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#ifndef __C_GUI_EDITOR_H_INCLUDED__
#define __C_GUI_EDITOR_H_INCLUDED__
#include "IGUIWindow.h"
#include "CGUIAttributeEditor.h"
//#include "IGUIStaticText.h"
#include "IGUIButton.h"
#include "IGUITreeView.h"
#include "irrArray.h"
#include "IAttributes.h"
#include "EGUIEditTypes.h"
namespace irr
{
namespace gui
{
class CGUIEditWindow : public IGUIWindow
{
public:
//! constructor
CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent);
//! destructor
~CGUIEditWindow();
//! this part draws the window
virtual void draw();
//! handles events
virtual bool OnEvent(const SEvent &event);
//! change selection
virtual void setSelectedElement(IGUIElement *sel);
//! get draggable
virtual bool isDraggable() const;
//! get draggable
virtual void setDraggable(bool draggable);
// not used
virtual core::rect<s32> getClientRect() const;
virtual IGUIButton* getCloseButton() const;
virtual IGUIButton* getMinimizeButton() const;
virtual IGUIButton* getMaximizeButton() const;
virtual void setDrawBackground(bool draw) { }
virtual bool getDrawBackground() const { return true; }
virtual void setDrawTitlebar(bool draw) { }
virtual bool getDrawTitlebar() const { return true; }
IGUITreeView* getTreeView() const;
CGUIAttributeEditor* getAttributeEditor() const;
CGUIAttributeEditor* getOptionEditor() const;
CGUIAttributeEditor* getEnvironmentEditor() const;
//! Returns the type name of the gui element.
virtual const c8* getTypeName() const
{
return GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW];
}
void updateTree();
private:
void addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode);
IGUITreeViewNode* getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode);
// for dragging the window
bool Dragging;
bool IsDraggable;
bool Resizing;
core::position2d<s32> DragStart;
IGUIElement* SelectedElement; // current selected element
CGUIAttributeEditor* AttribEditor; // edits the current attribute
CGUIAttributeEditor* OptionEditor; // edits the options for the window
CGUIAttributeEditor* EnvEditor; // edits attributes for the environment
IGUITreeView* TreeView; // tree view of all elements in scene
IGUIButton* ResizeButton;
};
} // end namespace gui
} // end namespace irr
#endif // __C_GUI_EDITOR_H_INCLUDED__
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