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<div class="title">irr::video::IGPUProgrammingServices Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a4a8d3b727ee9223d8baa353b82da0478">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#aa65337bb19777dd025ff02f1953277b6">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const c8 *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#aeeecb11a1cab75912585b74e5329a593">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a53869b9475eecf48305ee97b72d458a7">addHighLevelShaderMaterial</a>(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram=0, const c8 *geometryShaderProgram=0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#aeca8039e37e386b1e203cfa38338b848">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const io::path &amp;pixelShaderProgramFileName, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const io::path &amp;geometryShaderProgramFileName, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a2e6abff7d3e976d65955aae13df5e500">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const io::path &amp;pixelShaderProgramFileName=&quot;&quot;, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a6ad72d2498a05669231531d54d849655">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const io::path &amp;pixelShaderProgramFileName=&quot;&quot;, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#af3c8b043db5b9b63dcd008c59fb9686b">addHighLevelShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const io::path &amp;pixelShaderProgramFileName=&quot;&quot;, const io::path &amp;geometryShaderProgramFileName=&quot;&quot;, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a8bd3c5d07209f90958d8e83c81dd1128">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, io::IReadFile *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, io::IReadFile *geometryShaderProgram, const c8 *geometryShaderEntryPointName=&quot;main&quot;, E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP, u32 verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ab50a1187abec7b8b4e6a0593053daaeb">addHighLevelShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, const c8 *vertexShaderEntryPointName=&quot;main&quot;, E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, io::IReadFile *pixelShaderProgram=0, const c8 *pixelShaderEntryPointName=&quot;main&quot;, E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0, E_GPU_SHADING_LANGUAGE shadingLang=EGSL_DEFAULT)</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#af7c7515773d4be33e1c66b8e3b65c293">addShaderMaterial</a>(const c8 *vertexShaderProgram=0, const c8 *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a3d525d13fe863dc4f06af01eb44ea9e6">addShaderMaterialFromFiles</a>(io::IReadFile *vertexShaderProgram, io::IReadFile *pixelShaderProgram, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a46042ab1425d6c20f5d148febd7d9f00">addShaderMaterialFromFiles</a>(const io::path &amp;vertexShaderProgramFileName, const io::path &amp;pixelShaderProgramFileName, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=video::EMT_SOLID, s32 userData=0)=0</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#a09d143ea5c55840c15ebcb84e8539bc0">~IGPUProgrammingServices</a>()</td><td><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td><td><code> [inline, virtual]</code></td></tr>
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