1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_VIDEO_SOFTWARE_H_INCLUDED__
#define __C_VIDEO_SOFTWARE_H_INCLUDED__
#include "ITriangleRenderer.h"
#include "CNullDriver.h"
#include "SViewFrustum.h"
#include "CImage.h"
namespace irr
{
namespace video
{
class CSoftwareDriver : public CNullDriver
{
public:
//! constructor
CSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter);
//! destructor
virtual ~CSoftwareDriver();
//! queries the features of the driver, returns true if feature is available
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
//! sets a material
virtual void setMaterial(const SMaterial& material);
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
bool clearZBuffer, SColor color);
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area);
//! clears the zbuffer
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
SColor color=SColor(255,0,0,0),
const SExposedVideoData& videoData=SExposedVideoData(),
core::rect<s32>* sourceRect=0);
//! presents the rendered scene on the screen, returns false if failed
virtual bool endScene();
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
virtual void OnResize(const core::dimension2d<u32>& size);
//! returns size of the current render target
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
//! draws a vertex primitive list
void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255));
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0);
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0);
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color=SColor(255,255,255,255));
//! Draws a single pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color);
//! \return Returns the name of the video driver. Example: In case of the Direct3D8
//! driver, it would return "Direct3D8.1".
virtual const wchar_t* getName() const;
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const;
//! get color format of the current color buffer
virtual ECOLOR_FORMAT getColorFormat() const;
//! Returns the transformation set by setTransform
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
//! returns a device dependent texture from a software surface (IImage)
//! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
//! Creates a render target texture.
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
//! Clears the ZBuffer.
virtual void clearZBuffer();
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
virtual u32 getMaximalPrimitiveCount() const;
protected:
//! sets a render target
void setRenderTarget(video::CImage* image);
//! sets the current Texture
bool setActiveTexture(u32 stage, video::ITexture* texture);
//! switches to a triangle renderer
void switchToTriangleRenderer(ETriangleRenderer renderer);
//! void selects the right triangle renderer based on the render states.
void selectRightTriangleRenderer();
//! clips a triangle agains the viewing frustum
void clipTriangle(f32* transformedPos);
//! draws a vertex primitive list
void drawVertexPrimitiveList16(const void* vertices, u32 vertexCount,
const u16* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType);
template<class VERTEXTYPE>
void drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices,
s32 vertexCount, const u16* indexList, s32 triangleCount);
video::CImage* BackBuffer;
video::IImagePresenter* Presenter;
void* WindowId;
core::rect<s32>* SceneSourceRect;
core::array<S2DVertex> TransformedPoints;
video::ITexture* RenderTargetTexture;
video::CImage* RenderTargetSurface;
core::position2d<s32> Render2DTranslation;
core::dimension2d<u32> RenderTargetSize;
core::dimension2d<u32> ViewPortSize;
core::matrix4 TransformationMatrix[ETS_COUNT];
ITriangleRenderer* CurrentTriangleRenderer;
ITriangleRenderer* TriangleRenderers[ETR_COUNT];
ETriangleRenderer CurrentRenderer;
IZBuffer* ZBuffer;
video::ITexture* Texture;
SMaterial Material;
};
} // end namespace video
} // end namespace irr
#endif
|