aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/source/Irrlicht/CIrrMeshWriter.cpp
blob: 2f7f9bd8357cf0a5462133f7d5cf85ebf7b9c584 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "IrrCompileConfig.h" 

#ifdef _IRR_COMPILE_WITH_IRR_WRITER_

#include "CIrrMeshWriter.h"
#include "os.h"
#include "IWriteFile.h"
#include "IXMLWriter.h"
#include "IMesh.h"
#include "IAttributes.h"

namespace irr
{
namespace scene
{


CIrrMeshWriter::CIrrMeshWriter(video::IVideoDriver* driver,
				io::IFileSystem* fs)
	: FileSystem(fs), VideoDriver(driver), Writer(0)
{
	#ifdef _DEBUG
	setDebugName("CIrrMeshWriter");
	#endif

	if (VideoDriver)
		VideoDriver->grab();

	if (FileSystem)
		FileSystem->grab();
}


CIrrMeshWriter::~CIrrMeshWriter()
{
	if (VideoDriver)
		VideoDriver->drop();

	if (FileSystem)
		FileSystem->drop();
}


//! Returns the type of the mesh writer
EMESH_WRITER_TYPE CIrrMeshWriter::getType() const
{
	return EMWT_IRR_MESH;
}


//! writes a mesh
bool CIrrMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
{
	if (!file)
		return false;

	Writer = FileSystem->createXMLWriter(file);

	if (!Writer)
	{
		os::Printer::log("Could not write file", file->getFileName());
		return false;
	}

	os::Printer::log("Writing mesh", file->getFileName());

	// write IRR MESH header

	Writer->writeXMLHeader();

	Writer->writeElement(L"mesh", false,
		L"xmlns", L"http://irrlicht.sourceforge.net/IRRMESH_09_2007",
		L"version", L"1.0");
	Writer->writeLineBreak();

	// add some informational comment. Add a space after and before the comment
	// tags so that some braindead xml parsers (AS anyone?) are able to parse this too.

	core::stringw infoComment = L" This file contains a static mesh in the Irrlicht Engine format with ";
	infoComment += core::stringw(mesh->getMeshBufferCount());
	infoComment += L" materials.";

	Writer->writeComment(infoComment.c_str());
	Writer->writeLineBreak();

	// write mesh bounding box

	writeBoundingBox(mesh->getBoundingBox());
	Writer->writeLineBreak();

	// write mesh buffers

	for (int i=0; i<(int)mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
		if (buffer)
		{
			writeMeshBuffer(buffer);
			Writer->writeLineBreak();
		}
	}

	Writer->writeClosingTag(L"mesh");

	Writer->drop();
	return true;
}


void CIrrMeshWriter::writeBoundingBox(const core::aabbox3df& box)
{
	Writer->writeElement(L"boundingBox", true,
		L"minEdge", getVectorAsStringLine(box.MinEdge).c_str(),
		L"maxEdge", getVectorAsStringLine(box.MaxEdge).c_str());
}


core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector3df& v) const
{
	core::stringw str;

	str = core::stringw(v.X);
	str += L" ";
	str += core::stringw(v.Y);
	str += L" ";
	str += core::stringw(v.Z);

	return str;
}


core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector2df& v) const
{
	core::stringw str;

	str = core::stringw(v.X);
	str += L" ";
	str += core::stringw(v.Y);

	return str;
}


void CIrrMeshWriter::writeMeshBuffer(const scene::IMeshBuffer* buffer)
{
	Writer->writeElement(L"buffer", false);
	Writer->writeLineBreak();

	// write bounding box

	writeBoundingBox(buffer->getBoundingBox());
	Writer->writeLineBreak();

	// write material

	writeMaterial(buffer->getMaterial());

	// write vertices

	const core::stringw vertexTypeStr = video::sBuiltInVertexTypeNames[buffer->getVertexType()];

	Writer->writeElement(L"vertices", false,
		L"type", vertexTypeStr.c_str(),
		L"vertexCount", core::stringw(buffer->getVertexCount()).c_str());

	Writer->writeLineBreak();

	u32 vertexCount = buffer->getVertexCount();

	switch(buffer->getVertexType())
	{
	case video::EVT_STANDARD:
		{
			video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
			for (u32 j=0; j<vertexCount; ++j)
			{
				core::stringw str = getVectorAsStringLine(vtx[j].Pos);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].Normal);

				char tmp[12];
				sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
				str += tmp;

				str += getVectorAsStringLine(vtx[j].TCoords);

				Writer->writeText(str.c_str());
				Writer->writeLineBreak();
			}
		}
		break;
	case video::EVT_2TCOORDS:
		{
			video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
			for (u32 j=0; j<vertexCount; ++j)
			{
				core::stringw str = getVectorAsStringLine(vtx[j].Pos);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].Normal);

				char tmp[12];
				sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
				str += tmp;

				str += getVectorAsStringLine(vtx[j].TCoords);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].TCoords2);

				Writer->writeText(str.c_str());
				Writer->writeLineBreak();
			}
		}
		break;
	case video::EVT_TANGENTS:
		{
			video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
			for (u32 j=0; j<vertexCount; ++j)
			{
				core::stringw str = getVectorAsStringLine(vtx[j].Pos);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].Normal);

				char tmp[12];
				sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
				str += tmp;

				str += getVectorAsStringLine(vtx[j].TCoords);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].Tangent);
				str += L" ";
				str += getVectorAsStringLine(vtx[j].Binormal);

				Writer->writeText(str.c_str());
				Writer->writeLineBreak();
			}
		}
		break;
	}

	Writer->writeClosingTag(L"vertices");
	Writer->writeLineBreak();

	// write indices

	Writer->writeElement(L"indices", false,
		L"indexCount", core::stringw(buffer->getIndexCount()).c_str());

	Writer->writeLineBreak();

	int indexCount = (int)buffer->getIndexCount();

	video::E_INDEX_TYPE iType = buffer->getIndexType();

	const u16* idx16 = buffer->getIndices();
	const u32* idx32 = (u32*) buffer->getIndices();
	const int maxIndicesPerLine = 25;

	for (int i=0; i<indexCount; ++i)
	{
		if(iType == video::EIT_16BIT)
		{
			core::stringw str((int)idx16[i]);
			Writer->writeText(str.c_str());
		}
		else
		{
			core::stringw str((int)idx32[i]);
			Writer->writeText(str.c_str());
		}

		if (i % maxIndicesPerLine != maxIndicesPerLine)
		{
			if (i % maxIndicesPerLine == maxIndicesPerLine-1)
				Writer->writeLineBreak();
			else
				Writer->writeText(L" ");
		}
	}

	if ((indexCount-1) % maxIndicesPerLine != maxIndicesPerLine-1)
		Writer->writeLineBreak();

	Writer->writeClosingTag(L"indices");
	Writer->writeLineBreak();

	// close buffer tag

	Writer->writeClosingTag(L"buffer");
}


void CIrrMeshWriter::writeMaterial(const video::SMaterial& material)
{
	// simply use irrlichts built-in attribute serialization capabilities here:

	io::IAttributes* attributes =
		VideoDriver->createAttributesFromMaterial(material);

	if (attributes)
	{
		attributes->write(Writer, false, L"material");
		attributes->drop();
	}
}


} // end namespace
} // end namespace

#endif