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path: root/src/extantz/ephysics_demo.c
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#include "extantz.h"


#if USE_PHYSICS

#define EPHYSICS_TEST_THEME "extantz"

EPhysics_World *ephysicsAdd(GLData *gld)
{
    EPhysics_Body *boundary;
    EPhysics_World *world;
    EPhysics_Body *box_body1, *box_body2;
    Evas_Object *box1, *box2;
    char buf[PATH_MAX];

    // ePhysics stuff.
    world = ephysics_world_new();
    ephysics_world_render_geometry_set(world, 0, 0, -50, gld->win_w, gld->win_h, 100);

    boundary = ephysics_body_bottom_boundary_add(world);
    ephysics_body_restitution_set(boundary, 1);
    ephysics_body_friction_set(boundary, 0);

    boundary = ephysics_body_top_boundary_add(world);
    ephysics_body_restitution_set(boundary, 1);
    ephysics_body_friction_set(boundary, 0);

    boundary = ephysics_body_left_boundary_add(world);
    ephysics_body_restitution_set(boundary, 1);
    ephysics_body_friction_set(boundary, 0);

    boundary = ephysics_body_right_boundary_add(world);
    ephysics_body_restitution_set(boundary, 1);
    ephysics_body_friction_set(boundary, 0);

    box1 = elm_image_add(gld->win);
    sprintf(buf, "%s/%s.edj", elm_app_data_dir_get(), EPHYSICS_TEST_THEME);
    elm_image_file_set(box1, strdup(buf), "blue-cube");
    evas_object_move(box1, gld->win_w / 2 - 80, gld->win_h - 200);
    evas_object_resize(box1, 70, 70);
    evas_object_show(box1);

    box_body1 = ephysics_body_box_add(world);
    ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
    ephysics_body_restitution_set(box_body1, 0.7);
    ephysics_body_friction_set(box_body1, 0);
    ephysics_body_linear_velocity_set(box_body1, -150, 200, 0);
    ephysics_body_angular_velocity_set(box_body1, 0, 0, 36);
    ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1);

    box2 = elm_image_add(gld->win);
    elm_image_file_set(box2, strdup(buf), "purple-cube");
    evas_object_move(box2, gld->win_w / 2 + 10, gld->win_h - 200);
    evas_object_resize(box2, 70, 70);
    evas_object_show(box2);

    box_body2 = ephysics_body_box_add(world);
    ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
    ephysics_body_restitution_set(box_body2, 0.7);
    ephysics_body_friction_set(box_body2, 0);
    ephysics_body_linear_velocity_set(box_body2, 80, -60, 0);
    ephysics_body_angular_velocity_set(box_body2, 0, 0, 360);
    ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1);

    ephysics_world_gravity_set(world, 0, 0, 0);

    return world;
}
#endif