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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_MODAL_SCREEN_H_INCLUDED__
#define __C_GUI_MODAL_SCREEN_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIElement.h"
namespace irr
{
namespace gui
{
class CGUIModalScreen : public IGUIElement
{
public:
//! constructor
CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id);
//! called if an event happened.
virtual bool OnEvent(const SEvent& event);
//! Removes a child.
virtual void removeChild(IGUIElement* child);
//! Adds a child
virtual void addChild(IGUIElement* child);
//! draws the element and its children
virtual void draw();
//! Updates the absolute position.
virtual void updateAbsolutePosition();
//! Modalscreen is not a typical element, but rather acts like a state for it's children.
//! isVisible is overriden to give this a useful behavior, so that a modal will no longer
//! be active when its parent is invisible or all its children are invisible.
virtual bool isVisible() const;
//! Modals are infinite so every point is inside
virtual bool isPointInside(const core::position2d<s32>& point) const;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
protected:
virtual bool canTakeFocus(IGUIElement* target) const;
private:
u32 MouseDownTime;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif
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