aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/irrlicht-1.8.1/source/Irrlicht/CParticleMeshEmitter.cpp
blob: 74d5af18ddb46b876a0c8f5c823d162b1e18bf98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "IrrCompileConfig.h"
#include "CParticleMeshEmitter.h"
#include "os.h"

namespace irr
{
namespace scene
{

//! constructor
CParticleMeshEmitter::CParticleMeshEmitter(
	IMesh* mesh, bool useNormalDirection,
	const core::vector3df& direction, f32 normalDirectionModifier,
	s32 mbNumber, bool everyMeshVertex,
	u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
	const video::SColor& minStartColor, const video::SColor& maxStartColor,
	u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
	const core::dimension2df& minStartSize,
	const core::dimension2df& maxStartSize )
	: Mesh(0), TotalVertices(0), MBCount(0), MBNumber(mbNumber),
	NormalDirectionModifier(normalDirectionModifier), Direction(direction),
	MaxStartSize(maxStartSize), MinStartSize(minStartSize),
	MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond),
	MinStartColor(minStartColor), MaxStartColor(maxStartColor),
	MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
	Time(0), Emitted(0), MaxAngleDegrees(maxAngleDegrees),
	EveryMeshVertex(everyMeshVertex), UseNormalDirection(useNormalDirection)
{
	#ifdef _DEBUG
	setDebugName("CParticleMeshEmitter");
	#endif
	setMesh(mesh);
}


//! Prepares an array with new particles to emitt into the system
//! and returns how much new particles there are.
s32 CParticleMeshEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
{
	Time += timeSinceLastCall;

	const u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
	const f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond;
	const f32 everyWhatMillisecond = 1000.0f / perSecond;

	if(Time > everyWhatMillisecond)
	{
		Particles.set_used(0);
		u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
		Time = 0;
		SParticle p;

		if(amount > MaxParticlesPerSecond * 2)
			amount = MaxParticlesPerSecond * 2;

		for(u32 i=0; i<amount; ++i)
		{
			if( EveryMeshVertex )
			{
				for( u32 j=0; j<Mesh->getMeshBufferCount(); ++j )
				{
					for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k )
					{
						p.pos = Mesh->getMeshBuffer(j)->getPosition(k);
						if( UseNormalDirection )
							p.vector = Mesh->getMeshBuffer(j)->getNormal(k) /
								NormalDirectionModifier;
						else
							p.vector = Direction;

						p.startTime = now;

						if( MaxAngleDegrees )
						{
							core::vector3df tgt = p.vector;
							tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
							tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
							tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
							p.vector = tgt;
						}

						p.endTime = now + MinLifeTime;
						if (MaxLifeTime != MinLifeTime)
							p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);

						if (MinStartColor==MaxStartColor)
							p.color=MinStartColor;
						else
							p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());

						p.startColor = p.color;
						p.startVector = p.vector;

						if (MinStartSize==MaxStartSize)
							p.startSize = MinStartSize;
						else
							p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
						p.size = p.startSize;

						Particles.push_back(p);
					}
				}
			}
			else
			{
				const s32 randomMB = (MBNumber < 0) ? (os::Randomizer::rand() % MBCount) : MBNumber;

				u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount();
				if (!vertexNumber)
					continue;
				vertexNumber = os::Randomizer::rand() % vertexNumber;

				p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber);
				if( UseNormalDirection )
					p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) /
							NormalDirectionModifier;
				else
					p.vector = Direction;

				p.startTime = now;

				if( MaxAngleDegrees )
				{
					core::vector3df tgt = Direction;
					tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
					tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
					tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
					p.vector = tgt;
				}

				p.endTime = now + MinLifeTime;
				if (MaxLifeTime != MinLifeTime)
					p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);

				if (MinStartColor==MaxStartColor)
					p.color=MinStartColor;
				else
					p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());

				p.startColor = p.color;
				p.startVector = p.vector;

				if (MinStartSize==MaxStartSize)
					p.startSize = MinStartSize;
				else
					p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
				p.size = p.startSize;

				Particles.push_back(p);
			}
		}

		outArray = Particles.pointer();

		return Particles.size();
	}

	return 0;
}


//! Set Mesh to emit particles from
void CParticleMeshEmitter::setMesh(IMesh* mesh)
{
	Mesh = mesh;

	TotalVertices = 0;
	MBCount = 0;
	VertexPerMeshBufferList.clear();

	if ( !Mesh )
		return;

	MBCount = Mesh->getMeshBufferCount();
	VertexPerMeshBufferList.reallocate(MBCount);
	for( u32 i = 0; i < MBCount; ++i )
	{
		VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() );
		TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount();
	}
}


} // end namespace scene
} // end namespace irr