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#ifndef _SCENRI_H_
#define _SCENRI_H_
typedef struct _cameraMove
{
float x, y, z;
float r, s, p; // Roll, spin (not yaw coz y is used already), and pitch.
float jump;
float JumpSpeed, RotateSpeed, MoveSpeed;
} cameraMove;
typedef struct _vec4
{
float x;
float y;
float z;
float w;
} vec4;
typedef struct _vec3
{
float x;
float y;
float z;
} vec3;
typedef struct _vec2
{
float x;
float y;
} vec2;
typedef struct _vertex
{
vec3 position;
vec3 normal;
vec3 tangent;
vec4 color;
vec3 texcoord;
} vertex;
#endif
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