aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/extantz/scenri.c
blob: 1cb77972a896cc89e7d3f12fdf9df587b20702ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
#include "extantz.h"
#include "scenri.h"

static void _on_mouse_move(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo)
{
  Scene_Data *scene = data;
  Evas_Event_Mouse_Move *ev = einfo;
  Evas_Coord x, y, w, h;
  Evas_Coord obj_x, obj_y;
  int scene_w, scene_h;
  Evas_Real scene_x, scene_y;
  Evas_Real s, t;
  Evas_3D_Node *n;
  Evas_3D_Mesh *m;
  Eina_Bool pick;
  char *name = NULL;

  evas_object_geometry_get(o, &x, &y, &w, &h);

  obj_x = ev->cur.canvas.x - x;
  obj_y = ev->cur.canvas.y - y;

  eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h));

  scene_x = obj_x * scene_w / (Evas_Real)w;
  scene_y = obj_y * scene_h / (Evas_Real)h;

  eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t));
  if (pick)
    name = evas_object_data_get(n, "Name");
  // This is a raw Evas callback, on the Elm image internal Evas_Object.
  // So we need to get the Elm Image back from the raw Evas_Object.
  // Which is why we stuffed it in the scene structure.
  if (name)
  {
    elm_object_tooltip_text_set(scene->image, name);
    elm_object_tooltip_show(scene->image);
  }
  else
  {
    elm_object_tooltip_text_set(scene->image, "");
    elm_object_tooltip_hide(scene->image);
  }
}

static void _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo)
{
  Scene_Data *scene = data;
  Evas_Event_Mouse_Down *ev = einfo;
  Evas_Coord x, y, w, h;
  Evas_Coord obj_x, obj_y;
  int scene_w, scene_h;
  Evas_Real scene_x, scene_y;
  Evas_Real s, t;
  Evas_3D_Node *n;
  Evas_3D_Mesh *m;
  Eina_Bool pick;
  char *name = NULL;

  // Set the focus onto us.
  elm_object_focus_set(o, EINA_TRUE);

  evas_object_geometry_get(o, &x, &y, &w, &h);

  obj_x = ev->canvas.x - x;
  obj_y = ev->canvas.y - y;

  eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h));

  scene_x = obj_x * scene_w / (Evas_Real)w;
  scene_y = obj_y * scene_h / (Evas_Real)h;

  eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t));
  if (pick)
  {
    name = evas_object_data_get(n, "Name");
    printf("Picked     : ");
  }
  else
    printf("Not picked : ");
  if (NULL == name)
    name = "";

  printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) node(%p) %s mesh(%p)\n",
    ev->output.x, ev->output.y, ev->canvas.x, ev->canvas.y, obj_x, obj_y, scene_x, scene_y, s, t, n, name, m);
}

Scene_Data *scenriAdd(Evas_Object *win)
{
  Scene_Data *scene;
  Evas_Object *evas, *temp;
  int w, h;

  evas = evas_object_evas_get(win);
  eo_do(win, evas_obj_size_get(&w, &h));
  scene = calloc(1, sizeof(Scene_Data));

  scene->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));

  scene->scene = eo_add(EVAS_3D_SCENE_CLASS, evas,
    evas_3d_scene_root_node_set(scene->root_node),
    evas_3d_scene_size_set(w, h),
    evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)
  );

  // Add an image object for 3D scene rendering.
  // Any colour or texture applied to this window gets applied to the scene, including transparency.
  // Interestingly enough, the position and size of the render seems to NOT depend on the position and size of this image?
  // Note that we can't reuse the windows background image, Evas_3D needs both images.
  scene->image = eo_add(ELM_OBJ_IMAGE_CLASS, win,
    evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND),
    elm_obj_image_fill_outside_set(EINA_TRUE),
    evas_obj_visibility_set(EINA_TRUE),
    temp = elm_obj_image_object_get()
  );
  elm_object_tooltip_text_set(scene->image, "");
  elm_object_tooltip_hide(scene->image);
  scene->camera_node = cameraAdd(evas, scene, scene->image);

  scene->light = eo_add(EVAS_3D_LIGHT_CLASS, evas,
    evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
    evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
    evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
    evas_3d_light_directional_set(EINA_TRUE)
  );
  scene->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT),
    evas_3d_node_light_set(scene->light),
    evas_3d_node_position_set(1000.0, 0.0, 1000.0),
    evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)
  );
  eo_do(scene->root_node, evas_3d_node_member_add(scene->light_node));

  eo_do(temp, evas_obj_image_scene_set(scene->scene));

  // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas calbacks instead.
  evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene);
  evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene);

  elm_win_resize_object_add(win, scene->image);

  return scene;
}

void scenriDel(globals *ourGlobals)
{
  eo_unref(ourGlobals->scene->image);
}