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// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt.
// This file is not documentated.
#ifndef __C_MAIN_MENU_H_INCLUDED__
#define __C_MAIN_MENU_H_INCLUDED__
#include <irrlicht.h>
using namespace irr;
class CMainMenu : public IEventReceiver
{
public:
CMainMenu();
bool run(bool& outFullscreen, bool& outMusic, bool& outShadows,
bool& outAdditive, bool &outVSync, bool& outAA,
video::E_DRIVER_TYPE& outDriver);
virtual bool OnEvent(const SEvent& event);
private:
void setTransparency();
gui::IGUIButton* startButton;
IrrlichtDevice *MenuDevice;
s32 selected;
bool start;
bool fullscreen;
bool music;
bool shadows;
bool additive;
bool transparent;
bool vsync;
bool aa;
scene::IAnimatedMesh* quakeLevel;
scene::ISceneNode* lightMapNode;
scene::ISceneNode* dynamicNode;
video::SColor SkinColor [ gui::EGDC_COUNT ];
void getOriginalSkinColor();
};
#endif
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