate separate stencil and depth textures
#endif
		{
			// generate depth texture
			glTexImage2D(GL_TEXTURE_2D, 0, Driver->getZBufferBits(), ImageSize.Width,
				ImageSize.Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);

			// generate stencil texture
			glGenTextures(1, &StencilRenderBuffer);
			glBindTexture(GL_TEXTURE_2D, StencilRenderBuffer);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX, ImageSize.Width,
				ImageSize.Height, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, 0);
		}
	}
#ifdef GL_EXT_framebuffer_object
	else
	{
		// generate depth buffer
		Driver->extGlGenRenderbuffers(1, &DepthRenderBuffer);
		Driver->extGlBindRenderbuffer(GL_RENDERBUFFER_EXT, DepthRenderBuffer);
		Driver->extGlRenderbufferStorage(GL_RENDERBUFFER_EXT,
				Driver->getZBufferBits(), ImageSize.Width,
				ImageSize.Height);
	}
#endif
}


//! destructor
COpenGLFBODepthTexture::~COpenGLFBODepthTexture()
{
	if (DepthRenderBuffer && UseStencil)
		glDeleteTextures(1, &DepthRenderBuffer);
	else
		Driver->extGlDeleteRenderbuffers(1, &DepthRenderBuffer);
	if (StencilRenderBuffer && StencilRenderBuffer != DepthRenderBuffer)
		glDeleteTextures(1, &StencilRenderBuffer);
}


//combine depth texture and rtt
bool COpenGLFBODepthTexture::attach(ITexture* renderTex)
{
	if (!renderTex)
		return false;
	video::COpenGLFBOTexture* rtt = static_cast<video::COpenGLFBOTexture*>(renderTex);
	rtt->bindRTT();
#ifdef GL_EXT_framebuffer_object
	if (UseStencil)
	{
		// attach stencil texture to stencil buffer
		Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
						GL_STENCIL_ATTACHMENT_EXT,
						GL_TEXTURE_2D,
						StencilRenderBuffer,
						0);

		// attach depth texture to depth buffer
		Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
						GL_DEPTH_ATTACHMENT_EXT,
						GL_TEXTURE_2D,
						DepthRenderBuffer,
						0);
	}
	else
	{
		// attach depth renderbuffer to depth buffer
		Driver->extGlFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
						GL_DEPTH_ATTACHMENT_EXT,
						GL_RENDERBUFFER_EXT,
						DepthRenderBuffer);
	}
#endif
	// check the status
	if (!checkFBOStatus(Driver))
	{
		os::Printer::log("FBO incomplete");
		return false;
	}
	rtt->DepthTexture=this;
	grab(); // grab the depth buffer, not the RTT
	rtt->unbindRTT();
	return true;
}


//! Bind Render Target Texture
void COpenGLFBODepthTexture::bindRTT()
{
}


//! Unbind Render Target Texture
void COpenGLFBODepthTexture::unbindRTT()
{
}


bool checkFBOStatus(COpenGLDriver* Driver)
{
#ifdef GL_EXT_framebuffer_object
	GLenum status = Driver->extGlCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);

	switch (status)
	{
		//Our FBO is perfect, return true
		case GL_FRAMEBUFFER_COMPLETE_EXT:
			return true;

		case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
			os::Printer::log("FBO has invalid read buffer", ELL_ERROR);
			break;

		case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
			os::Printer::log("FBO has invalid draw buffer", ELL_ERROR);
			break;

		case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
			os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR);
			break;

		case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
			os::Printer::log("FBO has one or several image attachments with different internal formats", ELL_ERROR);
			break;

		case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
			os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR);
			break;

// not part of fbo_object anymore, but won't harm as it is just a return value
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
		case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
			os::Printer::log("FBO has a duplicate image attachment", ELL_ERROR);
			break;
#endif

		case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
			os::Printer::log("FBO missing an image attachment", ELL_ERROR);
			break;

#ifdef GL_EXT_framebuffer_multisample
		case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
			os::Printer::log("FBO wrong multisample setup", ELL_ERROR);
			break;
#endif

		case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
			os::Printer::log("FBO format unsupported", ELL_ERROR);
			break;

		default:
			break;
	}
#endif
	os::Printer::log("FBO error", ELL_ERROR);
//	_IRR_DEBUG_BREAK_IF(true);
	return false;
}


} // end namespace video
} // end namespace irr

#endif // _IRR_COMPILE_WITH_OPENGL_