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// Copyright (C) 2007-2012 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__
#define __C_STL_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "irrString.h"
#include "vector3d.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading STL meshes.
class CSTLMeshFileLoader : public IMeshLoader
{
public:
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (i.e. ".stl")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
private:
// skips to the first non-space character available
void goNextWord(io::IReadFile* file) const;
// returns the next word
const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
// skip to next printable character after the first line break
void goNextLine(io::IReadFile* file) const;
//! Read 3d vector of floats
void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
};
} // end namespace scene
} // end namespace irr
#endif
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