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#include "extantz.h"
#if USE_PHYSICS
#define EPHYSICS_TEST_THEME "extantz"
EPhysics_World *ephysicsAdd(globals *ourGlobals)
{
// GLData *gld = &ourGlobals->gld;
EPhysics_Body *boundary;
EPhysics_World *world;
EPhysics_Body *box_body1, *box_body2;
Evas_Object *box1, *box2;
char buf[PATH_MAX];
// ePhysics stuff.
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 0, 0, -50, ourGlobals->win_w, ourGlobals->win_h, 100);
boundary = ephysics_body_bottom_boundary_add(world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_top_boundary_add(world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_left_boundary_add(world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
boundary = ephysics_body_right_boundary_add(world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_friction_set(boundary, 0);
box1 = elm_image_add(ourGlobals->win);
sprintf(buf, "%s/%s.edj", elm_app_data_dir_get(), EPHYSICS_TEST_THEME);
elm_image_file_set(box1, strdup(buf), "blue-cube");
evas_object_move(box1, ourGlobals->win_w / 2 - 80, ourGlobals->win_h - 200);
evas_object_resize(box1, 70, 70);
evas_object_show(box1);
box_body1 = ephysics_body_box_add(world);
ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
ephysics_body_restitution_set(box_body1, 0.7);
ephysics_body_friction_set(box_body1, 0);
ephysics_body_linear_velocity_set(box_body1, -150, 200, 0);
ephysics_body_angular_velocity_set(box_body1, 0, 0, 36);
ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1);
box2 = elm_image_add(ourGlobals->win);
elm_image_file_set(box2, strdup(buf), "purple-cube");
evas_object_move(box2, ourGlobals->win_w / 2 + 10, ourGlobals->win_h - 200);
evas_object_resize(box2, 70, 70);
evas_object_show(box2);
box_body2 = ephysics_body_box_add(world);
ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
ephysics_body_restitution_set(box_body2, 0.7);
ephysics_body_friction_set(box_body2, 0);
ephysics_body_linear_velocity_set(box_body2, 80, -60, 0);
ephysics_body_angular_velocity_set(box_body2, 0, 0, 360);
ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1);
ephysics_world_gravity_set(world, 0, 0, 0);
return world;
}
#endif
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